
CODE Bunny is a Fast-paced 2D Action Platformer where combat mechanics and high-speed movement merge together! Master the play styles of two characters - Axel and Hazel - to deliver flashy and exciting attacks that rip through enemies! Can you run fast enough to uncover the secrets of Lumna?
Modeled estimate, not a reported figure. How we estimate →
About

In CODE Bunny, all combat techniques ARE movement options! You can cut through enemies in hand-crafted 2D environments with multiple routes as Axel and Hazel: Two characters with vastly different playstyles!



Experience 7 Action-packed Stages with multiple routes that encourage replayability, and discover the fastest way to get to the goal!
On Planet Lumna, you will encounter many different and unique locations, such as Futuristic Metropoles, Ruins covered by Forests, Floating Cities Above the Clouds, and More!

Face the mysterious group "Mad Bunny" in exciting Boss Fights with unique mechanics that will test your skills!
Perform intense acrobatics and dodge bullet patterns while delivering combos to stagger bosses in different ways!

In between Missions, you can take a breather from action with the "Talk Room" option, where you can sit back and relax with casual chats with your crewmates at Lagos Hyperbolics HQ - A Space Station orbiting Planet Lumna. Get to know more about them and the world they live in!

Axel, a former figure skater, and Hazel, a cunning warrior of the Xanadu Army. They now find themselves as members of the VY Space Program - A project aiming to harness the perfect energy source, Aethr, from Comet Yliaster.
Following the sudden appearance of Mad Bunny in Lumna City, Axel and Hazel are tasked with finding out what their plans are. However, they will uncover a hidden conspiracy, as well as many secrets behind the nature of the world they live in…
Witness CODE Bunny’s intensely emotional narrative with several charming characters by playing through Story Mode!

By clearing Story Mode, you can unlock Speedrun Mode and Boss Rush: Special challenges that will test your mastery of CODE Bunny!
Speedrun Mode takes you to every stage in the game back to back! An in-game clock will record your best time. Try to compete with your friends to find out who’s the fastest!
Boss Rush will take you to an alternate reality with a story diverging from CODE Bunny’s main narrative. Fight all bosses in the game back to back, and face an even more daunting challenge afterwards...
Get special gameplay rewards for beating the Extra Modes!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
really fun :]
Overall it's a decent game, the movement is fun, takes a bit to get used to each moveset but I could see myself working on better gradings on the few levels there are. Balance is a bit off but ultimately I don't think it's an issue, going from doing Hazel's campaign first to then Axel's was a little underwhelming, given how much easier Axel is, but it was still fun and both characters have a decent degree of skill expression to work on. The story flows a little weirdly, doesn't really feel quite right on either campaign because a lot of information ends up missing, the other main character effectively just disappears halfway through right after a moment of connection between the two, but it's cute for what it is. Bunny
Gostei do jogo, sua gameplay é rápida e dinâmica. É o tipo de jogo que de primeira você vai esbara em inimigos, mas conforme você joga e aperfeiçoa sua jogatina, se torna um jogo rápida e divertido. A sua arte também é boa, uma pixel art bonita até. Mas tem certas coisas do jogo que sinto que podia ser melhor. Como a variedade de inimigos, que embora o jogo seja curto, senti falta de ainda mais uma variações de inimigos. Assim como os seus chefes, que embora as lutas de lutas sejam boas e outras ok, ainda assim, senti falta de mais lutas de chefes, e que parando para pensar que temos duas campanhas com dois personagens com mecânicas diferentes e com histórias diferentes. Isso vale até para os níveis, onde não importa com que personagem você vai escolher sempre será os mesmos níveis (tirando o nível quatro que são diferentes para cada um). E esse problema de níveis até afeta na questão narrativo, que embora a história dos dois personagem sejam até trágicas e um plot twist bem bacana. A narrativa dos dois personagem serão entrelaçado nos mesmos níveis e chefões e até na conexão que eles tem sobre sobre o responsável de toda essa causa, mas mesmo a causa dos dois personagens sejam de um mesmo indivíduo, eles são deixados de lado quando você escolhe um dos personagens, aparecendo nas três primeiras fases e depois somem da Plot. Em suma, o jogo é bacana, tem um ritmo bacana, gameplay bacana e uma arte bacana, MAS podia ter uma certa variedade em seus inimigos e níveis e uma narrativa bem mais desenvolvida.
O jogo conta com uma gameplay irada, a história tem um plotwist interessante, e personagens carismáticos com personalidades excêntricas. Vários diálogos são opcionais e você não precisa ler, o que é muito legal para galera do "mucho texto", mas recomendo da uma lida. Trilha sonora também é irada.
Falo melhor dele aqui (Os Melhores Indies do Brasil!): https://www.youtube.com/watch?v=_Py47QDPujs Jogo de plataforma e ação que lembra Mega Man e Sonic, até certo ponto, cheio de coelhos furries numa trama sci-fi que vc so entende tudo se zerar com ambos os personagens. Tem seus defeitos, mas o pacote final é bem sólido e diverte.
eu me apaixonei
It's... it's on the razor's edge of a positive review. So, the actual gameplay is not that great. It's decent, but it's trying to compete in a fast-paced 2D technical action platformer sub-genre that's just... really hard to get right. The characters' combat mechanics try to be interesting, but are kinda clunky and lopsided in a way that really just ends up incentivizing you to double-down on some reliable but low-skill spam. Again, this is just a hard sub-genre to get right. Also, the level design is just kinda mediocre, not for lack of trying, but the clunky combat mechanics defeat what seems like an earnest attempt at level / enemy layout. So... why a positive review? The art, narrative, writing, sound, music, characters, it's all clearly had a lot of effort put into it, and they REALLY seemed to have tried quite hard to make a phenomenal game. It's only about 2-3 hours long, it's very bite-sized, and so while the actual gameplay is weak, it's not a huge slog. I genuinely had a pleasant time with it overall, despite the mediocre gameplay. The characters, writing, and music do a LOT of the lifting here. Also, it's like dirt-cheap. I think for what it is, it's well beyond worth the price.
Muito divertido! É sempre bom jogar jogos assim.
Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh......... So the combat is okay. Annoying at the last level. Difficulty spikes that aren't needed. Relatively short message, but the ending not only made no sense, it felt like it ended on a ♥♥♥♥♥♥♥♥♥♥ cliffhanger. Imma say buy it on a reeeeeally cheap sale for an hour or two of mindless fun. But don't bother with the story. The story is hollow and isn't even finished.
Jogo divertido e dinâmico, eu curti bastante.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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