
A TCG like you’ve never played before. Dobro Goranku combines fast-paced action, deep strategy, and the art of bluffing, letting you build unique decks and defeat rivals in breathtaking duels.
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About

In a world where all conflict is settled by the divine game of Dobro Goranku, every card you play shapes the future. Build your deck, challenge rivals, and seize control of fate itself.
When endless wars threatened to tear the world of Turiya apart, a God intervened with a single, unbreakable rule: all disputes, from the fate of empires to bitter personal rivalries, would be decided by a sacred card game—Dobro Goranku.
In this new era, strategy is your weapon, and the deck is your army. Those who control the cards, control destiny itself.
Your path to victory starts with strategic deck-building. You must master the six core elements—Fire, Water, Earth, Air, Light, and Darkness—to outwit your opponents.
Each round is governed by a random element. If your card matches the active element, you secure a guaranteed victory for the turn. But if both players match—or neither do—the true test of power begins. In this scenario, victory goes to the player whose card has the higher stat linked to the round’s governing element.

Dobro Goranku is more than just a simple battle. Your cards are a living arsenal designed to evolve. They will level up, gain new stats, and grow immensely more powerful with every duel you win.
Matches are swift and decisive, concluding in just five rounds. The player who accumulates the most points doesn’t just win—they claim rewards that transcend simple victory, fueling their ongoing progression.


Test your skills against an advanced AI designed to challenge you at every turn.

Battle players from around the world and climb the global leaderboard to prove your strategic mastery.

Evolve your cards, unlock powerful improvements, and constantly customise your deck to perfect your playstyle.

Master the distinct mechanics and synergies of Fire, Water, Earth, Air, Light, and Darkness.

Jump into quick, engaging battles that are easy to learn but offer deep strategic challenges.
Dobro Goranku is the ultimate experience for:
Fans of competitive TCGs and turn-based strategy games.
Players who love the deep satisfaction of deck-building, climbing leaderboards, and perfecting their personal strategies.
Anyone seeking a competitive game with simple, fun, and highly engaging mechanics.

