
Contra Spem Spero is a text-based horror adventure with visual novel elements. Not every road leads out. You are lost deep in a twisted place — a forest one can only hope to escape.
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About
Contra Spem Spero (Latin for 'Against all hope, I hope') is a narrative-driven horror experience that blends text-based exploration, immersive visual novel storytelling, survival elements, and puzzle-solving.

Your car breaks down in the middle of a deserted road. Having no time to waste, you decide to continue on foot, grabbing only your journal and camera. Yet imperceptibly, the asphalt turns into soil, and you find yourself trapped in the endless night of a forest filled with things you cannot explain.. And terrifying creatures that were once human. They speak to you through the photos you take.

Branching narrative unfolds based on each of your choices.
Multiple endings contribute to a fuller understanding of the story.
Survival elements challenge you to keep track of your health divided into two distinct bars.
Different types of puzzles add diversity to the gameplay.
Interactive map allows you to navigate through 42 main locations and 13 secret ones.
Dark stylized photos capture every place visited and creature encountered.
And here, no encounter is meaningless. Whether it’s another lost human, a desperate creature, a wandering observer, a mysterious entity, or someone indescribable — each carries a past that can shape your future. Who will you trust? Or better yet, can anyone in this place truly be trusted?

Seizure warning! This game contains flashing lights and visual effects that may trigger seizures in individuals with photosensitive epilepsy. Player discretion is advised.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[h1] Had a bad day? [/h1] Did your car break down in the middle of a road, did you lose your personal things, and get lost in a strange forest? Oh wait, that's exactly what happened to the protagonist! Oh no... I noticed the demo on Steam Next Fest. It was an unusual format for me, but the demo intrigued me very much, so I waited impatiently for the release of the full version and was very pleased with the result! It exceeded my expectations! In a nutshell, I decided to... Recommend this game to all my friends!✍️ I strongly advise you to read this story, but you will especially like it if a really cool plot and a very lively text are important to you; and if you're a fan of horror, philosophical themes and [i] yo mom jokes. [/i] As the developers claim, it’s a mix of various storytelling styles: drama, horror, comedy, but despite everything it still remains a very atmospheric and creepy game. Along the way, we're accompanied by very vivid characters. They all have their own unique traits and behavioral patterns, and even their speech and fonts used for their lines characterize them. The characters' interactions with the MC or with each other make the world look alive, even if some of them haven't met each other. Cool photos, personalities and crazy designs! You can find a friend for every taste! Introvert and don't like small talks or talking at all? Well, even then, you can find a buddy! The game stands out among modern hits by fully immersing you in its world, rewarding you with a [b] truly compelling plot. [/b] Getting endings is more than an adventure, it's a real philosophy that allows you to see a complete picture of this story, or look at familiar things from a new perspective, and notice details you might have previously overlooked. Of course, at first glance, the amount of text may be intimidating, especially in the era of fast content, but give it a chance and it will surprise you! I think even the protagonist is very distinctive and lively, not impersonal, despite the fact we don't see his face. It was very interesting for me to look at the world through his eyes and see how he reacts to the things happening to him. Through his notes, we can draw clear conclusions about him as a person 😏 Each sentence and individual word here has a multi-layered meaning. The text is executed at a high artistic level. Lively text even about the dead forest! You can make different choices, and this will definitely affect the mood of the text you see. Before every important decision, the game will warn you about this serious step. Great attention to detail! Out of interest, I made different choices when getting different endings, and believe me, it wasn't in vain. [b] Is this a BOOK? [/b] The text is not only easy to read and interesting, [u] but also carries a certain philosophical message. [/u] You would hardly expect this, but the game is not afraid to raise serious topics that require in-depth analysis. I think this is a highlight of the authors' vision, and in their future works we will see the same philosophical elements. About surprises. Locations can be visited repeatedly, and it is possible to interact with the environment. I should note that even in seemingly plain locations there is a surprise effect. [b] Sleep more, friends!! [/b] Despite the fact that it's a horror, one of its strengths is humor. Good jokes and comical situations perfectly fit into the overall tone of the narrative and allow you to reduce the tension that has accumulated during the playthrough. Think you’ve just found an easter egg? There is a high probability that this is actually an easter egg. At some point, I lost count and just started enjoying the competent integration of pop culture into a modern work. Don’t be afraid that the game will tire you with its intellectual pressure; references to legendary memes do a good job of reducing the tension in the game. If you didn’t grow up in a cave, then you will definitely recognize them. Were the developers on the internet since its very invention? [spoiler] (Are