
A global multiplayer idle clicker where every player contributes to a single evolving number in real time. Gain EXP, level up, unlock milestones, and watch the world change through a live heatmap. Compete, contribute, and shape the outcome—together. How high can it go? Will you press it… or watch?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Community Button is an online idle clicker / incremental game where every player contributes to a single global counter in real time.
Click the button and join a massive multiplayer community—thousands of players working together to push one number higher and higher.
No complex systems. No barriers.
Just you, the button, and a number that never stops growing.
Real-time global counter shared by all players
Every click contributes to a worldwide total
Play actively or idle while the number keeps increasing
A simple concept turned into a living online system.
As the global number increases, the game evolves.
Unlock global milestones
Experience visual transformations
View a live global click heatmap [coming soon]
See where players around the world are clicking [coming soon]
The more the community progresses, the more the world changes.
Every click pushes you forward.
Earn EXP with each press
Level up with satisfying firework celebrations
Watch your button grow as your level increases
A simple but rewarding progression system that turns every click into visible progress.
Stay active with rotating objectives.
Complete daily challenges for bonus EXP
Increase efficiency and progression speed
Compete with other players completing challenges
Track your contribution in a global system.
Monitor your total clicks
Compete on global leaderboards
Compare your impact against other players
An idle clicker meets global multiplayer experience—driven entirely by players.
Easy to start. Hard to stop.
Click. Contribute. Compete.
Genres
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +18 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Edited: Thank you for the quick reply! The performance is great now after the update, even when changing pages in the menu, much more consistent! I'm excited to continue playing.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cannot recommend way too grindy.
A few weeks ago, I would have given this game a positive review. But with all of the changes they're making, the game just keeps getting more and more frustrating. Not only does the bloat cause FPS issues. Now, instead of instantly getting rewarded for prestiges, achievements, etc.; it gets set to "pending". Which often doesn't even update unless you close the game and reopen it. Kind of defeats the purpose of leaving it open for "idle clicking" if it doesn't even update while in use.
Fun !
Community Button — экспериментальная социальная игра‑симулятор с элементами головоломки и кооперативного взаимодействия. Игроки объединяются в виртуальные сообщества, совместно решают задачи и влияют на общий мир через «кнопку сообщества»: коллективные решения меняют ландшафт, экономику и события в игре. Акцент на коммуникации, доверии и последствиях групповых выборов. Поддерживаются голосовые чаты, общие доски идей и асинхронное взаимодействие. Плюсы: уникальный геймплей, построенный на коллективном принятии решений; динамически меняющийся мир — последствия видны всем игрокам; инструменты для коммуникации (чаты, доски идей, заметки); асинхронный режим — можно играть в удобное время; креативный визуальный стиль и атмосферный саундтрек; низкие системные требования; достижения Steam; поддержка кросс‑платформенной игры. Минусы: зависимость прогресса от активности сообщества — если другие не играют, развитие замирает; отсутствие чёткой конечной цели или сюжета может дезориентировать; риск конфликтов внутри групп из‑за разных стратегий; медленный старт: первые часы посвящены изучению механик и налаживанию связей; нет одиночного режима — игра полностью социальна; возможны задержки в реакции мира на коллективные действия (из‑за асинхронности); отсутствие русской локализации. Итог: Community Button подойдёт любителям нестандартных социальных симуляторов и кооперативных экспериментов, кто ценит взаимодействие с другими игроками и готов участвовать в коллективном творчестве. Игра увлекает идеей совместного влияния на мир, но может разочаровать тех, кто ищет чёткие цели, соревновательность или одиночный опыт. Интересный выбор для тех, кто хочет попробовать новый формат цифровой общности.
Macht Spaß, haha. Die Performance noch bisschen besser optimieren und paar mehr Features und ich bin maximal glücklich xD
Honestly didnt have much interest before i downloaded. Still as an idle/clicker game u see number go zoom ur dopamine go zoom. Kinda fun still to just run on the background once u have the autoclicking function sufficently leveled, artstyle is grand, just started lurking on their discord and the dev is activly chatting and open to suggestions Overall, great idle game, just hope rngesus smiles upon me on the new pet update
This game is stupid fun. I mean the game concept is really stupid, but I can't stop playing. Its like watching beavis and but-head while you are high. It shouldn't be fun, but it really is. I started playing no more than a day after it went live. after it made me not want to play other games because I would lose progress on that sweet sweet leaderboard (currently #1 BABY!!!!!!) I moved it to my spare PC and set up an auto clicker. I checked on it once a day while I chipped away at my backlog games I can play offline. It has been a month and the Dev keep adding more layers. The pets and rarity system add an actual strategy to the game. I find myself looking at pets I can level and doing the math on how many clicks I sacrifice to level a low tier pet up to increase its passive clicks. With the implementation of server side limits, clicking is a level playfield and if you want to min-max you have to stay active with hatching and leveling pets. Also, the Dev is very active in discussions and addressing bugs. This to me is huge and completely makes the micro-transactions tolerable. Ill admit I own all the DLC simply because its the best way to support more game expansions. Can't wait to see what gets added next. one button. one goal.
Started out as a normal clicker game but with each update more bloat comes in and the game ui/gui gets more messy. But the biggest issue I have is the performance. It started with normal 60FPS even when clicking, now its down to 5 FPS and thats with all the graphic and animations turned down/off.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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