
Conqueror's Blade: Three Kingdoms is an open-world action war game blending hero combat and troop command. Lead legendary armies alongside allies to siege cities and claim vital resources. Forge alliances, crush rival factions, and seize the realm with steel and strategy!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

The Eastern Han Dynasty is crumbling, and the majestic capital of Luoyang has been ruthlessly engulfed in flames.
In this era of rising heroes, you shape your own destiny. Choose to pledge your loyalty to historic warlord factions, or stand together with other players to build your own forces and carve out your legacy in a chaotic world.

The game features dozens of historical units from the Three Kingdoms era. You can recruit elite troops once led by iconic figures like Lu Bu, Cao Cao, and Guan Yu, including renowned forces such as the Tiger and Leopard Cavalry.
From cavalry and archers to infantry and shieldbearers, diverse combinations of unit types and formations offer infinite tactical possibilities for strategic combat.
Victory on the battlefield relies on mastering unit counters and flawless teamwork with your allies. Exploit these tactical counters, coordinate offenses and defenses with your comrades, and pinpoint the enemy's weaknesses in an ever-changing battlefield to secure a decisive triumph.

You will face a spectacularly expansive and vibrant open world of the Three Kingdoms.
From historic cities and unyielding mountain passes to desolate frontiers and the heart of the Central Plains, every location is a strategic prize fiercely contested by you and rival players.
Beyond the endless warfare, this land breathes with the rhythm of daily life. Watch peasants tend to crops outside the walls, while merchants and caravans bustle within the cities.
Travel across diverse regions and experience the distinct cultures and customs of each territory.

Across this expansive open world, classic moments—such as the famous Oath of the Peach Garden—and fascinating hidden anecdotes take place, waiting for you to personally explore and witness.
Every discovery can bring unexpected rewards and achievements, leaving an unforgettable mark on your glorious journey.

Dynamic weather, day-night cycles, and shifting seasons will dictate your army's marching pace and the flow of combat.
Dense forests and tall grass conceal your movements, treacherous muddy swamps slow advancements, and blinding sandstorms or toxic miasma introduce unpredictable variables.
Master your surroundings and turn these natural conditions into the ultimate tactical advantage to crush your enemies.


Every great military campaign relies on a solid foundation of fortifications.
Construct defensive towers to halt enemy charges, establish medical camps to support your frontline, and build production sites to forge siege engines and amplify your firepower.
Read the battlefield and adjust your deployments in real-time to maintain absolute supremacy over your opponents.

An army marches on its stomach. Every supply route is a vital lifeline that decides victory or defeat.
You and your allies must personally escort grain and ration convoys, constantly fending off enemy raids and deadly interceptions along the way. Once a supply line is severed, even the most overwhelming advantage can instantly collapse. Protect your logistics, and you secure the key to victory.

Inherit the peerless martial prowess of epoch-defining generals like Guan Yu and Lu Bu to dominate the battlefield.
An all-new mechanic allows you to learn and execute the exclusive signature techniques of these historical legends. Experience uniquely stylized skill animations and devastating power.
Channel the exclusive abilities of different Three Kingdoms heroes to plunge into enemy formations and execute your rivals.

A brand-new combat mode introduces a thrilling, high-stakes 5v5vE experience.
Players will dive into dangerous, heavily guarded zones to fight over top-tier loot against rival squads.
It is a ruthless game of survival—if your character dies, all your carried items will be dropped.
Only the team that slays the final boss can claim victory and leave the battlefield fully loaded.

When the global war reaches its boiling point, all top-tier factions will march on the ultimate battleground: Luoyang.
The final showdown unfolds in a massive new warzone, where nearly a hundred players fight simultaneously, fiercely contesting key strongholds, camps, and strategic chokepoints.
Building fortifications, deploying siege weapons, and reinforcing the frontline—every single tactical command can turn the tide and become the key to victory.
In this absolute climax, overpowering your enemies requires more than just brute strength, courage, and cunning.
It ultimately depends on the unspoken trust between you and your allies, as well as the battle-forged instincts you've honed throughout your relentless campaign.
Genres
Stats
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Traditional Chinese, Spanish - Latin America, Korean +3 more
Engagement
Reviews
Themes across 365 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩家是来体验三国宏大的世界观,,,来体验宏大的战场厮杀的。。。。实际是什么?》天天上线当伐木工矿工运输队!所谓的剧情做的跟屎一样!号称几百人团队做出来的就这》?拉完了
官方拉了一坨大的
一坨大便,還是好好經營戰意吧
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 4.1K | 47% | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $1.1M | 63K | 75% | $0.99 | |
| $663.7K | 4.1K | 60% | $6.99 | |
| $1.1K | 13 | 69% | $2.99 |
Hours played at review time, across 365 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game had a rough start, and I still think there are issues that need more work, but the recent updates have addressed several problems that directly affect everyday gameplay. What I appreciate most is that the changes are not limited to compensation or temporary rewards. The developers have started adjusting progression, equipment durability, Unit Kit costs, activity rewards, and a number of bugs that made normal play more frustrating than it needed to be. The decision to make Spirit Resonance permanent is especially important to me. Seasonal systems can keep a game fresh, but they become discouraging when too much personal progression is wiped away. If I spend time developing a hero and experimenting with different combinations, I want that investment to continue mattering after the season changes. Keeping Spirit Resonance gives the hero progression system a clearer long-term purpose and makes me more comfortable focusing on the characters I actually enjoy using. The reductions to equipment durability consumption and Unit Kit crafting costs are less dramatic, but they may be even more noticeable during regular play. Before the update, resource pressure sometimes made experimentation feel unnecessarily expensive. Trying a new unit or equipment setup should be part of learning the game, not something players avoid because they are worried about repair and replacement costs. Since the adjustment, [add an actual example of a unit or build you tried]. It feels easier to focus on the battle instead of calculating the cost of every mistake. I also like the idea of giving different open-world encounters more targeted rewards. Fighting different enemy compositions for different materials creates a clearer reason to choose one activity over another. It is more engaging than repeating the same content and hoping that the reward eventually gives you what you need. The system could still use clearer explanations in some places, but the general direction makes sense. The latest fixes have also addressed specific problems involving loading screens, camp interactions, unit replenishment, Territory War access, and certain incomplete missions. I personally encountered [insert a bug actually experienced], so seeing it fixed made the patch feel relevant rather than cosmetic. This does not mean the game is now perfect. Balance, stability, interface clarity, and the new-player experience all need continued improvement. However, the recent updates show a willingness to solve concrete problems instead of only promising future content. The core combination of action combat, unit command, and large-scale siege warfare remains difficult to replace. If the developers continue improving that foundation while reducing unnecessary friction, I think the game will be in a much healthier position.
BUG多如牛毛 连顺畅游玩都做不到,你们是真的吃相难看!!!!!
你就说你个抽卡你就好好卖你的抽卡,整个观星,一进就卡,我以为我好不容易进去观星抽卡了。好的,出来他也会卡死机,谁想的抽卡要单独设计个场景呢,太蠢的设计了。玩的是各种不爽,没用的引导一大把,有用的特色的引导他是一点不沾,从来没遇到过这么令人失望的游戏,一款游戏如果只能看到开发组想赚钱,他就开发不出什么好游戏,白瞎这个题材了也白瞎这个IP了。
垃圾
Mikrotansaktionen the Game
优化差是其次,不充钱进行不下去,各种设定反人类,各种BUG
DONT PLAY WITH THIS!!! P2W Need to get again every units in every new season... so u farm for nothing ... This DLC is a joke!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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