
"Collapse Of The Midnight Sun" is a cozy indie game with metroidvania and time loop mechanics that is less than one hour long.
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About
"Collapse Of The Midnight Sun" is a cozy indie game with metroidvania and time loop mechanics that is less than one hour long and developed from scratch by a single developer. You'll be exploring an island that used to be a mountain before the city next to it flooded. The human made fusion reaction that lights up the sky as if it was the sun, has started to collapse. You only have a couple of minutes before it does and time resets. During these couple of minutes, you'll explore the island and memorize its locations like the abandoned train station and tools like the lantern. Memorizing these will be crucial for solving the puzzles ahead, before the next collapse and the resulting time loop.
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Languages: English**languages with full audio support
Reviews
As a first little game, this is not too bad. It is short and simple. The controls are slightly clunky and what you need to do take a few tries to understand, but overall not a bad little experience, esepcially not for a first time release. The music was nice and mellow and the atmosphere was good.
"Collapse Of The Midnight Sun", bir saatten kısa süren, metroidvania ve zaman döngüsü mekaniklerine sahip, keyifli bir bağımsız oyundur.
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
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wonderful , very pretty. short game but you have to think!!
Absolut minimalistisch, feste Kamera, keine Gamepad-Unterstützung, keine Widescreenunterstützung, keine Pausefunktion, sehr hohe Hardwareauslastung, Linux-Version fehlerhaft (Spielausführungsdatei fehlt), hat mir keinen Spaß gemacht.
Collapse Of The Midnight Sun is a brief but imaginative exploration game that combines time-loop mechanics, environmental puzzles, platforming, and Metroidvania-inspired progression within a compact adventure. Developed by fosa.lu and Fournelle Sam and published by fosa.lu, it is clearly designed as a small experimental experience rather than a lengthy campaign. Its unusual premise and emphasis on learning the environment give it considerably more personality than its modest scale might initially suggest. The adventure takes place on an island that was once connected to a mountain, with the surrounding city now submerged beneath water. Above this strange landscape hangs an artificial fusion reaction created by humanity, effectively functioning as a manufactured sun. The problem is that this artificial source of light is collapsing. Players have only a limited amount of time to explore before disaster strikes and the cycle begins again. This looming catastrophe provides an effective narrative justification for the game's repeating structure while giving otherwise peaceful exploration a constant sense of urgency. The time loop is the central mechanic and the feature around which almost everything else is constructed. Instead of treating each reset as a conventional failure, the game encourages players to use every cycle as an opportunity to gather information. A route discovered during one attempt can be traveled more efficiently during the next, while the location of a useful object or previously inaccessible area can completely change the player's priorities. Progress consequently happens as much inside the player's memory as it does through traditional game mechanics. This produces an interesting interpretation of Metroidvania design. Rather than relying exclusively on a large collection of permanent upgrades, the game places significant value on knowledge. Exploring locations such as the abandoned train station, discovering a lantern, learning shortcuts, and understanding how different areas connect gradually makes subsequent loops more productive. The environment initially feels mysterious, but repetition slowly transforms it into a place the player understands. That process of becoming familiar with the island provides much of the satisfaction. Environmental puzzle solving fits naturally into this structure. Because time is limited, solving a problem is not necessarily enough by itself. Players also benefit from determining how to reach important locations efficiently and in what order objectives should be approached. The resulting experience can occasionally feel like planning a route through a compact puzzle box. Every attempt provides another piece of information, and eventually those individual discoveries begin fitting together into a more complete understanding of the island. The presentation supports the exploratory nature of the game particularly well. Its stylized 3D visuals create an inviting atmosphere despite the apocalyptic circumstances surrounding the artificial sun. There is an appealing contrast between the colorful environment and the knowledge that everything is moving toward another inevitable collapse. Instead of relying heavily on horror or combat to communicate danger, the game allows the approaching reset itself to create tension. This keeps the experience approachable while maintaining the feeling that time matters. Its greatest limitation is also one of its defining characteristics: the entire experience is extremely short and is intended to be completed in less than an hour. Players expecting a substantial Metroidvania with a huge interconnected map, numerous abilities, extensive combat, character development, and hours of secrets will not find that level of depth here. The adventure concludes before many of its ideas can evolve into more elaborate systems. For players primarily measuring value through playtime, the limited amount of content could therefore feel restrictive. At the same time, the short duration works surprisingly well with the repeating-cycle concept. A time-loop game can easily become frustrating when players must repeat long stretches of familiar content, but the compact environment keeps experimentation manageable. Failed attempts are less discouraging because another cycle begins quickly, and previously acquired knowledge makes returning to important locations easier. The game understands that its central concept is better suited to a concentrated experience than an unnecessarily prolonged one. There is also something refreshing about its simplicity. It does not demand a massive commitment or overwhelm the player with complicated progression systems. Instead, it presents a mysterious environment, establishes a rapidly approaching catastrophe, and asks players to explore intelligently enough to uncover the path forward. The result feels closer to an interactive short story or experimental game jam concept expanded into a polished standalone adventure than a conventional full-scale Metroidvania. Steam Deck compatibility is less definitive. The game does not have a clearly established official Steam Deck Verified or Playable rating, so it should be considered unverified rather than guaranteed to provide a completely optimized handheld experience. Its relatively straightforward 3D presentation and single-player design may make it a reasonable candidate for Steam Deck use, but players should be prepared for possible controller, interface, performance, or compatibility adjustments. Until an official Deck rating is provided, desktop play remains the safer assumption. Overall, Collapse Of The Midnight Sun succeeds primarily because it understands the scale of its central idea. The collapsing artificial sun gives the world a memorable identity, while the repeated cycles transform exploration into a process of observation, memorization, and increasingly efficient decision-making. It is undeniably small and will leave players wanting more if they expect a substantial adventure, but its brevity also prevents the core mechanic from becoming exhausting. For anyone interested in experimental indie games, time loops, environmental puzzles, and compact exploration experiences, it offers a creative diversion with an intriguing setting and a satisfying emphasis on knowledge as progression. Rating: 7/10
Темнота при запуске, звук идет и реагирует на клавиши, как я понял.
