
A puzzle game about couches arrangement
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[h1]概要[/h1] 『倉庫番』の荷物を、ソファやベンチなど横2マスの長椅子にしたゲーム。長椅子は押して動かすことができ、前後から押したときはもう片方を支点に45度回転するのが特徴。全てを指定の場所・向きに配置できればステージクリア。指定手数以内にクリアすることで金色の星を獲得できる。全35ステージ。 [h1]言語[/h1] 日本語非対応。これといったストーリーもチュートリアルも無いため、特に問題は無かった。 [h1]評価[/h1] [b]おすすめ度:★★★☆☆(3点 / 5段階)[/b] 購入価格:¥348 長椅子の動きが独特で面白く、ステージデザインも良い。1マスのオブジェクトも織り交ぜればさらに難易度を上げられると思うが、最後まで長椅子のみのごく狭いステージで勝負してくる。ゲームとしては単調になりそうなところ、各ステージを店や施設などにすることで見た目を変えており、そういう点に手間をかけているのは好感が持てる。 意外にも難易度は高い。5ステージはクリアすらできず、金色の星は半分程度しか獲得できなかった。そのため、指定手数以内にクリアの上位評価は要らなかったと思う。終盤は60手以上にもなるため、試行錯誤でクリアしたステージをもう1度詰めようという気にならないのが正直なところ。それと、プレイ中に画面全体が緩やかに揺れる演出についても不要に感じたので、オプションでオフにさせて欲しかった。 良心的な価格で、プレイ時間を考えると定価でも悪くない。難易度は少々ネックだが、『倉庫番』の派生作品として手堅くまとまっている。[strike]長椅子は2人で持ち上げて運ぶべきだと思った。[/strike] [h1]実績[/h1] 9時間で全実績解除。全ステージで金色の星を獲得する必要があり、自力では困難。なんと公式自らが正答動画をYouTubeにアップしており、[url=https://couchinstallationservice.com/]公式サイト[/url]の「Go to walkthrough」から飛ぶことができる。
看到好友买了这款“另类推箱子”的作品,于是我也跟进了。 从商店页面的宣传片中看到,主角需要推动一张张长椅,让它们达到正确的位置。由于空间狭小,移动长椅的方式又有些诡异(长椅很多时候会绕着一个支点旋转),使得本作的谜题虽然长得人畜无害,但实际上非常有挑战性。 不过我一如既往地不喜欢使用“最优步数”作为通关之外的挑战目标的决策。原因我在《Quell》的评测中有说一些,大意就是,在“优化步数”这个过程中,我个人很难想到要使用什么操作来“省”步数,于是最后就只能用最无聊的方式——试——来解决。这和我心目中理想的解谜游戏设计背道而驰。 上面基本讲完了这个游戏,接下来不合时宜地插入一些我个人的问题。 在这款游戏中我遇到了我同样在一些其他“类推箱子”作品中遇到的问题:我无法对整个移动的过程产生清晰的逻辑。这意味着我从根本上不知道我是怎么过关,或者怎么过不了关的,所有的过关都是试出来的,我面对这样的情况时很是绝望。我目前暂时不清楚这是设计问题,还是这一整个类型都存在的难题(对我个人而言)。 我仍旧无法理清一件事的原因:有些困难的解谜游戏对我来说显得水到渠成(如《Stephen's Sausage Roll》,大名鼎鼎的“香肠卷”),而有些解谜游戏在我看来却是基本玩不下去,只能靠试。前段时间我还在玩一款“类推箱子”作品:《A Monster's Expedition》,并取得了相当好的成果,而我玩本作时却和在玩《Pipe Push Paradise》时一样,没有一点头绪。我仍然在思考造成这一点的原因。 比比了这么多,这些都是我个人的问题,最终也只能由我自己解决,写在这里就当发泄发泄。对于游戏本身,我觉得我应该还是[b]推荐[/b]的。
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Полный обзор тут: [url=https://dtf.ru/u/96301-igorious/292814] > тыц < [/url] Переосмысление сокобана: «ящики» тут размером 1х2 клетки и двигаются в два приёма, становясь диагонально. А это открывает простор для новых интересных комбинаций. Впрочем, развернуться тут особо не дадут: игровые комнаты тесные до безобразия, заставляя напрягать думалку: а как тут вообще можно расставиться? Любители вызовов могут заняться оптимизацией маршрутов, дабы уложиться по счётчику ходов. Уровни отличаются количеством мебели (от 2 до 4 единиц) и их раскраской: каждому предмету мебели предназначено своё место и ориентация. 30 уровней как раз хватает, чтобы поэкспериментировать с разными задачами в пределах механики.
