
While studying a new shrinking spell, a wizard receives a package from an old friend, but doesn’t adhere to the warning attached.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Quick game, good concept and I look forward to more puzzles & spells. Initial room is laggy, and game doesn't like to quit without killing the process on my machine, but the core game is fun. +1
If I could sum up my thoughts about this game in one word, it would be PogChamp. Super neat little puzzle game that takes some careful thinking and observation to beat within an hour. Love the work Escailty Games is doing and I can't wait for them to put the s in Games! Easter Egg: Make the apple on the desk as large as possible and watch as it violates the First Law of Thermodynamics :)
Great game!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 31 reviews with recorded playtime.
Conjuror's Eye is a really fun game for the price. My friends and I took turns playing the game and timing ourselves to see how fast we could go. None of us beat the developer time... yet. My wifi crashed when we were playing so I think some of the achievements didn't go through like completing the game but I think that is less a problem with the game and more just the nature of steam itself. If you like solving puzzles and the stress of doing so under a time crunch, this is the game for you. I hope to see a Conjuror's Eye 2, maybe the delivery boy could finally be paid.
Conjuror's Eye has some MAJOR problems. For the price, it's worth picking up, though. It's a decent puzzle game with innovative concepts. Puzzle gamers will enjoy it - assuming they can avoid motion sickness and handle the poorly calibrated controls. TL;DR - Worth the cheap price, but needs some major updates. 1) No teleportative motion. You're trapped inside a cube, so you wouldn't think you'd need to move around, but the lack of teleportative motion means that if you're not careful, you're in for a pukefest. 2) No options. The game doesn't allow you to adjust sound or lighting (or choose teleportative motion). I actually wasn't able to see a lot of the graphics because the game defaults to a very, very dark interior (on the Vive) despite the screenshots showing a much brighter and visible room. 3) Controls are wonky. The control concept is genius - spread your hands to enlarge, compress them to shrink. But instead of pointing at objects with your finger, you have to point at them with your palm. Then, the shrink/grow sizing is not one-to-one, and capped by the software. So instead of sizing something exactly, you're struggling to get objects JUST the right size for the puzzle. 4) Puzzle timers are unforgiving. Problem one here is the puzzle timer starts even before you're able to interract with the room. Problem two is the timers are unforgiving even then, making the game nigh impossible for kids. Couple that with slow stage-swaps (while the room is still shrinking) , and the game is less "fun" than it is a "chore." For $1, the game has potential.
This is a moderately challenging puzzle game with straight forward controls. There is a certain amount of elegance in the simplicity, and it does require you to use your brain to beat it. Despite being quite short it is a great value, and I think this will be my go to game when showing friends VR. Unfortunately I have an anime profile picture, so none of my opinions matter.
pros: no microtransactions cons: no microtransactions
Simple, short, fun. Worth the price. I love it.
10 / 10 hours playtime achievement
Short but polished series of puzzles in a somewhat spooky (but AFAIK scare-free) occult setting. The puzzles are all on timers, which adds a lot to the challenge of the game. Tons of potential for expansion on this concept, and I kind of hope they do. Unqualified recommendation at 0.99$ (or less, as I actually got it).
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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