
Let's set off in the footsteps of Corto Maltese! Along Venice's canals and narrow alleys, fight against a poison that ravages you, avoid bullets and explosions, face the unknown, and eventually open the doors of knowledge.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
So here's the deal... This would have been a great concept. I like the idea of looking up the answers to the puzzles. It was super cool and kind of a throwback to playing Carmen Sandiego on the Apple IIe. But this game messed up a lot of things. Half of the puzzles were either worded very poorly, or they were designed so that it would be impossible to solve by means other than looking up a walkthrough or by random guessing. One puzzle required to place things in chronological order. Not only is the layout of the actual puzzle different than the instructions for that puzzle, but they wanted it done in REVERSE chronological order, which was not stated in those instructions. Cool aesthetic, terrible design.
This is the only game that I will ever play. It has so many cultural references! Just like Hugo Pratt's writings. Highly recommended for all true Corto Maltese fans.
Unfortunately the game features a broken puzzle that will stop the player in his tracks about70% through. This puzzle entails mixing a medicine and it won`t work (having chekced walkthroughs and youtube I can attest to this) - hence fair warning to a prospective buyers. All of this is a shame, as the game atmosphere is quite good even if you are not a Venice lover or familiar with Hugo Pratt.
OMG, this is ogly game for last years... I have one habit is a finish all of that I try to start. I have been finishing this game for 1.5 years cause I set up and deleted this game again and again. Luckily I've done it - I have finished this game. If you cant create something special and amazing please dont do anything... I regret for spending time with the game.
I love Corto Maltese and I thought an adventure game would be just the thing to have a go at. Unfortunately I was wrong. Unlike some other reviewers I don't so much mind that the game diverges from the style of the original comics - artistic liberty and all, I still like the atmosphere of the game very much. What I do mind, however, is that the puzzles in a puzzle game are full of errors. Deciphering codes is fun, but when you're given a faulty decryption key it's just annoying. Oene of the puzzles never even loaded for me, so I had to go look up the solution to it elsewhere, just so I could move on with the game. Eventually I never actually finished the game, because a puzzle didn't actually register as solved, even when I know I have the right solution (I checked with a walk-through from the app-version in which it worked, but it didn't for me) - and this was the easy version of that puzzle, I can tell from the forums that the hard version is bugged as well, so after a few tries with that one, I didn't bother wasting more time on it. Such a pity that a game with so much potential and such well-crafted atmosphere falls through on the puzzles that are completely central to it. Positive: good art, nice concept, good puzzles, great idea Negative: bugged to the point of being uncompleteable - at least in my installation. That's a pretty damning negative, too.
trop statique, certaines énigmes faciles, d'autres top difficile mais ça m'a donné envie de relire corto maltese...
Pas de bouton quitter. Pour moi impossible de l'avoir en Français ( Bug ?) jusqu'à maintenant.
https://youtu.be/UtKFsCVeSl8 Randomly selecting tourists to poison in order to steal precious artifacts is not the strong foundation to build a narrative off of.
Leider voller Bugs und somit unspielbar. Artikel in Zeitungen lassen sich nicht öffnen; Übersetzungen sind fehlerhaft oder missverständlich... Alles in allem eine Enttäuschung.
Ce jeu n'est à aucun moment en français!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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