Dobro Goranku will be available in multiple languages, including English, Portuguese, and Spanish.
Genres
Stats
Languages: English*, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
[h3][i]"I don't believe in originality-shaming; to say a game feels derivative is to hold [b]my[/b] past against it."[/i][/h3] Frost, [i]Cold Take[/i] This is a trick-taking card game, not a TCG. • Each round, a suit (element) is randomly selected. High card wins, suit beats non-suit. You need not follow suit or even play a card. • You must play a Hero card to [b]win[/b] a round, and can add up to two Equip cards alongside it, but the numbers of non-suit Equips are not considered. • You may optionally discard one card each round. • Rounds score 1000 points all cards played, plus 25% additional points for each sequential round previously lost by the round victor. That's it. It's high card, low card. You get the usual bluffing - "Does his card match suit? Can I throw a bunch of cards to make him pass up an easy round win? Is [i]he[/i] bluffing?" - as well as the wrinkle of being able to hold back your cards on weak rounds to build up a big Loss Bonus and take the lead on a stronger hand later. So why is this a negative review? It's not because of the AI. It is quite poorly implemented, to be sure; the narration mispronounces even the game's own name for the competitors, "Runists," with "run" instead of "rune." It even lies about the game mechanics in the "Learn to play" guide from the main menu, hallucinating the player's ability to change a card's Zodiac sign. Oh, right, Zodiac signs. No, this isn't another mechanic of the game, it's a dip into the real reason this is a negative review. As you are no doubt aware, this is a free-to-play game, and these days that means (seemingly by necessity) that you will be drawing random cards from a gacha pool. I think that's fine - expected, even. But did you notice in the game's screenshots of the card collection that [b]cards have [i]levels?[/i][/b] Yes, that's right: there is a meta progression planned probably involving melding of duplicates to upgrade and level up your cards to improve their numbers. But wait, there's more. Not all cards are created equal. When you gacha a card, that unique copy has a chance of: • Increased random base stats • Random traits (to random degrees) which increase associated stats upon level-up • Random Zodiac sign which increases growth affinity for associated stats The kicker is that the gacha can give you, say, a [b]green[/b] suit card with boosted stats and growth affinities for the [b]red[/b] suit, so it will never reach the same maximum stat potential as the same card if it rolled with better base stats, the right trait, and the specific Zodiac sign associated with its element's stat. This means that you will be doing a [b][i]LOT[/i][/b] of pulling to get the perfect card - and more on top of that to get enough copies to upgrade it - because, again, unlike what the AI-generated in-game guide claims, you cannot change a card's Zodiac sign or trait. This heavily incentivizes pulling as many cards as possible, which you can imagine will involve [b]paying[/b] as much as possible once you run out of the meager daily and weekly rewards you are given in addition to your 21 mandatory gacha pulls to get you a starter deck. Yes, even [b]your entire starter deck[/b] is a gacha pull. It's a truly devious system; I'm genuinely impressed. What's sad is that, mechanically, the underlying game is fun, being an offshoot from centuries-old and highly successful trick-taking card games, but it's dragged down by its misuse of AI and especially its unabashedly pay-to-win structure. What's doubly sad is that, were it not for this insidiously money-grubbing system, nobody would feel any reason to keep playing.
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Hours played at review time, across 28 reviews with recorded playtime.
Huge waste of time making an account and trudging through this violently terrible tutorial for an absolute garbage phone game that is not a card trading game in any way. AI trash everywhere. Instant ignore.
Добро Гоутречка, народ! A TCG like you’ve always played before. DobroGo ranku combines not-so-fast-paced action, deep dark strategy, and the art of spanking, letting you build unique decks of slaves and defeat dungeon masters in breathtaking duels. Ну, а пока игра находится в такой глубокой бэте, что выглядит как порт с андроида, а не самостоятельная игра. Впрочем, наличие регистрации через Гугл Плей развеивает любые подозрения в этом. Хочется сказать, что для старта игра имеет многообещающую структуру.. но вы видели ее в том или ином виде в других играх. Сильно страдает оптимизация, не смотря на относительно жалкие требования к железу. Иконки и меню пока не подогнаны и могут быть откровенно блошиного размера при адекватных кнопках основного меню. Настройка профиля для пришедших с ГП пока не существует. И нейронка..Как бы сказать? Ее так дофига, что кажется, что не ее подогнали в игру, а игру построили вокруг сгенеренных в нейронке картинок образца 2021 года. Так что если у вас от вида такого "авто-творчества" начинается морская болезнь, то лучше обходите игру стороной. Да, как и любой игре на бесплатной основе (и уже собранным отдельным сайтом для покупок с карты) я ей желаю развиться во что-то не столь мало заметное и более уникальное. Но получится ли? Увидим в будущем. А пока, я удаляю игру с ПК, потому что меня уже задергали предупреждения от антивируса. А глаза успели порезаться об острые края задников, так и не подогнанных пока под разные, а не 2к мониторы.
