
Crab Game is a First-Person Multiplayer game where you play through several different minigames based on children's games, until only one player stands victorious.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

"hey this game is pretty cool" - Jeff
"really fun with friends and family haha" - Also JeffGenres
Stats
Languages: English
Engagement
Hours played at review time, across 97 reviews with recorded playtime.
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played Crab Game back in 2021 during quarantine, when everyone was stuck at home and the only sport was running from psychos in the voice chat. The game is still hilarious, because here friendship ends faster than a round even starts.
Good game, but only play public lobbies if you are extremely racist. 👍
i miss u
国人完蛋了,素质太低了,玩一局一直开麦骂人,特别气人,不建议下载!!!!!!!!!!1!!
game full of hackers, this game made my but hole ticke. 10/10 recommended game and a defo 10/10 experience.
lost my virginity to this game
It's okay when played occasionaly, but over time it gets repetitive and boring, the in-game chat sounds very low quality, and half the people playing just spam the N-word over and over again.
Just a bunch of racist squeakers with soundboards being toxic. Would not recommend if you want to actually have fun in a game
so peak dani please come back we miss u its been years daddy
A free fun multiplayer experience based off of Netflix's Squid Game. Nothing of substance but the developer and community know it and that's what makes the game great: just a simple party game that you can pick up and drop whenever. While not many people play it now, during 2021 in its peak, it was fun to mess around and goof off with randoms for a few games.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.