
Gather resources and explore to help lost settlers build a new home in this relaxing, foraging RPG.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About



Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Una historia cortita pero entretenida
Que joguinho bonitinho vei, por mais que os gráficos e a gameplay sejam simples é relaxante de jogar, espero que esse jogo continue recebendo atualizações até virar um jogo maior, vale apena jogar e zerar num fim de tarde
a really nice game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short and sweet. :)
Спокойный симулятор добычи и обработки камней с элементами крафта: игрок исследует мир, собирает разные виды камней, изучает их свойства, создаёт инструменты и развивает своё небольшое поселение. Плюсы: умиротворяющий геймплей — неспешный сбор ресурсов и постепенное развитие создают расслабляющую атмосферу; разнообразие камней и их свойств — каждый тип камня имеет уникальные характеристики и применение, что стимулирует исследование; простой, но приятный визуальный стиль — пиксельная графика с мягкими цветами подчёркивает спокойное настроение игры. Минусы: медленный прогресс — ранние этапы требуют много повторяющихся действий, из‑за чего развитие кажется затянутым; ограниченная цель — отсутствие чёткой конечной задачи может снизить мотивацию у игроков, привыкших к линейным сюжетам; однообразие механик — основной цикл «собрать → обработать → использовать» со временем становится предсказуемым. Итог: подойдёт любителям спокойных симуляторов и крафта — привлекает расслабляющим темпом, разнообразием камней и уютной пиксельной графикой. Может разочаровать из‑за медленного развития, отсутствия чёткой цели и повторяемости игровых действий.
Es un juego muy bonito, corto y cozy, lo completas en una sentada, lo único malo es que es solo caminar y grindear, creo que puede mejorarse a futuro, porque esto no es grindeo pesado, pero si el juego fuera más grande, habría problema. Pues nada, una sentada y a disfrutar.
Cobble: The Stone Forager is a peaceful and heartwarming exploration RPG that transforms simple gathering mechanics into a surprisingly relaxing and rewarding adventure. Developed by Twenty Lenses and published by DigiPen Institute of Technology, the game centers around Cobble, a giant stone automaton awakened by a group of stranded settlers who desperately need help rebuilding their lives after becoming trapped on a mysterious island. Instead of focusing on combat, danger, or survival pressure, the game embraces a calm atmosphere built around exploration, resource collection, and community restoration. The result is a cozy and charming experience that feels intentionally designed to help players slow down and enjoy gradual progression at their own pace. The premise immediately establishes the game’s warm tone. After a disastrous shipwreck leaves survivors stranded with almost no resources, they discover Cobble resting silently within the island. Once awakened, the gentle stone giant begins helping the settlers gather materials and construct a new settlement from the ground up. The story remains simple throughout the adventure, but its focus on cooperation and rebuilding gives the game a comforting emotional core that remains consistently enjoyable. One of the game’s strongest qualities is its relaxing gameplay loop. Players spend most of their time exploring the island while collecting wood, stone, plants, flowers, and various crafting materials needed to support the settlement. The mechanics are intentionally straightforward and easy to understand, allowing the experience to remain approachable for both casual players and fans of cozy exploration games. Rather than overwhelming players with complicated survival systems or stressful management mechanics, the game focuses on creating a satisfying rhythm of discovery and gradual progression. Exploration plays a major role in keeping the adventure engaging. The island is filled with forests, hidden pathways, cliffs, mysterious ruins, and resource-rich environments that constantly encourage curiosity. Unlocking new sections of the map creates a satisfying sense of expansion because each new area introduces additional materials, environmental details, and opportunities to improve the growing settlement. Although the world itself is not massive, it feels carefully designed and dense enough to reward players who enjoy wandering and uncovering secrets. The pacing is another major strength. Cobble: The Stone Forager never rushes the player or introduces excessive pressure. Progression unfolds naturally through resource gathering and village development, creating a calming experience where every small task contributes toward visible improvements in the settlement. Watching new buildings appear and seeing stranded survivors slowly establish a functioning home gives the game a rewarding sense of purpose without relying on intense challenge or constant urgency. Visually, the game embraces a colorful pixel-art style that perfectly matches its cozy atmosphere. Bright environments, soft lighting, expressive animations, and charming character designs help the island feel inviting and alive. Cobble himself stands out as an especially likable protagonist because his massive stone appearance contrasts nicely with his gentle and helpful personality. The animation work also adds warmth to interactions and environmental exploration, helping the world feel surprisingly lively despite the relatively simple presentation. The