Apesar de infelizmente usar imagens geradas por IA, é um TCG genuinamente divertido de jogar... Eu não vou seguir jogando pois não gosto de consumir coisas geradas assim, acho feio e me dá um tanto de nojo, mas se você não se importa com IA então por favor jogue :D (Apesar da IA eu recomendo o jogo e espero que se ele estourar os devs possam contratar um artista para fazer as artes no futuro, e caso isso aconteça eu ficaria mais que feliz em voltar pro jogo)
No tenia planeado hacer esta reseña pero es necesario informar al publico... [h3]🎮 Propuesta y ejecución [/h3] Dobro Goranku intenta posicionarse como un juego de cartas con enfoque elemental (agua, fuego, aire, etc.), mezclando estética natural con toques futuristas. A nivel visual logra llamar la atención: la UI es atractiva y el lobby tiene una identidad clara… pero esa coherencia no termina de trasladarse al resto del juego. En la práctica, lo que entrega es una base interesante, pero claramente incompleta. Hay ideas que funcionan, pero otras que simplemente no están terminadas o ni siquiera explicadas. [h3] 🎮 Mecánicas y sistemas / Experiencia jugable [/h3] El núcleo del juego gira en torno al uso de cartas con distintas capacidades y efectos. La base es fácil de entender gracias a tutoriales simples que cubren lo esencial, lo cual se agradece. El problema es que esa accesibilidad inicial se rompe rápido. Existe una sección llamada “Card Lab” con funciones como: [olist] [*]Decompose [*]Forjar [*]Trascender [*]Distribuir [/olist] Y aquí es donde todo se cae un poco. No hay tutorial, no hay descripciones claras, ni siquiera tooltips al pasar el cursor. Literalmente tienes que intuir para qué sirve cada cosa o ir a buscar información fuera del juego (hay un anuncio dentro del juego que te manda a YT a ver el tutorial de como usarlo 🤷🏻♂️). En mi caso, terminé probando todo por ensayo/error. Peor aún: la opción “Distribuir” directamente cierra el juego. Lo probé varias veces para confirmarlo. [b]No funciona. Punto. [/b] Puede que no esté terminada… pero tampoco hay ningún aviso. Esto rompe bastante la experiencia, sobre todo para jugadores nuevos. [h3] 🧠 Diseño y UX [/h3] La UX es, en general, intuitiva… pero inconsistente. Hay decisiones raras como: No poder avanzar diálogos con teclas básicas como ESPACIO o ENTER Tener que hacer clic en un punto específico de la pantalla para continuar Son detalles pequeños, pero constantes. Además, algunas secciones claramente se sienten sin terminar, lo que genera la sensación de estar jugando algo en estado temprano, aunque no necesariamente se presente así. [h3]🔊 Sonido y presentación [/h3] Los sonidos cumplen. No son malos, pero tampoco destacan. Las animaciones y efectos están bien logrados en general, aunque esperaba más diferenciación en momentos clave, como la apertura de paquetes (por ejemplo, entre plata y oro). Se siente bastante plano en ese sentido… misma animación al abrir packs de diferente valor? no lo veo coherente. [list] ⚠️ Puntos débiles [*]Falta de tutorial en sistemas importantes (Card Lab) [*]Interfaz que a veces obliga a acciones poco intuitivas [*]Sensación constante de contenido incompleto [*]Poca claridad, o mejor dicho, casi NULA en progresión del jugador. Cómo saber cuando subirás de nivel? imposible saberlo. ❌ Fallas estructurales [/list] El mayor problema del juego ahora mismo es el matchmaking. Desde las primeras partidas, el emparejamiento es claramente desigual. Enfrentarse siendo nivel 1 contra jugadores con cartas mucho más fuertes (incluso 20 veces superiores) rompe completamente la curva de aprendizaje. En mi caso: Varias partidas contra el mismo jugador Diferencias enormes de nivel (ej real: Lv.27 vs Lv.1) Sensación de no tener ninguna posibilidad real [spoiler] (perdí la partida, obviamente) [/spoiler] Incluso hubo una partida donde el rival literalmente dejó de jugar después de ganar las primeras rondas… probablemente para darme la victoria. No sé si fue misericordia, aburrimiento o lastima 😅 Esto deja claro un problema: hay muy pocos jugadores activos. Y esto conecta con otro fallo importante: 👉 No hay modo contra bots 👉 No hay forma de jugar offline 👉 No hay modo práctica real Si la comunidad baja, el juego directamente se vuelve injugable. [h3]⚙️ Rendimiento y estado técnico [/h3] El juego funciona de forma general, pero no está pulido. Lag en diálogos iniciales Animaciones poco fluidas en algunas pantallas Crash confirmado en una función del juego No es un desastre técnico, pero claramente no está terminado. [h3] 🔎 Balance final [/h3] Buena base y estética atractiva, pero incompleto, con fallas claras y sistemas sin pulir. — nocnoc_ylc 🦖 | Curador
Mais uma opção de card game, só olhei rápido e tem um sistema levemente diferente do que ocorre no gênero. Não vi as avaliações, mas aqui na página está com uma média "mista", então deve ter seus defeitos. Uma das coisas que não gostei é o uso de ia, nada contra, mas pra um card game que quer de repente se expandir, essas artes dele tão muito ruins =/
Oh bother, another app game that wants me to make an account with them...
1.需要优化数值的字体 2.简化属性的种类,6种属性完全多余 3.得分数值太大。败方得分加成设置太草率,没有起到给出牌提供参考的实际作用 4.不要在双方都确认出牌之前让对手看到出牌情况 5.角色的数值设计依托构式 赶紧优化,别把这么好的玩法埋没了 开发商的设计很可能是从哪里抄袭的,细节上问题太多了
Daha önce hiç oynamadığınız bir TCG. Dobro Goranku, hızlı tempolu aksiyonu, derin stratejiyi ve blöf sanatını bir araya getirerek benzersiz desteler oluşturmanıza ve nefes kesen düellolarda rakiplerinizi yenmenize olanak tanır.
Мёртвая.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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