
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $33.8K — a different platform, not this one.
Here at Jujubee, we’ve always thought that games should address current and serious topics. In the case of our historical-documentary game KURSK we touched on the subject of the Russian submarine tragedy and to what end an arms race could lead to, in Deep Diving Simulator we focused on issues related to the ecology and protection of our underwater world, and Realpolitiks tackles the problem of terrorism and migrations. In COVID: The Outbreak we allow the players to face the most current and touching topic of all - a pandemic of a dangerous virus. As the leader of the Global Health Organization (GHO) your task is to contain the spread of a coronavirus and save humanity before it is too late. In addition to crisis management, the game provides the players with information on how to behave in the event of an epidemic, what actions to take, and how to protect themselves and their loved ones in the most effective way. The game is based on the data published by WHO and on the information acquired from experts and consultants. Through your actions, you will be able to see how difficult it is to manage during a crisis, what impact various decisions can have on an effective fight against a global epidemic, which can be caused by listening to charlatans or the lack of appropriate medical equipment. The virus will adapt to your actions by means of mutation so you must predict and take into account its transmission abilities, time of incubation, drug resistance, and a whole lot more. Decide whether a country should close its borders and quarantine citizens to reduce the number of new infections, or construct new hospitals and emergency tents to speed up the recovery of the already infected. Choose wisely. FEATURES: Pandemic Management - advise the world what needs to be done in order to survive the dreadful disease; manage funds, staff, medicine, and research priorities. Issue Emergency Decrees - declare national emergency and close borders, enforce obligatory vaccination, close schools and airports. Do whatever it takes to stop the coronavirus. Research New Projects - developing new ways to fight off the disease is a sound strategy. Remember to be cautious as your enemy may mutate, rendering your newly acquired ability completely useless. Unpredictable Events - how you handle the ongoing fake news, mass stockpiling of supplies, or people ignoring the incoming threat will go a long way towards deciding whether you will prevail against the disease, or succumb to it. Construct Vital Buildings - build hospitals, emergency tents, research institutions, checkpoints, police stations, and a whole lot more. Every building you enact may become the decisive factor in stopping the outbreak. Games Beyond™ - educate yourself on how a coronavirus operates, what can you do if you become infected, and why quarantines are issued. Understand why a pandemic is a threat to humanity.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.49−75% | 333ratings | 40% | — | not modelled |
| $13.99 | 97reviews | 71% | — | $33.8K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 120 | 82% | $9.99 | |
| $33.8K | 97 | 71% | $13.99 | |
| — |
| 77 |
| 76% |
| $39.99 |
| — | 170 | 78% | $24.99 |
| — | 27 | 72% | $5.99 |
| — | 5 | 88% | $13.99 |