
The king has died without an heir. Lords are battling for the throne. Build your own unique deck of cards and units, battle against challenging lords and and be the king!
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About
The King of Garnoc died without an heir. Lords are fighting for the throne. Create your own unique deck of cards and units, battle tough lords and become the king!
The merchant is one of the most reliable stops along your journey. At the merchant, you can buy cards, troops, imperial legacies, potions, and more.
Molgrad... It was once a magnificent empire. However, when and how it fell is not even recorded in history books. Though the Molgrad Empire has vanished from the stage of history, it left behind legendary legacies that still maintain their power.
Cards can be upgraded in two ways at the blacksmith. Card Level increases the damage the card deals, while Position Level allows the card to target multiple enemies simultaneously.
Defeat your enemies and become king in this game using unique cards for each character. You can change the enemy's formation with the Position Change card. The Unit Change card randomly swaps your units.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Dutch, French, German, Italian, Spanish - Spain, Japanese, Korean, Polish +2 more
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
A very different mechanic. I liked it. It has its flaws, but unique aspects still drew me in.Units act like energy. Essentially, your army is your power. Some relics make the game more beautiful. For example: "Gain 1 Block with units that have less than 3 power." "Gain 2 Block with Infantry units." This is a great idea, but it could be improved.
I'll give this a positive for attempt to innovate, however, the game itself is around "mediocre" tier, depending if you are hardcore deck builder fan or not. ( not leans it bellow due pacing). The mechanic of matching troops to cards is interesting, but it brings out some issues: - On almost all cases, it's a bad idea to get more troops, because this reduces your chances to get right matches and it's fairly difficult to reduce troop count due expensive shop prices and low ish gold gain. - Same is true for cards, I end up skipping 3/4th of card / troop rewards on all my runs because you can't trimp the deck easilly. Some things could remedy this : - Reduce the gold price for removing cards and troops on stores, significantly. When matching Troop to Card is the core mechanic, trimming deck becomes the MOST important part of the game. As it is, you can't do it much. Specially since gold is better used on items that heal or block damage than card trimming. ( Additionally getting cards or troops in shop is not worth the gold). - Or, change the " 3 chances to swap troop card to random troop" to : " 3 chances to swap a troop to a selected troop card" Or at least "troop card type", this would add a lot more consistency to your builds. Another issue is that some bosses and troops have mechanics that punish you from using certain troop types, like : Play Archer boss does X, play Cavalry boss does Y and so on. This means if you somehow manage to min max deck to one or two troop types, then run to one of these guys and you might get really annoying fight. Speaking of annoying fights, randomly getting multiple enemies that add cards to your deck at once is absolute pain in the arse. Perhaps not allowing fight to have 2 of these at same time, specially if enemies are tanky would help . This is specially bad since the match card to card mechanic suffers A LOT about added negative cards. Healing cards are very weak, it's simply better to just mainly focus on defense. In fact, on my winning run, I just pretty much slapped by deck with 2/3 defense cards and just.. waited enemy to wither out. Anything else just gets you killed. One additional problem is the mechanic of moving enemy around, some cards hit only front, middle or back row, so you have to move enemy to those slots to hit them. But, this cost increases every time you use it, and some decks, like the cavalry leader start with cards that hit all three slots, so it would take EXTENSIVE deck thinning to specialize to one or two slots, which forces you to just move enemies about... which after about 5-6 swaps becomes very costly to do, often forcing you to skip turn just to move an enemy. This is bad since some cards also have minimum and maximum power cost to play, so you can't just slap high power cards in your deck ( more power, more move counter stacks removed, which makes it easier to use), forcing you to (again without insanely lucky removal chances), to add low power cards in your deck that.. slow down moving enemies. There are also some .. interesting choices in the basic decks. Such as... cavalry lord starting with cards that need you to have ODD power on card.. but not a single one of the starting cavalry in that deck has Odd number, so you have to use infantry or ranged, which does not benefit that leader at all. (Unless it's random and I have crap luck consistently). All in all, interesting game idea, but it suffers from it's own mechanics limiting deck building freedom, lack of consistent deck trimming, deck bloat and mechanics that hurt specializing randomly and being particularly vulnerable to cards being added to deck by enemies.
