
Code of Princess offers players an exciting yet unconventional experience, deftly blending the combo-heavy fighting gameplay of beat ‘em ups with the stat-boosting character customization of RPGs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Port muito ruim com gráficos horrorosos, a gameplay não é interessante e a história é bem meh. Só tem fanservice por conta da protagonista mesmo, tirando isso, não sobra nada. Não valeu os R$5,99 que eu gastei.
My recommendation is "Meh". It's fine for what it is, I like it alright, and I enjoyed my time. But at the end of the day, I don't see it as must play for anyone. Code of Princess is a beat-em up with light RPG elements. The story mode has you take on the role of a lightly dressed princess as she rescues her kingdom from an evil queen with the help of her 3 friends (A thief, an undead wizard, and an electric guitar wielding bard) This story takes you through 42 very short battles, with cutscenes in between. (I did enjoy the writing. It knows better than to take itself seriously and it was a fun read) Taking cues from Guardian Heroes, the bonus modes allow you to unlock EVERY enemy and NPC as a playable character. Only about 7 characters (Heroes included) are fully fleshed out. Most enemies/NPCs only have access to attacks used in the game. Fleshed out or not, there's joy in training a little girl to slay a dragon with a kick to the shin. You have quite a large number of additional missions that you can run through either solo, online with friends, or online with NPC allies. While none of these missions are long or particularly unique it gives you a way to grind levels, money and kill some time. Overall, there's content and there's fun to be had. I did both the single player story and ran through a couple nights of bonus missions with a buddy. But the gameplay itself feels underbaked and suffers from the same problems as most "RPG beat-em ups". The enemies are damage sponges and tend to deal a wide variety of damage rather than a feeling of intentional balance. The majority of the story was dead simple because I feel over levelled, yet even at maximum level I find some late game enemies take a tedious amount of time to fight while one shot-ting me. I've felt a heck of alot worse in the genre, but the RPG elements are felt in a negative way. One area I do think they did good with RPG stats was the equipment. Rather than a linear set of more powerful gear the developers had interesting weapons that both add and subtract stats, add unique traits, or switch how your burst actions work. This meant that I actively spent time trying different combinations of gear and finding my own playstyle. It's absolutely not a deep system, but it was a good implementation. I certainly don't regret the time I spent in this game. But I also don't think people will miss anything important if they skip it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了和另一款叫“公主”的同类型游戏都有公主之名以外,其他差距实在一言难尽。。。动作僵硬、操作怪异、剧情乏味、关卡单调、还带有随机刷宝元素,再加上多达50个各式各样角色,简直是肝得要命。。。劝退!
不对啊,这游戏有bug啊,打不过去直接卡死啦!
前Treasure做《Guardian Heroes》/《守护英雄》/《守护者列传》那帮人做的游戏,原版是出在3DS上。 有三线移动, 有RPG加点要素,也有对战模式,以前《守护英雄》该有的要素在这一作里都有保留。 其实玩起来打击感还是能保持和守护英雄差不多的感觉,还行,但是速度实在是太慢了,有点回到早期MD《幽游白书~魔强统一战~》的感觉,没《守护英雄》那么流畅,而且很多地方简化得有点过头了,包括出招表啥的,比较草的一点,是原本的关卡制,变成了任务制,节奏比较难绷。 再有一点,对战模式依然可以解锁这个游戏里的大部分登场人物,但是你都已经移植PC了,怎么多人模式还在用3DS联机对战的逻辑,倒是加本地对战啊,没本地对战,这个模式就是摆设。 能看得出来,开发厂家花了吃了奶的力气在致敬自己以前的名作《守护英雄》,但我的评价是,只致敬了表面,内里做得挺微妙,烂不至于,只是变得平庸了。 只能说这帮人创作的最高峰止步于世嘉土星时代的《守护英雄》了,可惜,而且就PC版这暴力移植的质量,烂在3DS上才是这游戏的最终归宿。
Fun little beat-em-up with rpg elements
SteamDeckで1キャラ分クリアしたのでレビュー。 元が3DSのゲームでかなり難易度が低く簡略化されたゲームです。 1プレイ1分前後で、ステージ構成で長くなっても3分くらいでサクッと遊べます。 操作を覚えてしまえば中盤くらいまで簡単すぎて微妙に感じますが、中盤以降になればステータスチェックや装備チェックが必要になるのでちゃんとゲームになります。 かなり積みゲー期間が長かったですが、遊び始めてからは寝る前にちょっと遊んだりできてよかったです。 個人的には楽しめました。 グラが良くなってるらしい「EX」もあるようなのでお間違いないよう注意を。
This game wrecked my thumb in college.
A great ARPG. I highly recommend this game for those that love ARPG.
もっさりしたアクション。 敵の挟撃によるハメ、操作不能になる爆弾や電撃攻撃の割り込み。 それらがとてもストレスフル。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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