
CODE Bunny is a Fast-paced 2D Action Platformer where combat mechanics and high-speed movement merge together! Master the play styles of two characters - Axel and Hazel - to deliver flashy and exciting attacks that rip through enemies! Can you run fast enough to uncover the secrets of Lumna?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In CODE Bunny, all combat techniques ARE movement options! You can cut through enemies in hand-crafted 2D environments with multiple routes as Axel and Hazel: Two characters with vastly different playstyles!



Experience 7 Action-packed Stages with multiple routes that encourage replayability, and discover the fastest way to get to the goal!
On Planet Lumna, you will encounter many different and unique locations, such as Futuristic Metropoles, Ruins covered by Forests, Floating Cities Above the Clouds, and More!

Face the mysterious group "Mad Bunny" in exciting Boss Fights with unique mechanics that will test your skills!
Perform intense acrobatics and dodge bullet patterns while delivering combos to stagger bosses in different ways!

In between Missions, you can take a breather from action with the "Talk Room" option, where you can sit back and relax with casual chats with your crewmates at Lagos Hyperbolics HQ - A Space Station orbiting Planet Lumna. Get to know more about them and the world they live in!

Axel, a former figure skater, and Hazel, a cunning warrior of the Xanadu Army. They now find themselves as members of the VY Space Program - A project aiming to harness the perfect energy source, Aethr, from Comet Yliaster.
Following the sudden appearance of Mad Bunny in Lumna City, Axel and Hazel are tasked with finding out what their plans are. However, they will uncover a hidden conspiracy, as well as many secrets behind the nature of the world they live in…
Witness CODE Bunny’s intensely emotional narrative with several charming characters by playing through Story Mode!