[quote]For more puzzle game reviews, news & everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] & check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote] [i]Couch Installation Service[/i] is a couch-pushing Sokoban with a twist, which is that as you try to push (never pull) couches, they twist around their centerpoint and end up on a diagonal, rather than sliding as a rigid structure along an orderly square grid. (Hope that makes sense, see the trailer if not.) The twisty-diagonalization of couches off of an orderly grid means 2 things for gameplay: (1) it costs extra steps to get couches "out of the way," and (2) it costs extra steps to re-align couches onto an orderly grid. And your goal on every level is to get 1-4 couches squared away into a specific spot on the (implicit) grid. You get a gold star if you can do it in a minimal number of steps, but you don't need gold stars to proceeed with the game. The slick UI, simple controls, and colorful (even [i]cheerful[/i]) graphics -- plus the small size of each level -- all invite you to ask, with a bit of smugness: "How hard could it be?" For my part, [b]I found [i]Couch Installation Service[/i] to be remarkably difficult[/b]. YMMV, but I found it very challenging (and rewarding, when it clicked) to wrap my head around how to work with/around diagonals. Even if you don't aim to optimize your stepcount on every level, it's still a real challenge just to complete many levels. There are 35 levels in total. After about 30 minutes of gameplay I had beaten 11 levels, and had pretty easily scored "gold" on 5 of them. I was feeling pretty good. Then I spent a fruitless ~20 minutes alternating between trying to beat the 12th level, and trying up improve my score on any earlier level, tearing my hair out the whole time. Then I ragequit and abandoned the game for several weeks. Then I came back and repeated the same agonizing process for another 30m before finally beating level 12 and deciding that a review couldn't wait for me to feel like an expert Couch Installation-er. That day may never come. [b]Levels unlock in sequence[/b] with bottlenecks: so if you get stuck you might really be [i]stuck[/i]. But the in-game "About" menu provides a link to a [b]full set of walkthrough videos[/b] (and there's also a Steam Guide with exact keypresses), so unless you're a masochist who forces themselves to endure the pain ([i]hi![/i]), you can always progress. Your "target" stepcount is displayed prominently, and your steps are counted as you go. You have [b]unlimited undo and pressing R quickly resets a level[/b]. I do think that forcing the player through levels in sequence could be dropped without loss -- settings could offer a toggle to open the game up -- but sadly the solo Dev doesn't seem to be monitoring the Steam forums or their email. While the design is pretty polished, there are [url=https://steamcommunity.com/app/1412610/discussions/0/3046108212595997454/]some quality of life issues[/url] two of which are especially notable. (1) A lack of sliders for either SFX or music, only mutes for each. (The couches make a grindy-slidey noise every time you move them, so that might be an insta-mute either way, but the music is vaguely pleasant). And (2), as you play a level there's an odd oscillation/float effect that occurs as the whole board gently sways. You can see it in the trailer. It's not super irritating, but the fact that there is no toggle to turn it off [i]is[/i] a little irritating. Controls are [b]Mouse only in menus, but Keyboard only in-game with no rebinding[/b], but both AWSD and arrow keys work for movement. Pressing the F key quickly toggles between fullscreen and windowed. While the game does report your time-to-completion when you finish a level, there is no ticking timer during gameplay (only a step counter) and AFAIK time-to-completion doesn't matter. There's only one save file at a time, which you can reset, but you can always revisit old levels. Overall, (quality of life issues notwithstanding) the price point is very reasonable, design is pretty polished and solid, and [i][b]IF[/b][/i] you like challenging Sokobans it's a great pickup. I'd put the quality/challenge of gameplay maybe one small step down from [i][url=https://steamcommunity.com/profiles/76561198014473461/recommended/721390/]Pipe Push Paradise[/url][/i], or [i][url=https://steamcommunity.com/profiles/76561198014473461/recommended/1270390/]The Golem[/url][/i] -- though it might be shorter than either of those, if you're quicker than me in picking up the mechanics.
[h1]Sokoban with a twist.[/h1] A nice little 2D puzzle game, presented in 3D. Think Sokoban, but where crates are two spaces and can stand diagonally. Difficulty starts out nicely, but eventually some levels are harder to complete at all, than to find the shortest path. In general, levels are fun and challenging to play. The music isn't worth mentioning, and becomes annoying, so I turned it off after a short while. The game doesn't remember if you turn off the music or prefer to play full screen, so you have to toggle it each time you play. It is satisfying to collect gold stars - especially when you get them below the suggested number of steps. I completed all levels, but gave up on the last two gold stars. [b]"(3/5) A nice game - you should buy it, only if you're a fan of the genre."[/b]
When I was a young boy, I learned the discourse involved in the experimentation of controversial couch coordination and the forces and physics that are required to traverse some couch habitats. What I was not aware of at the time, was just how difficult of a life a couch truly has, the simple reduction of the pulling mechanic creates a challenging surreal out of body experience as you take control of Bob. Bob is just starting his business of couch and sofa care, Bobs Quick Couches. This lifestyle simulator and couch installation instructional, brings you into Bob's world, you get to experience Bob, as he moves up in the world and makes a name for himself. By the end of the game You can be sure to have a refreshing grasp on the woes of couch catastrophes and just how you can fix them. The knowledge that I was able to gain, will stay with me as tools for future couch moving endeavours. Happy Couching
机制方面,核心机制很简单但复杂度很高 大概是像box up和open doors那样的几个元素就能极大增高复杂度(flash游戏 沙发的移动机制也和烤香肠有点相似 关卡设计的话就像传统推箱子一样不引入新机制只是逐渐提高难度 四个沙发的时候就已经难以想象了( 总体难度算是烤香肠第一章加强一些 当然要收集星星的话就要难得多了 最后画面的话也是非常清爽非常不错 但没有网格稍微有些不太好 喜欢推箱子类的一定要试试
It's a great sokoban game. I hate sokoban games, why do I keep buying these.
Couch Installation service is a sokoban-like puzzle game with an extra constraint: two boxes of the same type cannot be separated. With this constraint, and carefully placed boxes, there are several puzzles that will give you headaches. Accompanied with beautiful graphics and smoothing music, this short puzzle game is definitely one of the best you will ever play (9/10) ! The downside of this game is also obvious, there is only one mechanic. Compared to games made by Increpare or Johnathan Blow, you don't feel like learning something as you play through the level, which should be a key component for any puzzle games. On a deeper level, saying that you learned nothing would be incorrect as you learned some abstract things like "this placement of boxes is a certain death". As you have more knowledge, your pruning speed increases, but I hope this is more intuitive.
Relaxing puzzle fun, quite difficult though! Good to dip in and out of for short bits.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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