Slay the Spire plus mechanics that slow down your ability to play cards. It's kinda fun. But there's not much added here that makes it more compelling to offset the slower pace the troop mechanics add.
[h1] Pour ceux qui préfèrent une jolie vidéo plutôt qu'un long texte ennuyant j'ai pensé à vous ! [/h1] https://youtu.be/M_xMLc_bpoE [b]⚔️ Critique Steam – Conquer Lands[/b] [quote][i]Un jeu de conquête simple, efficace et très addictif, parfait pour les amateurs de stratégie rapide et de progression gratifiante.[/i][/quote] [b]🌍 Construisez, développez, conquérez[/b] [b]Conquer Lands[/b] propose une formule claire : étendre votre territoire, gérer vos bâtiments, renforcer votre armée et affronter des ennemis de plus en plus coriaces. C’est un jeu qui ne se perd pas dans des mécaniques trop complexes : tout est lisible, fluide et conçu pour offrir une progression rapide et plaisante. On se surprend très vite à enchaîner les parties pour optimiser son expansion. [b]🎮 Gameplay & progression[/b] Le gameplay repose sur des cycles courts mais très satisfaisants : récolter, construire, former des unités et partir à la conquête des terres voisines. Chaque amélioration se ressent immédiatement, et le jeu réussit à créer une dynamique de montée en puissance extrêmement addictive. La difficulté est bien dosée, avec des ennemis qui obligent à réfléchir et à optimiser ses choix, sans jamais être frustrants. [b]🎨 Direction artistique & ambiance[/b] Le style visuel est simple mais efficace : couleurs lisibles, sprites nets, animations propres. C’est un jeu qui va à l’essentiel, mais qui le fait bien. L’ambiance musicale et sonore accompagne parfaitement les sessions de conquête sans être intrusive. [b]🔁 Rejouabilité[/b] Grâce aux multiples approches possibles, aux cartes variées et aux nombreuses améliorations, [b]Conquer Lands[/b] offre une excellente rejouabilité. On prend plaisir à tester de nouvelles stratégies ou à tenter une expansion encore plus rapide que la précédente. [b]✅ Conclusion[/b] [b]Conquer Lands[/b] est un petit jeu de stratégie surprenant d’efficacité. Il va droit au but, mais sa boucle de gameplay est tellement maîtrisée qu’on y retourne encore et encore. Un excellent choix pour les amateurs de stratégie accessible, rythmée et gratifiante. [b]+ Points positifs :[/b] ✔️ Gameplay rapide et addictif ✔️ Progression très satisfaisante ✔️ Bonne rejouabilité ✔️ Lisible, clair et agréable à jouer [b]– Points négatifs :[/b] ❌ Quelques mécaniques restent un peu simples ❌ Peut devenir répétitif après de longues sessions
I am really enjoying the game. The innovative card play makes for some serious strategic and turn spanning decisions. Highly recommended.
I was so bored of similar card games finally seeing an innovative mechanic.
I also played the demo before and now really liked the full game. Game has depth as gameplay and fun. It's worth to buy
Great visuals, nice musics and cool mechanics. But tutorial needs to be updated
Conquer Lands mezcla estrategia y construcción de mazos en una lucha por el trono, donde cada batalla exige decisiones rápidas y combinaciones inteligentes de cartas para enfrentarte a enemigos cada vez más desafiantes.
This is a very nice entry into the roguelike deckbuilder genre. There are enough new mechanics here to make it stand out. At the same time it manages to conquer the same feeling as Slay the Spire or Darkest Dungeon. The combination of the positioning from Darkest Dungeon with the deckbuilding playstyle of Slay the Spire is great in my opinion. It blends perfectly into this genre and into the upgrade path of cards. I would highly recommend this game to anyone that likes Slay the Spire. The Demo is also still available as of writing this review. So try it for yourself for free.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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