
Contrast Tunnel is a first-person runner-style arcade game.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote] Contrast Tunnel is a Unity Asset flip, what Valve calls a "fake game". The "developer", INFINITE BRIDGE, took the [url=https://assetstore.unity.com/packages/templates/contrast-tunnel-survival-71524]Contrast - Tunnel Survival game template[/url] Unity Store tutorial/demo/game asset pack from the real developers, DOTexe, changed the name, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. INFINITE BRIDGE has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab. Here's some examples so you can see for yourself: [list] [*] "Trapped Guys" = [url=https://assetstore.unity.com/packages/2d/characters/pixel-adventure-1-155360]Pixel Adventure 1[/url] developed by Pixel Frog [*] "Asteroids Belt Try To Survive" = [url=https://assetstore.unity.com/packages/templates/packs/asteroid-belt-project-2062]Asteroid Belt Project[/url] developed by Allebi Games [*] "Infinite Brick Breaker" = [url=https://assetstore.unity.com/packages/templates/packs/ballx-infinite-brick-breaker-complete-game-template-87125]BallX - Infinite Brick Breaker - Complete Game Template[/url] developed by App Advisory [*] "Crash Race" = [url=https://assetstore.unity.com/packages/templates/packs/crashy-racing-115748]Crashy Racing full game pack[/url] developed by SgLib games [*] "Hover Ship" = [url=https://assetstore.unity.com/packages/templates/packs/hovershift-107789]Hovershift[/url] developed by SgLib Games [*] "Circular" = [url=https://assetstore.unity.com/packages/templates/packs/impossible-circle-round-the-ball-60571]Impossible Circle - Round The ball[/url] developed by App Advisory [*] "Planetary Defence" = [url=https://assetstore.unity.com/packages/templates/packs/planetary-defence-104099]Planetary Defence game pack[/url] developed by Daniel Buckley [*] "Infected Town" = [url=https://assetstore.unity.com/packages/templates/packs/toxic-townsmen-complete-game-104332]Toxic Townsmen[/url] developed by Daniel Buckley [*] "Zombie Van Drive" = [url=https://assetstore.unity.com/packages/templates/packs/zombie-drive-full-game-template-73074]Zombie Drive - Full Game Template[/url] developed by Puppeteer [*] "Brain Teaser" = [url=https://assetstore.unity.com/packages/templates/systems/brain-teaser-58903]Brain Teaser[/url] developed by MadFireOn [*] "Road to Gelendzhik Palace" = [url=https://assetstore.unity.com/packages/templates/tower-defence-template-75770]Tower Defence Template[/url] developed by Keeree Games [*] "The Deepest" = [url=https://assetstore.unity.com/packages/templates/tutorials/cave-exploration-starter-kit-37158]Cave Exploration Starter Kit[/url] developed by Robert "That Games Guy" Wells [*] "Beat the Moles" = [url=https://assetstore.unity.com/packages/templates/whack-a-mole-82155]Whack a Mole[/url] developed by Tasonco [*] "Asteroids Manuevers" = [url=https://github.com/aholla/Game-Asteroids-Unity]Game-Asteroids-Unity Open Source project[/url] developed by Adam Holland (also a violation of the Apache open source license). [*] "Nightmare Survival" = [url=https://learn.unity.com/project/survival-shooter-tutorial]Survival Shooter Tutorial[/url] developed by Unity Technologies [/list] The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Contrast - Tunnel Survival game template" is just a minimalist/low poly 2-button endless tunnel runner template/tutorial pack, and doesn't have any merit as a proper, fully fledged PC game, so a copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips are an insult to both PC gamers and to professional game developers who create genuine, high quality PC games. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have. Don't reward this morally bankrupt, unethical behaviour from INFINITE BRIDGE.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
It's really a shame. With a bit more work and polish this could be an amazing game. If they refined the controls and got some more suited music. And worked out the kinks with, and added some more verity to the level generation. Some smoothing with the movement. Maybe make the initial movement quicker. And make the controls rebindable. But it probably won't happen. Which is sad. It's okay as is and worth the asking price at a dollar. And well worth it at 50% off! If you like these type of infinite ski type games. Sometimes it feels like you don't have an avenue out. And it doesn't really feel like there is a real linear progression of difficulty. More like it just is. Which kind of sums it up. It just is. Menus can kind of hang up. Other than that. It just is.
çok güzel oyun fiyatına göre bana ücretsiz geldi ama fiyatını hakediyor sadece gözünüzü acayıp yorabilir
haha mükemmel
GHFHFHFH
my guy probably followd brackeys doing this
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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