
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常有趣的设计,适中的解谜难度,很棒的游戏。
the puzzles of this game are honestly really fun and satsifying this game honestly offers a lot of creativity.
优秀的线性引导不需要文字
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the greatest puzzle game ever made, without ever feeling hard or obtuse. In fact, my emotion the whole game (still haven't finished it) is awe and admiration for whoever designed these puzzles to be so interesting and clever. And I have to say, the boss fights are some of the best designed I have ever seen. I don't know how it's taken me 3 years to learn about this game, and I reckon it's well underrated for the amount of content and polish this has. If you're on the fence, just go for it. It's pure fun.
[h1][u]Cocoon: Ein Geniestreich der Extraklasse[/u][/h1] Wer glaubt, im Puzzle-Genre schon alles gesehen zu haben, wird von Cocoon eines Besseren belehrt. Es ist selten, dass ein Spiel so elegant, so feingeschliffen und so absolut fesselnd ist, dass man den Controller nach dem Abspann erst einmal zur Seite legen muss, um tief durchzuatmen. [h3][b][u]Eine Welt in der Welt:[/u][/b][/h3] Das Herzstück von Cocoon ist seine "Orb-Mechanik". Man trägt ganze Welten in kleinen Kugeln auf dem Rücken. Der Clou? Man kann in diese Welten hineinspringen und sie wieder verlassen, während die Zeit in den verschiedenen Ebenen unterschiedlich verläuft. Dieses Konzept der "rekursiven Welten" klingt auf dem Papier kompliziert, wird im Spiel aber so intuitiv vermittelt, dass man sich innerhalb von Minuten wie ein intergalaktisches Genie fühlt. [h3][b][u]Warum Cocoon ein Meisterwerk ist:[/u][/b][/h3] Design ohne Worte: Das Spiel verzichtet komplett auf Text oder Dialoge. Alles – wirklich alles – wird über das visuelle Design und die Spielmechanik erklärt. Es ist ein Paradebeispiel für "Show, don't tell". [h3][b][u]Die perfekte Lernkurve:[/u][/b][/h3] Die Rätsel sind fordernd, aber niemals frustrierend. Wenn man die Lösung findet, fühlt es sich immer wie der eigene Verdienst an, weil das Spiel einen subtil darauf vorbereitet hat. [h3][b][u]Audiovisuelle Brillanz:[/u][/b][/h3] Der Grafikstil ist organisch, fremdartig und wunderschön zugleich. Begleitet wird das Ganze von einem atmosphärischen Soundtrack, der perfekt auf die mechanischen Wunderwerke der Welt abgestimmt ist. [h3][b][u]Kein Gramm Fett:[/u][/b][/h3] Cocoon ist ein konzentriertes Erlebnis. Es gibt keinen Leerlauf, kein unnötiges Backtracking und keine überflüssigen Features. Jede Sekunde im Spiel hat eine Bedeutung. [h1][u]Fazit:[/u][/h1] Cocoon ist mehr als nur ein Spiel – es ist eine mechanische Offenbarung. Jeppe Carlsen (der Lead Gameplay Designer von Limbo und Inside) hat hier sein bisheriges Meisterstück abgeliefert. Es ist kurz, knackig und lässt einen mit dem wohligen Gefühl zurück, gerade etwas wirklich Einzigartiges erlebt zu haben. [h1][u]Wertung:[/u][/h1] Ein absolutes Muss für jeden, der Videospiele als Kunstform schätzt. 10/10 – Perfektion in Kugelform.
好玩,美术好音乐好玩法好,制作组不仅很会设计关卡还能设计地让我这种脑子拐不过弯来的人感觉自己很聪明太厉害了【玩过懂都懂】。
Muy buen juego de puzles.
啥都不说了,作为一个3d游戏能在我这台电脑上流畅运行就值个好评了
艺术,神作,无敌,超值,还有循环嵌套
This has got to be one of the most juiced-up games I've ever played. Every interaction in this game is immensely satisfying, with beautiful art, delicious sound, gorgeous effects and some absolutely bonkers animation. I see many complaints that this game isn't challenging, coming from a small minority of very vocal hardcore puzzler fans - this game just isn't meant to be a hardcore puzzler, but it does manages to create utterly mind-bending mechanics that dish out eureka moments in spades, without a single word. A true masterclass in level design and guidance without anything ever feeling spoon-fed or obvious. I really felt like this game respected my time and intelligence, a rare balance that shows the hand of a masterful design process. The art and setting is unique and exceptional, and reminded me of a mix of Metroid, Journey and Morrowind.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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