
Conqueror's Blade: Three Kingdoms is an open-world action war game blending hero combat and troop command. Lead legendary armies alongside allies to siege cities and claim vital resources. Forge alliances, crush rival factions, and seize the realm with steel and strategy!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

The Eastern Han Dynasty is crumbling, and the majestic capital of Luoyang has been ruthlessly engulfed in flames.
In this era of rising heroes, you shape your own destiny. Choose to pledge your loyalty to historic warlord factions, or stand together with other players to build your own forces and carve out your legacy in a chaotic world.

The game features dozens of historical units from the Three Kingdoms era. You can recruit elite troops once led by iconic figures like Lu Bu, Cao Cao, and Guan Yu, including renowned forces such as the Tiger and Leopard Cavalry.
From cavalry and archers to infantry and shieldbearers, diverse combinations of unit types and formations offer infinite tactical possibilities for strategic combat.
Victory on the battlefield relies on mastering unit counters and flawless teamwork with your allies. Exploit these tactical counters, coordinate offenses and defenses with your comrades, and pinpoint the enemy's weaknesses in an ever-changing battlefield to secure a decisive triumph.

You will face a spectacularly expansive and vibrant open world of the Three Kingdoms.
From historic cities and unyielding mountain passes to desolate frontiers and the heart of the Central Plains, every location is a strategic prize fiercely contested by you and rival players.
Beyond the endless warfare, this land breathes with the rhythm of daily life. Watch peasants tend to crops outside the walls, while merchants and caravans bustle within the cities.
Travel across diverse regions and experience the distinct cultures and customs of each territory.

Across this expansive open world, classic moments—such as the famous Oath of the Peach Garden—and fascinating hidden anecdotes take place, waiting for you to personally explore and witness.
Every discovery can bring unexpected rewards and achievements, leaving an unforgettable mark on your glorious journey.

Dynamic weather, day-night cycles, and shifting seasons will dictate your army's marching pace and the flow of combat.
Dense forests and tall grass conceal your movements, treacherous muddy swamps slow advancements, and blinding sandstorms or toxic miasma introduce unpredictable variables.
Master your surroundings and turn these natural conditions into the ultimate tactical advantage to crush your enemies.


Every great military campaign relies on a solid foundation of fortifications.
Construct defensive towers to halt enemy charges, establish medical camps to support your frontline, and build production sites to forge siege engines and amplify your firepower.
Read the battlefield and adjust your deployments in real-time to maintain absolute supremacy over your opponents.

An army marches on its stomach. Every supply route is a vital lifeline that decides victory or defeat.
You and your allies must personally escort grain and ration convoys, constantly fending off enemy raids and deadly interceptions along the way. Once a supply line is severed, even the most overwhelming advantage can instantly collapse. Protect your logistics, and you secure the key to victory.

Inherit the peerless martial prowess of epoch-defining generals like Guan Yu and Lu Bu to dominate the battlefield.
An all-new mechanic allows you to learn and execute the exclusive signature techniques of these historical legends. Experience uniquely stylized skill animations and devastating power.
Channel the exclusive abilities of different Three Kingdoms heroes to plunge into enemy formations and execute your rivals.

A brand-new combat mode introduces a thrilling, high-stakes 5v5vE experience.
Players will dive into dangerous, heavily guarded zones to fight over top-tier loot against rival squads.
It is a ruthless game of survival—if your character dies, all your carried items will be dropped.
Only the team that slays the final boss can claim victory and leave the battlefield fully loaded.

