
Conqueror's Blade: Three Kingdoms is an open-world action war game blending hero combat and troop command. Lead legendary armies alongside allies to siege cities and claim vital resources. Forge alliances, crush rival factions, and seize the realm with steel and strategy!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

The Eastern Han Dynasty is crumbling, and the majestic capital of Luoyang has been ruthlessly engulfed in flames.
In this era of rising heroes, you shape your own destiny. Choose to pledge your loyalty to historic warlord factions, or stand together with other players to build your own forces and carve out your legacy in a chaotic world.

The game features dozens of historical units from the Three Kingdoms era. You can recruit elite troops once led by iconic figures like Lu Bu, Cao Cao, and Guan Yu, including renowned forces such as the Tiger and Leopard Cavalry.
From cavalry and archers to infantry and shieldbearers, diverse combinations of unit types and formations offer infinite tactical possibilities for strategic combat.
Victory on the battlefield relies on mastering unit counters and flawless teamwork with your allies. Exploit these tactical counters, coordinate offenses and defenses with your comrades, and pinpoint the enemy's weaknesses in an ever-changing battlefield to secure a decisive triumph.

You will face a spectacularly expansive and vibrant open world of the Three Kingdoms.
From historic cities and unyielding mountain passes to desolate frontiers and the heart of the Central Plains, every location is a strategic prize fiercely contested by you and rival players.
Beyond the endless warfare, this land breathes with the rhythm of daily life. Watch peasants tend to crops outside the walls, while merchants and caravans bustle within the cities.
Travel across diverse regions and experience the distinct cultures and customs of each territory.

Across this expansive open world, classic moments—such as the famous Oath of the Peach Garden—and fascinating hidden anecdotes take place, waiting for you to personally explore and witness.
Every discovery can bring unexpected rewards and achievements, leaving an unforgettable mark on your glorious journey.

Dynamic weather, day-night cycles, and shifting seasons will dictate your army's marching pace and the flow of combat.
Dense forests and tall grass conceal your movements, treacherous muddy swamps slow advancements, and blinding sandstorms or toxic miasma introduce unpredictable variables.
Master your surroundings and turn these natural conditions into the ultimate tactical advantage to crush your enemies.


Every great military campaign relies on a solid foundation of fortifications.
Construct defensive towers to halt enemy charges, establish medical camps to support your frontline, and build production sites to forge siege engines and amplify your firepower.
Read the battlefield and adjust your deployments in real-time to maintain absolute supremacy over your opponents.

An army marches on its stomach. Every supply route is a vital lifeline that decides victory or defeat.
You and your allies must personally escort grain and ration convoys, constantly fending off enemy raids and deadly interceptions along the way. Once a supply line is severed, even the most overwhelming advantage can instantly collapse. Protect your logistics, and you secure the key to victory.

Inherit the peerless martial prowess of epoch-defining generals like Guan Yu and Lu Bu to dominate the battlefield.
An all-new mechanic allows you to learn and execute the exclusive signature techniques of these historical legends. Experience uniquely stylized skill animations and devastating power.
Channel the exclusive abilities of different Three Kingdoms heroes to plunge into enemy formations and execute your rivals.

A brand-new combat mode introduces a thrilling, high-stakes 5v5vE experience.
Players will dive into dangerous, heavily guarded zones to fight over top-tier loot against rival squads.
It is a ruthless game of survival—if your character dies, all your carried items will be dropped.
Only the team that slays the final boss can claim victory and leave the battlefield fully loaded.

