
Your memory is fading. Things around your home keep changing; they are not what they appear to be. Find what is wrong, take pictures to restore your memory. Try to remember. Learn what you have forgotten, learn what has happened. It is not what it seems to be.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is really freaking great! The puzzles are fun and (although not very scary to me) has some jumpscares! 10/10
Nice visuals and stylistics. Interesting gameplay and story. Atmosphere is intense and suspensful as it should be.
demon very hot
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Play like Spectator but basically FPS. TBH i'd rather play not that way.
Great game, just wish more pills would spawn throughout the game! The demon still jumped scared me no matter how many times I played it!!
This game has the potential to be a lot better. It may be worth getting on sale if you really like the genre and don't mind achievements that are basically impossible. Unfortunately it's still extremely janky so I can't recommend it. Some of that is potentially fixable, other aspects are more fundamental and show a lack of understanding of what made Observation Duty so fun. Problem #1: The load time. Absolutely awful, especially the first time you play. Based on the discussions at least one person had to refund the game because it simply wouldn't load. Problem #2: The FOV cannot be changed, combined with all the "spooky" (annoying) visual effects and the general darkness this can cause eyestrain and/or motion sickness. Problem #3: The stuttering and motion blur. I don't think there's supposed to be motion blur, but even with the graphics turned down it's a problem. Problem #4: The hitboxes, for both interacting with items and for taking pictures. You've really got to line up the pointer exactly precisely correctly. This can be especially challenging with the aforementioned stuttering and visual weirdness. It makes the candle and pool table puzzle unnecessarily tedious. Problem #5: The gameplay is difficult to the point where it ruins immersivity, especially if you're trying to get achievements (of the 12 achievements, only 1 has been gotten by more than 6% of players and 2 are at less than 1%). You basically have to speedrun, but with randomization you can't even properly do that. Problem #6: The randomization can screw you over. Some combinations are wildly harder than others, some candle combinations soft-lock you, and you may not find out for a while depending on which keys you find in which order. The brute memory box can also take different amounts of time randomly. The same goes for endless, if alterations occur in the wrong places in quick succession you're screwed. Problem #7: Jumpscare overuse. The first time a demon turns off the lights on you that's spooky, the second time in 10 seconds is just annoying. The same goes for the "creepy" sounds, and the demon showing up all over the place. Problem #8: Generic psychological horror game plot. You're playing as a guy with a dead wife and kid who feels guilty and is insane. This plot was overdone by like the second time it showed up. You're not PT, stop trying to be PT. Problem #9: The most damming problem. The game fails to induce the creeping sense of dread, weirdness, and "was that always like that?" that games like Observation Duty and Deathwatch do. Ultimately, The game design comes across as if it was tailored to look good in a letsplay video, rather than to play well. The main redeeming feature is the giant fish.
It is a little addicting when you are trying to get all of the achievements. The difficulty actually matches the setting you play and it creates a fun struggle.
spooky and fun puzzles
This game is definitely one of a kind. It's a good mix of anomaly hunting and psychological horror. I was so confused at first but then I was hooked on finding my next clue. Highly recommend
never make a game again bro holy this is ass
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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