
Inspired by the likes of LSD: Dream Emulator and Yume Nikki, explore a liminal, inhuman, and colossal world in this relaxing puzzle platformer. Discover new types of movement as you wander strange yet familiar landscapes, slowly uncovering the story of where you were and where you will be.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Inspired by the likes of LSD: Dream Emulator and Yume Nikki, explore a liminal, inhuman, and colossal world in this relaxing puzzle platformer. Discover new types of movement as you wander strange yet familiar landscapes, slowly uncovering the story of where you were and where you will be.
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This game feel like an experiment, so here is what I think worked and what didn't: +The music is interesting. Some of it is good like the atmospheric music of the first level and the corrupted and creepy music of some of the others. However, some of it is annoying more than creepy. +-The level design is a hit and miss. Some are amateurish and feel unfinished in a bad way, like the first level. But others are atmospheric, making you feel small in an odd surreal endless dream. -The movement mechanics are bad and clanky. The bomb bow for example is unpredictable and doesn't do anything better than the grappling hook, making it useless. I think you have the potential to make something great. Good luck with your next games.
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Hours played at review time, across 29 reviews with recorded playtime.
[i]What a Long Strange Trip It's Been[/i]
I played this game high and ended it sober I'm shook it's really bad none of the mechanics work right and the world doesn't look liminal at all because of how low res it is but it's trippy as ♥♥♥♥ so recommended if you're high, probably not if you're not
[h1]Before I played Memory's Abyss, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
★★★★☆ I have no idea what this is, but I sure do like it. There's lots of walking and jumping. There's a scooter to ride. There's a huge number of locations and though they're nearly all very brutalist and minimal in detail, they each have a distinct feel of their own. The red level early in has some of the most frightening music I've ever heard, and at the same time, I love it. Really bizarre. Also, for no apparent reason: capybaras. And it's free so stop reading this and go play it all the way through, because sadly, there's no save option. A-
I absolutely loved this game. *Heres some stuff i loved about that game* - it gave me the vibe of being lost and not knowing where you exactly are yet it feels like you've been in that place for a really long time 2-When i started it greeted me with a really familiar place it felt like i was in that place before and somehow i felt like i got memories in that place (Almost everything in it felt really familiar for some reason) 3- it also felt like and reminded me of "Omori" I absolutely recommend playing it and looking forward on where its going
LSD: Dream Emulator ve Yume Nikki gibi oyunlardan ilham alan bu rahatlatıcı bulmaca platform oyununda sınır ötesi, insanlık dışı ve devasa bir dünyayı keşfedin. Tuhaf ama tanıdık manzaralarda dolaşırken yeni hareket türlerini keşfedin, nerede olduğunuzun ve nerede olacağınızın hikayesini yavaş yavaş ortaya çıkarın.
"Memory's Abyss (Chapter Zero)" is a rather mediocre tech demo/experimental "more art than game" piece (and it's worth noting... art is when the peaks of craftsmanship, and creative narrative meet together... this has neither of those). It's a casual puzzle platformer where you explore a liminal, inhuman, and colossal world... by which we mean a bunch of untextured/stock textured low poly blocks. Ever wanted to see what a half made game looks like? No? Wow... they screwed up the premise then. Being "Chapter Zero" this implies this was meant to be a demo/advertisement for a much larger, presumably paid product... and no, we don't like adverts. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. Now on to pricing and value for gamers. Most "free" games on Steam aren't really free. There's usually some kind of monetisation, from nasty mobile app cash shops, or content locked behind DLC, or donations being requested, to any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This one scores a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
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Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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