
Conqueror's Blade: Three Kingdoms is an open-world action war game blending hero combat and troop command. Lead legendary armies alongside allies to siege cities and claim vital resources. Forge alliances, crush rival factions, and seize the realm with steel and strategy!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

The Eastern Han Dynasty is crumbling, and the majestic capital of Luoyang has been ruthlessly engulfed in flames.
In this era of rising heroes, you shape your own destiny. Choose to pledge your loyalty to historic warlord factions, or stand together with other players to build your own forces and carve out your legacy in a chaotic world.

The game features dozens of historical units from the Three Kingdoms era. You can recruit elite troops once led by iconic figures like Lu Bu, Cao Cao, and Guan Yu, including renowned forces such as the Tiger and Leopard Cavalry.
From cavalry and archers to infantry and shieldbearers, diverse combinations of unit types and formations offer infinite tactical possibilities for strategic combat.
Victory on the battlefield relies on mastering unit counters and flawless teamwork with your allies. Exploit these tactical counters, coordinate offenses and defenses with your comrades, and pinpoint the enemy's weaknesses in an ever-changing battlefield to secure a decisive triumph.

You will face a spectacularly expansive and vibrant open world of the Three Kingdoms.
From historic cities and unyielding mountain passes to desolate frontiers and the heart of the Central Plains, every location is a strategic prize fiercely contested by you and rival players.
Beyond the endless warfare, this land breathes with the rhythm of daily life. Watch peasants tend to crops outside the walls, while merchants and caravans bustle within the cities.
Travel across diverse regions and experience the distinct cultures and customs of each territory.

Across this expansive open world, classic moments—such as the famous Oath of the Peach Garden—and fascinating hidden anecdotes take place, waiting for you to personally explore and witness.
Every discovery can bring unexpected rewards and achievements, leaving an unforgettable mark on your glorious journey.

Dynamic weather, day-night cycles, and shifting seasons will dictate your army's marching pace and the flow of combat.
Dense forests and tall grass conceal your movements, treacherous muddy swamps slow advancements, and blinding sandstorms or toxic miasma introduce unpredictable variables.
Master your surroundings and turn these natural conditions into the ultimate tactical advantage to crush your enemies.


Every great military campaign relies on a solid foundation of fortifications.
Construct defensive towers to halt enemy charges, establish medical camps to support your frontline, and build production sites to forge siege engines and amplify your firepower.
Read the battlefield and adjust your deployments in real-time to maintain absolute supremacy over your opponents.

An army marches on its stomach. Every supply route is a vital lifeline that decides victory or defeat.
You and your allies must personally escort grain and ration convoys, constantly fending off enemy raids and deadly interceptions along the way. Once a supply line is severed, even the most overwhelming advantage can instantly collapse. Protect your logistics, and you secure the key to victory.

Inherit the peerless martial prowess of epoch-defining generals like Guan Yu and Lu Bu to dominate the battlefield.
An all-new mechanic allows you to learn and execute the exclusive signature techniques of these historical legends. Experience uniquely stylized skill animations and devastating power.
Channel the exclusive abilities of different Three Kingdoms heroes to plunge into enemy formations and execute your rivals.

A brand-new combat mode introduces a thrilling, high-stakes 5v5vE experience.
Players will dive into dangerous, heavily guarded zones to fight over top-tier loot against rival squads.
It is a ruthless game of survival—if your character dies, all your carried items will be dropped.
Only the team that slays the final boss can claim victory and leave the battlefield fully loaded.

When the global war reaches its boiling point, all top-tier factions will march on the ultimate battleground: Luoyang.
The final showdown unfolds in a massive new warzone, where nearly a hundred players fight simultaneously, fiercely contesting key strongholds, camps, and strategic chokepoints.
Building fortifications, deploying siege weapons, and reinforcing the frontline—every single tactical command can turn the tide and become the key to victory.
In this absolute climax, overpowering your enemies requires more than just brute strength, courage, and cunning.
It ultimately depends on the unspoken trust between you and your allies, as well as the battle-forged instincts you've honed throughout your relentless campaign.
Genres
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Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Traditional Chinese, Spanish - Latin America, Korean +3 more
Engagement
Reviews
Themes across 366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为一个资深游戏玩家,也玩过大大小小不知道多少游戏了,首先,这个游戏是不完善的,但是策划组有在积极做改变和更新,这个能忍,第二个,游戏框架还可以,但是内容现在还比较空洞,建议多开发日活玩法,第三,势力不平均,群雄流亡了,叛军称王,这是完全无法理解的,既然想依托三国的历史背景来做游戏,请尊重一下历史。最后,TM国人快灭国了,快来点人拯救一下吧。。
Много багов и нет игроков ну и доната очень много
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 366 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
失望透顶
What matters to me is not how much compensation an update gives away, but whether the underlying resource loop becomes easier to understand and manage. One-time rewards can help in the short term, but they do not solve a system where durability, Unit Kits, and farming routes create constant frustration. Recent updates have started changing those long-term costs directly. Durability consumption is lower, Unit Kit crafting is cheaper, and several open-world activities now offer more targeted rewards. These changes make the relationship between battles and progression clearer. Players can make more informed choices about which content to run and which units to test. That is more sustainable than solving every shortage through temporary gifts. The system still needs clearer explanations. Players should be able to identify where materials come from without relying on external guides, and the long-term pace for high-tier units still needs observation. Lower costs also do not automatically mean the economy is perfectly balanced. Even so, adjusting the resource loop itself is more meaningful than distributing another compensation package and leaving the original pressure unchanged. The goal should be to let players spend more time making battlefield decisions and less time worrying that every experiment will create another repair or replacement bill.、
很讚
Stinky
Territory War has the potential to be one of the most memorable parts of the game because it combines large-scale combat, faction identity, organization, logistics, and long-term strategy. It also becomes one of the most frustrating systems when early bugs or unbalanced rules allow one side to gain an advantage that becomes almost impossible to challenge. For that reason, I understand why the territory map was reset. A full reset is a drastic solution, especially for groups that already spent time attacking and defending settlements. It should not become the automatic answer to every balance problem. In this case, however, continuing the season on a map already shaped by early rule issues could have been worse than restarting under revised conditions. The 300-player faction cap is one of the changes I am most interested in. Numbers will always matter in a large multiplayer war, but they should not be the only factor deciding an entire campaign. A fixed cap gives organization, attendance, communication, unit composition, and battlefield decisions more room to matter. Whether it truly creates more opportunities for smaller groups still needs to be judged through real battles, but at least unlimited faction growth has been restricted. Cohort levels and clearer participation requirements also give groups more concrete goals. Players should know which frontlines they can enter, what conditions their group needs to meet, and why a rally can or cannot target a settlement. Clear rules do not guarantee that everyone will like the system, but they are easier to accept than discovering restrictions at the last minute. Adding Liu Bei and Lü Bu as faction choices also makes the Three Kingdoms setting feel more complete. More factions do not automatically create different playstyles, but they can lead to new starting positions, rivalries, and alliances. The most reasonable part of the update is that personal progression and the shared battlefield were treated separately. Spirit Resonance was preserved while the unbalanced map was replaced. It is too early to call Territory War completely fair, but the new rules at least give the mode a chance to be decided by organization and combat rather than problems inherited from launch.
Units aren’t just decorations Every unit has a job, and once you learn how to use the ones you bring, winning feels like actual command rather than luck
oyunu oynayan kimse yok ve bu yüzden oyun kitlenip kalıyor
Some games are all about one player showing off This one feels more like a group figuring out how to win a battle together Pulling off smooth teamwork with teammates is incredibly immersive
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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