
Gather weapons and warriors from the community's imagination in the first strategy card game designed by its players. Create any card you can imagine, and The Collective decides what will show up on the battlefield. Test your skills (not your wallet) in the game that is never beaten, never solved.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute trash. For me, a card game needs to have, at the minimum, decent artwork. The majority of this game could have been better executed by high school students. It's really horribly pitiful. Uninsteresting gameplay and the worst artwork I've seen in any game for a long while. Being free doesn't help it. They really should pay people for the torture of playing this garbage.
Imagine if Hearthstone allowed you to create your own cards. The worst thing is the inability to put your cards in a deck to test them in a game-play scenario.
Absolutely recommend this one. The mechanics arent flashy and maybe it isnt polished like Heartstone. but both the monetization model is the fairest possilble of all card games ive ever played, the community is small but loving and active. Hard recommend for everyone that likes card games and even f2p is absolutely possible and fair.
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Modeled estimate over time.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Questo gioco deve crescere decisamente di più, è molto è più che ottimale, gli unici 2 problemi che ho riscontrato sono i vari bug (cosa comprensibile, in quanto gioco ancora in beta), e il fatto che in pvp spesso ci sono poche persone (ma comunque le modalità pve sono estremamente godibili e anche piuttosto impegnative, sopratutto la recentemente aggiunta modalità sentinel), in totale darei a questo gioco un buon 8.5/10
☀️
I've decided I like this one.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.