Collapse Of The Midnight Sun is one of those small games that I liked mainly because of how cleverly it uses its limited time. I explore an island while a fusion reaction that acts like the sun begins to collapse, and each run ends with the world resetting. I enjoyed the strange combination of cozy exploration and impending disaster because the game manages to feel peaceful and tense at the same time. The time loop is the heart of the gameplay. I only have a short period to explore before everything resets, so I have to pay attention to where things are and remember useful locations. I liked this because the game turns memory into a gameplay mechanic. After seeing the island a few times, I start moving through it with much more confidence. The metroidvania style progression works nicely with the loop. Tools that I discover can open up new paths, while previously inaccessible areas become easier to reach once I understand how everything fits together. I enjoyed the feeling of slowly mapping the island in my head because each reset gives me another opportunity to use what I have learned. The island itself has a charming atmosphere. The abandoned train station, flooded surroundings and strange sunlight create a world that feels like it has a history even though the game is very short. I liked the colorful visual style because it keeps the tone approachable, while the collapsing sun gives everything a subtle sense of danger. My biggest issue is simply that I wanted more. The game is deliberately designed to be completed in a short session, and while I think that keeps the concept focused, it also means the world never has enough time to become as deep as it could be. I would have loved a larger island with more tools, puzzles and story details. The single developer scope is also noticeable in the simplicity of some interactions. The core time loop is clever, but a few puzzles feel more straightforward than I expected. Still, I would rather have a small game with a genuinely interesting mechanic than a much longer experience that repeats the same idea without improving it. Overall, Collapse Of The Midnight Sun is a charming and clever little adventure that makes excellent use of its time loop. I enjoyed exploring the island, remembering locations and gradually understanding how to use the tools I found. It is short, but the central idea is strong enough to leave a lasting impression. Rating: 6.8/10
免费 没中文 没成就 子夜烈日陨落 《子夜烈日陨落》是一款治愈风格的独立游戏,融合类银河战士恶魔城与时间轮回玩法,单人开发者从零独立制作,全程游玩时长不足一小时。 你将探索一座岛屿,此地曾是群山一隅,后来邻近城市被洪水淹没。人工可控聚变反应曾高悬天际,幻化烈日照亮整片天空,如今这份能量体系已然开始崩塌。 距离彻底崩塌仅剩短短数分钟,随后时间便会重置轮回。你要在有限时间内探索整座岛屿,牢记废弃车站等地标位置,熟悉提灯等可用道具。熟记一切细节,是你在下一次崩塌与时间轮回来临前,解开各类谜题的关键所在。
Игра 'Collapse Of The Midnight Sun' - это стильный и атмосферный roguelite шутер, который затягивает с первых минут. Визуальный стиль, выполненный в мрачных тонах с яркими акцентами, создает неповторимую атмосферу безысходности и постоянной угрозы. Геймплей динамичный и требует хорошей реакции, а разнообразие оружия и способностей позволяет экспериментировать с различными стилями игры. Особенно хочется отметить проработанную систему улучшений, которая дает возможность значительно усилить персонажа с каждой новой попыткой. Процедурная генерация уровней обеспечивает реиграбельность, так как каждый забег уникален. Однако, стоит упомянуть о высокой сложности, которая может отпугнуть некоторых игроков. Не каждый сможет добраться до финала с первого раза, но это лишь добавляет азарта. Иногда встречаются небольшие баги и недочеты в балансе, но они не критичны и не портят общее впечатление от игры. 'Collapse Of The Midnight Sun' - отличный выбор для любителей roguelite жанра, готовых к вызову и ценящих стильную атмосферу и динамичный геймплей. Рекомендую!
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