
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A nice medium length puzzle game with interesting puzzle mechanics that don't over stay their welcome. accompanied by beautiful stylised graphics.
Clever idea implemented well. Pacing is quite nice, you'll have enough stuff that are not puzzles to keep things interesting in between them. Puzzles are well designed, gives you the aha moment quite often. This game was on my backlog for a while and I regret not playing it earlier.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
顶级佳作无需多言,不要犹豫直接购入! 嵌套世界的新颖设定+简洁清新的美术风格+超出预期的游戏演出+不断引入的优秀机制+友好精妙的有趣谜题+2D塞尔达式的BOSS战斗,游戏将以上部分完美结合并充分发挥,游玩节奏无比舒适,可以说是回味无穷。个人水平有限词穷了不知该怎么吹这款游戏的设计,唯一能说的是:玩COCOON就是一场纯粹的享受。 这就对啦哥,这就是我想看到的独立游戏,已严肃期待下一部作品。
Hayatımda oynadığım en iyi indie oyunlardan biri oldu, bu kısa oynanış süresine rağmen ilk 5'ime girmeyi başardı. Atmosferi gerçekten harika yapmışlar. Ortaya koydukları özgün fikir muazzam bulmacalar da oldukça başarılı. Kısacası her şeyiyle çok iyi bir oyun. Tek bir eksisi var o da malesef kısa olması.
This is one of the few games that gets backtracking right. If your game is going to involve backtracking, either traversal needs to be so fun that it makes backtracking enjoyable, or the backtracking has to be incredibly brief. Cocoon opts for the latter, always subtly walling off potential pathways when you make a certain amount of progress, so that whenever backtracking is necessary, there are very few paths to try and they're all short. I never felt so frustrated by backtracking that the puzzles were no longer enjoyable.
很棒的无文字引导和关卡设计。
神作
Very good game, I played a lot of these puzzle games and this is among the best. Not mechanically hard but requires good imagination. Will recommend this to my son when he's older
我一个冲动真的会很想打差评。 先说优点: 1. 夯爆的技术美术,非常炫酷的实现,特效看得我瞠目结舌想不明白 2. 惊艳的套娃式解谜设计 重点说缺点: 1. 路线混乱。①要求玩家走过多的重复的回路,感觉很浪费时间和磨心态。很多时候我要先走到前面去看谜题是什么,然后才能知道要回头挑哪个球往里塞,拿到球再往前走。也就是说,为了解一个谜题,一条路我要走至少3遍。而最好的体验应该是只走1遍。②很多卡关的地方,都是因为玩家不知道“我是该在这个场景继续解谜”,还是“我要走回头路,回到上一级解谜”,我很多精力就浪费在这种“不知道谜题在哪”的事情上,我就得兜兜转转。别的游戏是不好玩,这个游戏是玩得火大。 2. 探索成就和大量的负反馈路线相冲突。游戏成就里,有一半是找小路然后找到收集品,我称之为探索成就。但是,游戏里,有很多“完全没用的路”:比如大量的超出画面外的对称结构,一看就知道不用走;比如类似走迷宫体验的遮罩红灯路,设计了很多偏离目的地的岔路口,但是一走一个死胡同。而一部分探索,就设计在这种对称结构旁边、且画面外的路,或者遮罩红灯路的某一个岔路口。我真的#@&*%......找到一个探索成就要让玩家事先体验这么多负反馈有意思吗,我只觉得这种设计非常下头。 3. 我[b]讨厌[/b]所有设计[b]倒计时[/b]体验的解谜游戏,除了剧情追逐战以外。
EBEETLE
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 10.7K | 92% | $19.99 | |
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| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 5.4K | 93% | $14.99 | |
| $3.2M | 5.7K | 96% | $19.99 |
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| $4K | 22 | 100% | $9.99 | |
| $1.3K | 17 | 100% | $4.99 | |
| $371 | 9 | 78% | $1.99 | |
| — | 0 | — | — |