When the global war reaches its boiling point, all top-tier factions will march on the ultimate battleground: Luoyang.
The final showdown unfolds in a massive new warzone, where nearly a hundred players fight simultaneously, fiercely contesting key strongholds, camps, and strategic chokepoints.
Building fortifications, deploying siege weapons, and reinforcing the frontline—every single tactical command can turn the tide and become the key to victory.
In this absolute climax, overpowering your enemies requires more than just brute strength, courage, and cunning.
It ultimately depends on the unspoken trust between you and your allies, as well as the battle-forged instincts you've honed throughout your relentless campaign.
Genres
Stats
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Traditional Chinese, Spanish - Latin America, Korean +3 more
Engagement
Reviews
Themes across 366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
策划不行,建议换策划!底子还行,太仓促上线圈钱了!
Clearer Territory War participation rules are an important improvement, even if not every player agrees with the restrictions themselves. Cohort level now affects which frontlines players can enter, which settlements can be attacked, and where rallies can be directed. That gives groups a more concrete idea of what they need to prepare before the battle starts. Restrictions are always easier to accept when the reason is visible. Discovering at the last moment that a group cannot enter a frontline—without understanding why—creates unnecessary frustration. Clear requirements allow players to trace the cause and decide whether they need more Cohort experience, different preparation, or another target. This system also adds a longer-term planning layer to the season. Factions cannot focus only on taking territory; they need to consider weekly progression and the conditions required for future stages. That can make organization more meaningful, provided the information is presented clearly inside the game. The system is not automatically perfect. Thresholds may need adjustment, and some players may still find the rules too restrictive. What matters is that the requirements remain consistent and understandable. I would not call Territory War completely fair yet, but visible participation conditions are better than hidden or inconsistent barriers. The next step is making sure the interface communicates those conditions before players commit to an attack.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 366 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1. Bug一大堆,抽卡歷史會刷新,你下綫前投了20抽,上綫後重新計算保底。甚至抽卡時黑屏,無奈重新上綫時候已經刷新保底,而且黑屏時投放的抽數不作退回。 2. 聊天框系統又是一坨垃圾。你發的話不會及時顯示到聊天框,要發新的訊息才可以頂起舊訊息,翻譯他人對話大幾率翻譯失敗(你問候他人家庭安好一樣延遲,無法及時表達自己心情) 3. 資源給的少,要正常玩就要氪金(不氪金很難玩下去,明顯逼氪金) 4. 頂L的新手教程,個任務係不會給指引,要靠攻略(你叫d玩家幫你個新手玩家完成d新手指引啊?!真係PK人,做好給新手指引都唔得)
I do not expect one or two patches to erase every problem from launch. The version is still going through an adjustment period, and there are known issues involving balance, stability, interface clarity, and progression. Anyone expecting a completely polished experience should keep that in mind. What I do appreciate is that recent updates have become more specific. Instead of only talking about future plans, the patch notes have addressed loading issues, unit replenishment, incorrect Spirit effects, quest blockers, camp interactions, cavalry attributes, matchmaking problems, and Territory War rules. Specific fixes give players something concrete to evaluate. The resource changes are also noticeable on paper and in the overall structure. Equipment durability drains much more slowly, Unit Kit crafting requires fewer materials, and several activities now have clearer reward priorities. These adjustments reduce everyday friction and make it easier to understand where certain resources are supposed to come from. Making Spirit Resonance permanent was another necessary improvement. Shared seasonal content can be refreshed without treating every form of personal progression as disposable. Preserving Resonance while resetting the unbalanced Territory War map was a much more reasonable approach than wiping both systems together. At the same time, frequent updates do not automatically prove that the experience is fixed. A bug can return, a balance adjustment can create another problem, and a new rule can work differently across servers. The real test is whether these changes remain stable over the rest of the season. The reason I remain cautiously positive is that the game still has a strong foundation. Direct hero combat, unit command, large-scale sieges, territorial conflict, and faction organization create a combination that is difficult to find elsewhere. The game does not need to become something completely different. It needs to make that existing foundation more stable, understandable, and less punishing. Recent patches are a step in that direction, but continued execution will matter more than any single announcement.
人物动作与兵团动作有停滞感,很迟钝出戏,培养小兵死了总需要去打资源,不喜欢跑资源完全浪费时间,不喜已删。
bize oyuna patch olarak gelicek dendi adamlar yeniliklerin hepsinni yeni oyun olarak cikarttilar rezalet.milletin yillardir oynadigi kastigi hesaplari 1 güncellemeyle çöpe attilar yazik
不差只是農而已,畫質大幅提升!
無須多言
天啊,這麼老的IP了,居然還做出這麼爛的三國?根本只是吃賣三國情壞而已? 三國還真的只出三個陣營勢力是沙小啦?袁紹、曹操跟孫堅?其他勢力都不存在是吧? 也沒有建造教學,取名字限8個漢字還取不了名...真的很有事.... 難怪極度負評.....
After the atrocious start of this game due to terrible decisions by the producers/devs, including heavy monetization, very limited gameplay and valuable rewards, bugs, etc. They realized that nobody will play their greedy mess and NOW, they are actually trying to repair the damage, at least the last updates were really good. The only reason I'm recomending this, is because the mentioned updates and because the core gameplay has a lot of potential, I really hope they can fix it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 39.1K | 67% | Free | |
| $0 | 0 | — | Free | |
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| $1.6M | 94.4K | 74% | $0.99 | |
| $663.7K | 4.1K | 60% | $6.99 | |
| $1.1K | 13 | 69% | $2.99 |