
A deep idle RPG where numbers go up, gear gets weirdly strong, and prestige when you want to be stronger or weaker. Build your permanent wardrobe across prestiges, pick your gear to start a run with, but be prepared to upgrade.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Starting with a few clicks, beating your first enemy, then getting gear, beating a boss to find you PERMA-gear stats. Rinse and repeat, build your multiplier across many lives.
Skill shot targeting system, land consecutive hits to build a damage multiplier streak
Stamina management with bonus clicks that recharge after a break
Shields earned from boss kills protect your streak from mis-clicks
Per prestige backpack holds gear that gets turned into raw materials at the end of the run.
Permanent wardrobe gear dropped by bosses stays with you forever.
Upgrade the wardrobe gear with the materials and prestige currency
There is no dollar to gear pipeline. Power is only earned through gameplay
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Languages: English
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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