there actually references to real cases of missing people? A creepy reminder of what a terrible place we are unlucky to be in 💀) [/spoiler] About that... Do you think a text-based horror won’t be able to scare you? [b] Stephen King [/b] can go take a walk in the woods, because in addition to a high-quality narrative this game has things that capture your soul. The creepy, oppressive atmosphere, the feeling of being lost and hopeless, the soundtrack, and of course, the jumpscares. But the expressive text plays the main role in the horror. What a cool OST! Where can I add it to my playlist? I want to listen to it not only in the game 😭😭 The sound design as a whole is a strong point of the game. It perfectly immerses in the world of the forest, and also has well-placed accents, serves as an excellent addition to the already spectacular text. Picking mushrooms is a real thrill, guys 🤤 The atmosphere is mainly reinforced by the vivid art style. It doesn’t comfort you; instead, it scares and creates anxiety. Such cool illustrations! I like that it’s not just a straightforward realism, but the authors' unique vision. Spectacular, give me 14 of them right now! This is true horror, and the genre’s influence can be seen in literally every aspect of the game. Brrrrr!😱😱 By the way, are you still alive after communicating with the Moth? Then you have to solve a huge number of puzzles if you want to get all the endings. They can be solved if you [strike] haven't dropped out of school [/strike] show a little wit and care. Sometimes I had to brute force, which can be a little confusing, but this way I feel even more connected to the main character, who found himself in a strange and frightening place. [i] At some point in our lives, we all have to brute force..... [/i] Interface design! A great move for a text adventure to stylize it all as a diary in which the protagonist notes things so quickly. Where did he learn this?? It's cool that we can go back to past notes! While I was playing, I didn't notice any bugs! There are a lot of things in the game that depend on each other, and at the same time everything works pretty well. In my opinion, this is a very high-level work for an indie game in general and for a debut project in particular. Technically, this game is just perfect! [i] I'm not sure that a game of this level could be found even in flight... [/i] I can’t say the game has any real cons, but I do have a couple of wishes, but it's really very subjective! It was often unclear to me what exactly needed to be solved and for what purpose. If you hurry up and solve everything at once, then you will have to do it again. Don't rush to do extra work! Most of the puzzles are solved logically, but sometimes you need to brute force, it confused me a little bit. You also run the risk of doing a lot of unnecessary actions if you haven't decided on one route and are trying to get two at the same time, for example. In my opinion, it is worth making the choice of a particular route more distinct. [spoiler] Developers, please add the option to marry LD🙏🙏 [/spoiler] I'm very glad that I noticed this game! I think I can call it my favorite now! I wish there were more such thoughtful works on Steam! A very large space for theories and interpretations of the plot! I think this game has the potential to be a hit. I really hope that in the future the studio will keep its bright individual style and we will see many more exciting stories! [spoiler] I wish... I wish it had a sequel or smth like that! [/spoiler]
This game definitely makes me feel things. IDK where to even start... First off, this game is dripping with atmosphere; everything from the UI, the sound design, and the illustrations cohesively set a particular mood that is as depressing as it is mysteriously enticing. While there are many characters, events, and location that urge the player to give up, the game also stokes curiosity with unique interactions and a vague sense of progress. The English translation can feel a bit, uh, verbose? At times? But never totally beyond understanding (and it kind of adds to the dream-like, surreal nature of a lot of the scenarios tbh). This game rewards the nosy, the experimental, and the stubborn. Possible spoilers: As a warning to future players, try to focus on ONE, maybe two character quest lines at a time. I ran into an issue where I had completed several quest lines, but I was only allowed to see one resolved for that playthrough - and, once an ending is reached, that playthrough is gone forever. (I was anticipating I could just reload from where I last slept, but NOPE). You will have to start again after each new ending. It broke my heart a bit, tbh. (it does affect future runs in fun ways, though!) It's best to play this as a text-based rogue-like. Other than that? There are few ways to TRULY get stuck. Sleep when you like where your progress is at, as it's the only way to sort of save the game, and reload from the main menu if you get stuck. TLDR: Great ambiance with a unique world worth exploring. Moth deserves all the love <3
Зацепило еще на этапе демо-версии, увидела интересный визуал, пробежала демку, прониклась атмосферой и добавила в список желаемого. С первого запуска полной версии и до момента, пока не собрала все ачивки и не прошла на все концовки, мыслями оставалась погружена в игру. Хотя, даже после полного прохождения, все равно хочется пройти снова. Медленнее, вдумчивее. Мне понравилась, пожалуй, каждая деталь. Сюжет, текст, вайб, музыка, визуал - всё потрясающе. Отдельное спасибо за сны гг. И население леса вау. Криповые и очаровательные в то же время(ну, в большинстве своём). В общем, в мои предпочтения игра попала максимально. Спасибо за неё. Мне следовало желать лучшей концовки, но я желала побродить здесь подольше и больше взаимодействовать с местными.