When the global war reaches its boiling point, all top-tier factions will march on the ultimate battleground: Luoyang.
The final showdown unfolds in a massive new warzone, where nearly a hundred players fight simultaneously, fiercely contesting key strongholds, camps, and strategic chokepoints.
Building fortifications, deploying siege weapons, and reinforcing the frontline—every single tactical command can turn the tide and become the key to victory.
In this absolute climax, overpowering your enemies requires more than just brute strength, courage, and cunning.
It ultimately depends on the unspoken trust between you and your allies, as well as the battle-forged instincts you've honed throughout your relentless campaign.
Genres
Stats
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Traditional Chinese, Spanish - Latin America, Korean +3 more
Engagement
Reviews
Themes across 366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
要手感没手感,要控兵没控兵,就想着圈钱了,米饭,我看你是馊的。锤子游戏全是bug,还不如战意第一赛季,你这不是纯纯的倒行逆施扯犊子嘛,早就知道你们这群饭桶不玩自己做的游戏,这下又实锤了,拖拖拖拖结果端出一坨。不想干了赶紧回乡下养猪,完全是劣币驱逐良币。拖这么就上线还这么多bug,一个bug是bug,一堆bug能work是吧?我花钱的打不了不玩不充了,你呢?这么漂亮的履历找不到下家了吧?啊~隔壁雾影猎人真香!
malo en todo, ni se molestan en jugarlo es totalmente una perdida de tiempo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 366 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
憋了半天,拉了一坨大的,完全就是氪金网游的思路,氪金变强那就拜拜
When a siege map is played well, both attackers and defenders have to manage their tempo carefully When to open the gate, when to push an objective, and when to fall back are all real decisions
It makes me feel like I’m both a warrior on the field and the commander of a force That switch between the two roles is the core appeal
Es un truño
这种游戏上线steam干嘛?做个网页就行了 一点都不流畅的动作 卡卡的 感觉就是玩了个二十多年前的页游 只不过是个三国ip 其他没任何区别 我奶奶学一年游戏设计也能做 好好休息吧 这种程度没两年ai直接代替你们工作室了 不用做游戏了回家养养鸡鸭 就这水平能让什么人氪金?手游那种没玩过游戏的傻子可能可以 别来pc端 闹麻了
拍脑袋做出来的垃圾
Territory War has the potential to be one of the most memorable parts of the game because it brings together strategy, organization, faction identity, and large-scale battles. However, that experience quickly loses its appeal when early bugs or unbalanced rules allow one side to build an advantage that becomes almost impossible to challenge. Once the map is effectively locked down, individual battles start to feel less meaningful because the overall result seems decided before players even enter the battlefield. For that reason, I can understand the decision to reset the current territory layout. A full reset is obviously disruptive, especially for groups that have already invested time in capturing and defending territory. It should not become the default solution whenever a season has balance problems. In this case, though, continuing with a map shaped by early faction bugs and rule issues might have caused more damage than starting again under revised conditions. The 300-player cap for each faction is one of the changes I am most interested in. Numbers will always matter in a large-scale multiplayer game, but they should not be the only factor that decides an entire campaign. A player cap could give organization, attendance, unit composition, communication, and battlefield decision-making more influence. It may also create more room for smaller groups and regular players who do not belong to the largest organizations. The new participation and rally requirements are another reasonable addition. Territory War rules need to be understandable before a battle begins. Players should know which locations they can attack, what requirements their group needs to meet, and what they should work toward during the season. Clear restrictions are easier to accept than discovering at the last moment that a battle cannot be joined for reasons that were never properly explained. After playing under the new rules, [describe whether the participation requirements were clearer in practice]. Adding Liu Bei and Lü Bu as faction choices also fits the Three Kingdoms setting well. More starting positions and faction options could create different strategic situations across the map. I hope these factions eventually develop distinct objectives and playstyles rather than feeling like different names attached to the same structure. For now, having more sides to choose from makes the renewed campaign more interesting. The most sensible part of the update is the distinction between personal progression and the shared battlefield. Spirit Resonance remains permanent, so players do not lose that investment, while the unbalanced Territory War map receives a fresh start. That feels more reasonable than wiping everything indiscriminately. It is still too early to declare the reset a complete success. The real test will be whether the player cap, group-level requirements, and faction rules remain consistent throughout the season. Still, this update gives Territory War a chance to be decided by coordination and fighting again, rather than by problems inherited from the opening weeks.
The biggest appeal of this kind of game is unit synergy Shields hold the line, pikes lock down the choke point, archers pressure the backline—when it all comes together, it feels amazing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 39.1K | 67% | Free | |
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| $875 | 10 | 70% | $2.99 |