
👉 Capture flags to earn points. The first team to reach 300 points wins! (team of 5 players)
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 19 | 32% | Free | |
| approximately $4.7K | 17 | 82% | $8.99 | |
| approximately $2.6K | 8 | 12% | $8.99 | |
| approximately $129 | 2 | 50% | $2.99 | |
| approximately $0 | 18 | 94% | Free | |
| approximately $2.3K | 9 | 100% | $9.99 |