
The game features social spaces where real musical artists will be performing live music. The adventure and combat bolster this experience and allow Balancers to collect hidden songs from upcoming performers. Consortya is being designed and developed by Andy Martin of indie studio Moonlight Games, LLC.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1M | 2.1K | 89% | $24.99 | |
| approximately $23K | 199 | 91% | $8.99 | |
| approximately $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $0 | 66 | 56% | Free |