This is an excellent game! I was impressed by the various frightening yet enchanting locations, which are all exciting to explore. What's more, the game features a variety of characters, both main and secondary, with whom interacting becomes extremely exciting, as each of them possesses their own unique personality and manner of communication. The game design is awesome! There are two characters in the game that caught my attention - Moth, with whom conversations in the forest brought a calming atmosphere, and Slim, who impressed me with his interesting quests. Loved that the game has several endings with plot twists that shocked me! I really enjoyed the dark and mysterious atmosphere of this game, as if i were the main character, hoping to solve all the forest's puzzles and find my way out. Also I want to point out that the author did a good job with cool and funny references in the game. In general, the game was just so mesmerising that I couldn't tear myself away. Therefore, my thanks to the whole team who created a game with an interesting, breathtaking story and badass visuals!
Весьма достойный квест-новелла, несмотря на некоторые "но". Интригует сюжетом, завлекает атмосферой, (почти) не утомляет геймплеем и даже пытается расшевелить наши брейнрот мозги головоломками. С переменным успехом всё это у неё получается. Действительно понравились персонажи и общий нарратив/вайб, из-за этого даже хочется перепройти на другие концовки, тут надо отдать авторам должное. Местами прям проникаешься, особенно в начале, или при открытии некоторых криповых локаций. Ну и Мотылёк вышел прям классный! Текст в целом написан хорошо, читать его не скучно, нужные эмоции он передает - чувствуется, что у авторов есть начитанность и писательский навык. Это славно, в рувн сегменте такое встречается не всегда. Приятно удивило, что игра не водит нас за руку, местами заставляя напрячь голову/вспомнить ранее прочитанное/обраться к собственным записям в журнале (да, их желательно делать). Хотя, некоторые моменты всё ещё можно пройти наобум, если думать лень (мой путь!), и до уровня сложности холодильника в братьях пилотах игре далеко. А с другой стороны, когда в принципе понимаешь геймплейный луп и механики (пару раз переходящие в откровенный гринд, лол), часть мистики неизбежно пропадает, и я бы даже сказал руинит атмосферу. Наверное это неизбежная плата за такой формат игры с наличием лагеря-квестов-ресурсов-головоломок и всего отсюда вытекающего вместо обычной вн, где чисто текстом держать в напряжении попроще. Отдельно хочу упомянуть переизбыток отсылок на мемы в диалогах. Да, "сел на пенек - должен был косарь отдать", да, "это мой гриб я его ем", да, "вы кто такие, я вас не звал", мы поняли, поняли, рофлс, юмор, эщкере. Лично меня такое мощно выбивает из погружения ибо никак не состыкуется с антуражем мрачного таинственного леса, где любая eбaкa может тебя растерзать за секунду. Бонусом сгорела жопа из-за необходимости переигрывать некоторые головоломки (не очень сложные, но поедающие время), ибо после них нельзя было сбегать в лагерь сейвануться. Пару раз было, громко матерился в экран. Тем не менее, проект по итогу вышел добротный! Самое то, чтобы с головой погрузиться на несколько часов темным холодным осенне-зимним вечером с должным запасом чая. И после не без удовольствия перепройти на другой финал, благо их тут несколько. В очередной раз хорошая игра обделена вниманием широкой публики, что очень прискорбно.
.....Ниxyя не понял. Но очень интересно.
An atmospheric choose your own adventure / puzzle game. Great vibes and multiple routes and endings.
кайф
很有意思的恐怖类视觉小说游戏,主界面就是商店界面能看到的笔记本和相片,主线内容量不至于太少,有少量解谜和少量jump scare,整体上也是选择取向导向不同结局。游戏整体的表现形式、美术风格和营造的恐怖氛围都比较合我的喜好(还有各种各样的怪物们也很可爱),基本上是一个玩法单一、体量不大但值得一玩的文字恐怖。不过入手时需要注意中文社区几乎没有攻略,谜题虽然不难但也需要读懂一点,部分拼字可以使用人工智能辅助,图形拼图注意背景暗部也需要对齐花纹等。另,游戏没有手动存档和多个档位,只有一个档位,回营地是存档。 希望添加moth恋爱剧情(不是
Шикарная текстовая игрушка с лёгкими загадками (хотя если тупой, тут уже ничего не поможет). Написано хорошо, отсылки на классику и базу, атмосфера хтони присутствует. Нечего сказать, тут играть надо, так что рекомендую)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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