By clearing Story Mode, you can unlock Speedrun Mode and Boss Rush: Special challenges that will test your mastery of CODE Bunny!
Speedrun Mode takes you to every stage in the game back to back! An in-game clock will record your best time. Try to compete with your friends to find out who’s the fastest!
Boss Rush will take you to an alternate reality with a story diverging from CODE Bunny’s main narrative. Fight all bosses in the game back to back, and face an even more daunting challenge afterwards...
Get special gameplay rewards for beating the Extra Modes!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−20% | 224reviews | 92% | — | $34.4K |
| $7.99−20% | 15ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i thoroughly enjoyed this game. controlled well and was just tight and fun all the way through. would rec. 10/10
Definitivamente não
CODE Bunny is a tightly focused action-platformer that builds its identity around speed, responsiveness, and the seamless fusion of combat with movement. Developed by Team Seventh Star, the game doesn’t waste time trying to appeal to everyone—instead, it commits fully to a design philosophy centered on momentum and player mastery. From the opening moments, it becomes clear that this is not a traditional platformer where movement and combat are separate phases; here, every action feeds into the next, encouraging players to maintain flow rather than stop and think in rigid steps. The result is a game that feels almost rhythmic when played well, rewarding precision and confidence over cautious play. At the mechanical level, CODE Bunny stands out for how naturally it blends traversal with offense. Attacks are not just tools for defeating enemies but integral parts of movement itself, allowing players to dash through foes, extend airtime, and chain actions together in ways that feel both intuitive and expressive. This design makes even simple encounters engaging, as the goal is less about survival and more about maintaining momentum. The learning curve is approachable at first, but the depth becomes apparent as players begin to experiment with advanced techniques like canceling animations and optimizing routes. It’s the kind of system that invites repetition, not out of necessity, but because improving your execution feels genuinely satisfying. The dual-protagonist structure adds another layer of nuance. Axel and Hazel are not merely cosmetic swaps; they subtly alter how the game is played. Axel’s movement leans toward fluidity and speed, making him ideal for players who enjoy chaining long, uninterrupted sequences, while Hazel introduces a more deliberate and aggressive feel that emphasizes precision. This distinction encourages replaying levels to explore different strategies and refine performance. It also enhances the game’s replay value, as mastering both characters requires adapting to their unique strengths rather than relying on a single playstyle. Level design plays a crucial role in supporting the game’s core mechanics. Stages are compact but densely constructed, filled with branching paths, enemy placements, and environmental elements that reward experimentation. Rather than presenting a single optimal route, the game allows players to discover their own paths, making each run feel personal. This approach aligns well with the game’s emphasis on speedrunning and mastery, as shaving seconds off a run often comes down to finding smarter routes or executing sequences more cleanly. Boss encounters further reinforce this design philosophy, combining fast-paced movement challenges with patterned attacks that test both reflexes and understanding of the game’s systems. Visually, CODE Bunny adopts a vibrant pixel-art style infused with light cyberpunk influences. The environments are colorful and varied enough to keep the experience fresh, and the character animations do an excellent job of conveying speed and impact. Effects during combat are particularly satisfying, adding a sense of weight and intensity to each action without cluttering the screen. The overall presentation strikes a balance between energetic and readable, which is essential for a game built around fast reactions and precise inputs. Complementing this is a soundtrack that matches the game’s pace, reinforcing the sense of momentum and helping maintain immersion during high-speed sequences. While the gameplay is clearly the main focus, the narrative provides a modest but welcome layer of context. Set on the planet Lumna, the story follows Axel and Hazel as they confront the mysterious Mad Bunny organization and uncover a broader conspiracy. The plot itself is relatively straightforward, but the characters are given enough personality through dialogue and interactions to make the journey feel more meaningful. Optional segments, such as conversational interludes, help flesh out the cast and provide brief moments of downtime between the game’s intense action sequences. It’s not a narrative-driven experience, but it adds just enough substance to keep players engaged beyond the mechanics. One of the most commonly discussed aspects of CODE Bunny is its relatively short length. A first playthrough can be completed fairly quickly, as the game features a limited number of stages. However, this brevity is clearly intentional, with the design encouraging players to revisit levels, improve their times, and master the mechanics. Additional modes like speedrun challenges and boss rush extend the game’s lifespan, particularly for players who enjoy pushing their skills to the limit. For those who value replayability and mechanical depth, the content feels sufficient, but players looking for a longer, more content-heavy experience may find it somewhat lacking. Despite its modest scope, CODE Bunny succeeds because it executes its core ideas with clarity and confidence. It doesn’t rely on gimmicks or excessive systems; instead, it refines a single concept—fluid, movement-driven combat—and builds an entire experience around it. The result is a game that feels cohesive and purposeful, offering a satisfying loop for players who enjoy skill-based gameplay. It may not have the breadth of larger titles, but its focus allows it to deliver a polished and memorable experience within its niche. Overall, CODE Bunny is an excellent example of how a well-defined vision can elevate a relatively small project. Its strengths lie in its responsive controls, expressive mechanics, and thoughtfully designed levels, all of which come together to create a game that rewards dedication and experimentation. While its short length may limit its appeal for some, those who connect with its design will find plenty to appreciate and master. Rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bon, mais Hazel est très mal pensée et calibrée pour une partie des boss. Le boss final, par exemple, est juste infect avec elle et, en plus, le jeu te punit si tu arrives à lui mettre trop de coups d'affilé. Vraiment, je comprends pas les choix qui ont été faits. Mais sinon, j'ai bien aimé, les personnages sont attachants, en particulier Axel.
Short but super fun platformer. Really well made with cool mechanics for each character
Jogo rápido e excelente para quem gostar de um bom plataforma e é fã de séries como Megaman e Contra.
Nem precisei jogar muito, é praticamente uma obra prima. É mais um dos orgulhosos nacionais, talvez só um modo coop com um segundo jogador em uma DLC futura talvez seria uma delicia, mas até lá a experiência é excelente, gameplay gostosa no controle, pixel arte linda e muito mais.
피겨 선수처럼 빙빙 돌면서 적에게 충돌 시 반동을 받아 튕겨나는 악셀, 적에게 투사체를 쏴서 표식을 찍으면 적에게 순간이동할 수 있는 헤이즐. 두 캐릭터 중 하나를 골라 플레이하게 됨. 초반 스테이지는 같지만 중반부터는 스토리가 달라지며 스테이지도 일부 달라짐. 같은 스테이지라도 어느 쪽이 더 재밌다고 말하기 힘들 정도로 두 캐릭터의 플레이 감각이 많이 다르고 각각 1시간씩이면 엔딩이니 둘 모두로 클리어해보길 추천. 초중반은 어린이용 게임인가 싶을 정도로 쉽고 시시한데 중후반부터는 좀 도전적으로 변함. 즉사 함정을 도배해둔다거나, 보스전에서도 스테이지 양쪽 끝에 즉사 낙사구역을 둔다거나 등 악랄한 구성이 있지만 기본적으로 게임이 어렵지 않아 스트레스는 별로 없고 오히려 이제 좀 재밌어졌는데 금방 끝났음. 악셀 스토리 진행 중 막히는 부분이 있을 수 있음. [spoiler] 친구와 보스전을 해야 하는데, 보스 자체는 쉽지만 죽일 경우 악셀이 내가 무슨 짓을 한거냐고 절망하며 리셋됨. 해결책은 일시정지 메뉴에서 나가기를 Exit을 누르면 전투를 중단하고 대화로 해결하게 됨. 딱히 예고 없이 나온 메타적 요소라서 좀 뜬금없고 불호였음. [/spoiler] 아쉬운 점이 많지만 캐릭터도 귀엽고 플랫포머 감각이 독특하고 보스전도 후반의 둘 정도는 꽤 재밌어서 만족함. 단 싼 가격에 비해서도 분량이 많이 창렬하니 세일가로 사길 추천.
eu me apaixonei
Muito divertido! É sempre bom jogar jogos assim.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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