soundtrack contributes heavily to the relaxing tone as well. Soft background music and subtle environmental audio create an atmosphere where exploration feels calming rather than stressful. Natural ambience, peaceful melodies, and quiet sound design all reinforce the game’s slower pacing and comforting identity. Combined with the colorful visuals, the audio presentation helps make the island feel like a peaceful escape from more intense or demanding games. Another admirable aspect of the experience is its accessibility. Objectives remain easy to understand, progression systems are straightforward, and the game rarely punishes experimentation or slow play. Players can simply explore, collect resources, and gradually improve the settlement without worrying about survival meters, harsh penalties, or difficult combat encounters. This simplicity becomes one of the game’s biggest strengths because it allows players to fully enjoy the atmosphere and progression without unnecessary frustration. The settlement-building system is especially satisfying because players can clearly see the direct impact of their efforts. New structures gradually appear as resources are delivered, and the community slowly evolves from a desperate survival camp into a functioning village. This visible progression gives meaning to the gathering mechanics and helps maintain motivation throughout the adventure. The game’s themes of kindness, rebuilding, and quiet cooperation also give it emotional charm. Cobble’s role as a silent protector and helper creates an uplifting atmosphere focused on community and restoration rather than conflict. Even though the narrative remains relatively light, the emotional warmth of helping stranded survivors rebuild their lives becomes one of the game’s most memorable qualities. The shorter overall structure works heavily in the game’s favor. Instead of stretching content artificially through repetitive grinding or endless crafting chains, Cobble: The Stone Forager maintains a focused and comfortable pace that rarely becomes exhausting. The game understands exactly what kind of experience it wants to deliver and avoids unnecessary complexity that could damage its relaxing atmosphere. However, the game is not without weaknesses. One of the most noticeable issues is the limited mechanical depth. While the gathering and exploration systems remain enjoyable, players seeking highly advanced crafting mechanics, deep customization systems, or extensive settlement management may eventually find the gameplay somewhat simplistic. The absence of combat may also divide players. Since the game focuses almost entirely on peaceful exploration and resource collection, players expecting traditional RPG combat or survival challenges may find the experience too gentle or lacking in tension. Mission variety can occasionally become repetitive as well. Much of the gameplay revolves around collecting materials and delivering them to settlers, and although the charming presentation helps maintain interest, the overall structure remains relatively predictable during longer sessions. The guided progression may also disappoint players looking for greater sandbox freedom. Exploration remains enjoyable, but the overall gameplay path is more structured and linear compared to larger open-ended crafting or survival games. Despite these shortcomings, Cobble: The Stone Forager succeeds remarkably well as a cozy exploration RPG built around positivity, gradual progression, and relaxing gameplay. Its charming presentation, peaceful atmosphere, satisfying settlement-building systems, and inviting world design create an experience that feels genuinely comforting from beginning to end. For fans of wholesome indie adventures, cozy gathering games, and relaxing exploration-focused experiences, Cobble: The Stone Forager delivers a delightful and memorable journey filled with warmth and charm. It may not aim for massive complexity or intense challenge, but its simplicity and sincerity make it one of the more enjoyable relaxing indie titles in recent memory. Rating: 8/10
รีวิว Cobble: The Stone Forager เกมยักษ์หินเก็บของป่าเพื่อพัฒนาเกาะร้างให้กลายเป็นชุมชน เราจะได้เล่นเป็นโกเลมที่ต้องออกตามหาเสบียง ท่อนไม้และก้อนหิน เพื่อช่วยให้เหล่าลูกเรือที่ติดเกาะสามารถตั้งรกรากที่อยู่อาศัยได้ ทั้งเกมก็ไม่มีอะไรมากนอกจากสะสมสิ่งของในป่าที่ชาวบ้านต้องการให้ครบ แล้วเอามาให้เพื่อให้ชาวบ้านเอาของเหล่านี้มาสร้างเป็นฟาร์ม เป็นโรงกลึง อะไรก็ว่าไป ตัวเกมถือว่าสั้นมากๆ เล่นแค่ 20 นาทีก็จบ นอกนั้นก็มีเควสต์ย่อยให้ทำซึ่งไม่ส่งผลกับเนื้อเรื่อง แต่จะได้ Achievement และเรื่องราวความสัมพันธ์ของโกเลมและพ่อมดที่ไม่ได้เจอกันนานหลายปี ผ่านแท่นหินทั้ง 4 ที่ซุกซ่อนอยู่ตามที่ต่างๆในเกาะอันอุดมสมบูรณ์แห่งนี้ พร้อมกับตอนจบที่อบอุ่นและกินใจรอคอยเราในช่วงท้ายเกม
A short, simple game that can comfortably be completed in a single sitting. It's got a lovely art style, a chill vibe, a calming soundtrack, and a heart-warming story. A rare and refreshing find for a free game.
This is a very cute game! It's relatively short but the story is so cute and relatively straight forward even though there isn't any dialogue.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| My Little Blacksmith Shop | $464K | 1.1K | 70% | $9.99 |
| Blazing Beaks | $256K | 2.6K | 83% | $3.74 |
| Coffee Talk Tokyo | $254.7K | 414 | 91% | $14.99 |
| Unreal Lust Theory | $153.7K | 371 | 70% | $11.99 |
| FUTA FUCKS FEMBOYS | $110.2K | 277 | 91% | $10.39 |
| House Builder 2: Casual Construction | $54.3K | 149 | 52% | $10.19 |