
CODE Bunny is a Fast-paced 2D Action Platformer where combat mechanics and high-speed movement merge together! Master the play styles of two characters - Axel and Hazel - to deliver flashy and exciting attacks that rip through enemies! Can you run fast enough to uncover the secrets of Lumna?
Modeled estimate, not a reported figure. How we estimate →
About

In CODE Bunny, all combat techniques ARE movement options! You can cut through enemies in hand-crafted 2D environments with multiple routes as Axel and Hazel: Two characters with vastly different playstyles!



Experience 7 Action-packed Stages with multiple routes that encourage replayability, and discover the fastest way to get to the goal!
On Planet Lumna, you will encounter many different and unique locations, such as Futuristic Metropoles, Ruins covered by Forests, Floating Cities Above the Clouds, and More!

Face the mysterious group "Mad Bunny" in exciting Boss Fights with unique mechanics that will test your skills!
Perform intense acrobatics and dodge bullet patterns while delivering combos to stagger bosses in different ways!

In between Missions, you can take a breather from action with the "Talk Room" option, where you can sit back and relax with casual chats with your crewmates at Lagos Hyperbolics HQ - A Space Station orbiting Planet Lumna. Get to know more about them and the world they live in!

Axel, a former figure skater, and Hazel, a cunning warrior of the Xanadu Army. They now find themselves as members of the VY Space Program - A project aiming to harness the perfect energy source, Aethr, from Comet Yliaster.
Following the sudden appearance of Mad Bunny in Lumna City, Axel and Hazel are tasked with finding out what their plans are. However, they will uncover a hidden conspiracy, as well as many secrets behind the nature of the world they live in…
Witness CODE Bunny’s intensely emotional narrative with several charming characters by playing through Story Mode!

By clearing Story Mode, you can unlock Speedrun Mode and Boss Rush: Special challenges that will test your mastery of CODE Bunny!
Speedrun Mode takes you to every stage in the game back to back! An in-game clock will record your best time. Try to compete with your friends to find out who’s the fastest!
Boss Rush will take you to an alternate reality with a story diverging from CODE Bunny’s main narrative. Fight all bosses in the game back to back, and face an even more daunting challenge afterwards...
Get special gameplay rewards for beating the Extra Modes!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7/10
pare de ler análise e vai jogar
피겨 선수처럼 빙빙 돌면서 적에게 충돌 시 반동을 받아 튕겨나는 악셀, 적에게 투사체를 쏴서 표식을 찍으면 적에게 순간이동할 수 있는 헤이즐. 두 캐릭터 중 하나를 골라 플레이하게 됨. 초반 스테이지는 같지만 중반부터는 스토리가 달라지며 스테이지도 일부 달라짐. 같은 스테이지라도 어느 쪽이 더 재밌다고 말하기 힘들 정도로 두 캐릭터의 플레이 감각이 많이 다르고 각각 1시간씩이면 엔딩이니 둘 모두로 클리어해보길 추천. 초중반은 어린이용 게임인가 싶을 정도로 쉽고 시시한데 중후반부터는 좀 도전적으로 변함. 즉사 함정을 도배해둔다거나, 보스전에서도 스테이지 양쪽 끝에 즉사 낙사구역을 둔다거나 등 악랄한 구성이 있지만 기본적으로 게임이 어렵지 않아 스트레스는 별로 없고 오히려 이제 좀 재밌어졌는데 금방 끝났음. 악셀 스토리 진행 중 막히는 부분이 있을 수 있음. [spoiler] 친구와 보스전을 해야 하는데, 보스 자체는 쉽지만 죽일 경우 악셀이 내가 무슨 짓을 한거냐고 절망하며 리셋됨. 해결책은 일시정지 메뉴에서 나가기를 Exit을 누르면 전투를 중단하고 대화로 해결하게 됨. 딱히 예고 없이 나온 메타적 요소라서 좀 뜬금없고 불호였음. [/spoiler] 아쉬운 점이 많지만 캐릭터도 귀엽고 플랫포머 감각이 독특하고 보스전도 후반의 둘 정도는 꽤 재밌어서 만족함. 단 싼 가격에 비해서도 분량이 많이 창렬하니 세일가로 사길 추천.
无中文,无好评~
a really fun game. I truly can't express how much i loved this game, the Karma system encourages players to avoid taking damage and if they can't, to attack an enemy to remove your karma stats
A, these bnyuus r so cool edit:finished story mode, good game, good story :3
Excelente juego, su gameplay me pareció entretenido
Simples e Divertido, não tem muito o que dizer, apenas SHIFT é roubado
Juego cortito y facilón (aunque hay un punto concreto algo más complicadillo). Con dos personajes que se manejan de forma muy diferente, más o menos una hora cada personaje. Nada que no hayamos visto antes, pero se deja jugar y prefiere acabar pronto a estirar un contenido más bien limitado.
Definitivamente não
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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