
Conqueror's Blade gives you a chance to be a true warlord. Commanding medieval troops in epic 15 vs. 15 siege battles, conquering cities with allies in the open world or fighting against players from all over the world – it's you who make the choice.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #35, worst RU #99 · 10 markets collected
About
Free Starting Units: Create a character to instantly receive 13 core units. Start at zero cost.
Zero-Cost Respecs: Infinite free resets for attributes and skill points before Lv. 200.
Carry Mode: The Knight & Squire system is live! Squires can freely borrow max-level, fully equipped units from their Knights, or even use the Knight's Shared Lineup. Graduate to receive a 5-Star Unit Selection Box.
Weekly Free Rotation: Experience a top-tier, max-level, fully mastered unit for free every week.

Step into the boots of a legendary Warlord and lead your troops into cinematic PvP siege warfare on ancient battlefields inspired by world civilizations.
Whether you’re a fan of grand-scale sieges, fierce ACT games, or in-depth real-time strategy, Conqueror’s Blade delivers an unmatched battlefield experience that challenges your tactical mind and rewards your leadership skills.
Explore ancient battlegrounds inspired by iconic civilizations. From the cliffs of Thermopylae in Sparta to sandstorm-swept deserts along the Silk Road, and the blazing bamboo fortresses of Sengoku-era Japan – every map offers a distinct atmosphere and thrilling historical flavor. Dynamic environments and historically inspired terrain ensure that every fight feels immersive, strategic, and unforgettable
Take part in truly massive siege battles with thousands of troops clashing on-screen. Use trebuchets to shatter walls, deploy siege towers to breach ramparts, and lead armored infantry through kill zones in fierce close-quarters combat. Each battle unfolds in three tactical phases–siege preparation, front-line assault, and point conquest–mirroring authentic military strategy and testing your command at every turn.
Choose from over 100 historical troops from legendary cultures, including Spartan warriors, Viking raiders, medieval knights, Chinese dynastic warriors, samurai, winged hussars, royal guards, and deadly assassins.
Coordinate troop abilities like healing, charging, shield walls, buffs, and explosive attacks to dominate the field. With new troops and maps added regularly, you’ll constantly need to evolve your strategies to stay ahead.
Step into the Conqueror’s Blade League (CBL) – the ultimate annual esports competition where warlords from around the world clash for glory. With over 1,000 participants and a prize pool worth tens of thousands of dollars, the CBL is where legends are forged!
With advanced game engine optimization, Conqueror’s Blade delivers stable frame rates – even in massive thousand-troops battles – on low-spec machines. Immerse yourself in the chaos of war without compromising performance.
Engagement
Reviews
Themes across 599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been playing CB since the first days the game came out. When the first weekend of territory war didn't even work. The game use to be well balanced across the board, every weapon had it's strengths and weakness. Felt more like rock paper scissors. certain weapons had the upper hand on others. now it is one weapon being god tier with a few on A tier and rest are meh. The most recent seasons have the best weapons so pay to win and you'll be fine. Also same with units they always buff the most recent units so crazy over powered that you are forced to grind for stupid amounts of hours or drop the credit card to get through at any reasonable time. I could rant but long story short game use to be a lot of fun before all the pay to win and greed of the company wrecked it.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English*, Simplified Chinese*, Traditional Chinese, Spanish - Spain, Japanese, Thai, Vietnamese, Korean, Portuguese - Brazil, Spanish - Latin America, French, German +4 more
Hours played at review time, across 601 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刚预购 就削 策划纯属没马 没脑子
没有代餐算你运气好,一路拉到底了,搞个三国延期不说屎一样也敢上线
很难玩
After recent updates. The devs have taken this game down a path of putting another bullet into an already dying game. Took the player base that was already declining and split it with the new DLC. This has caused a good portion of players who didn't even want to start over in a new DLC they didn't ask for to completely stop playing and touch grass or move on to another game. Upset with the current state (wont listen to players feedback in discord). Ask the community, THE MAJORITY OF PLAYERS ONLY PLAY BECAUSE OF THEIR FRIENDS. BUT YOU DIVIDED THEM UP CAUSING THEM TO ALL QUIT ANYWAYS. *CLAPS* good job. But thank you for freeing US from this game. Good luck convincing the next batch of suckers to spend their time and money here.
No updates that enhance the game in any meaningful way. Supremely pay-to-win. Horrible matchmaking. Prepare yourself for matches where one side consists of the sweatiest lords who do not have any playtime under 5000 hours...and your team who can't even managing a single unit kill. I am convinced that the matchmaking purposely pits whales vs free-to-plays. Here are some of my bigger complaints: -The Longbow class, for instance, can barely kill cannon-fodder units. Unit longbowmen, on the other hand, can one-shot a whole unit of SSS+ tier units in a single volley. How do you get these units? Grind for 50+ hours or...money. -Heavy armor is essential in high levels, as you WILL be basically one-tapped by a standard unit otherwise. -I hope you love stun mechanics in games where you have the durability of wet tissue paper, speed of a crippled fish on land, and the damage of breathing air into the enemy's face. There are a LOT of stuns. Oh yeah, there's no cooldown either. There is nothing stopping players from chaining infinite stuns on you and letting their units perform an execution on you. Most of your "hero" deaths are going to be humiliating, sudden, and extremely aggravating. Every hero has a stun mechanic that can stop you from playing the game. Yes, this is a skill-based game where most of your deaths are out of your control. -Most units are complete cannon-fodder. They may not have that description, but they are cannon-fodder. Unless you personally hand the developers all of your bank/life savings money, you will be cannon-fodder that the enemy team ploughs through for exp.
這遊戲的改動方式真的很爛,連兵團最基本的邏輯都能隨便改,而且永遠不會完整公告,總是一部分有說、一部分偷偷暗改。 反正官方沒公告的改動,一律都可以說成是「BUG 修正」;有公告的,才叫正常調整。最好笑的是,同樣都是修 BUG,有些會特別寫出來,有些卻又刻意不講,好像只要玩家沒發現,就當作什麼事都沒發生。 到底哪些是 BUG、哪些是正常改動,標準在哪根本沒人知道,可能連官方自己也不知道。每次公告都像是只寫一半,剩下的一半要玩家自己進遊戲測試、自己發現,然後再看官方要不要承認。 原來玩家不只要玩遊戲,還要順便幫官方測試跟補完更新公告,真的很貼心。
sadly, its only enjoyable when you are playing bots. once you "graduate" its non stop belt to A** from lvl 1500-9000+ players. they have every unit max lvl, the best doctrines, best armor, best weapon stats, and they group like crazy in games. save yourself the time and more importantly your wallet. its free to play but if you want to make any progress you will pay boat loads of money. only enjoyable game loop is for those with deep pockets or years of enduring abuse until you finally achieve a point where you begin being the abuser.
Game could be a case study on poor management, marketing, balance. Truthfully with their release of three kingdoms it feels like they are trying to kill what little diehard community they have left.
trash devs that use ai
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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