
Sometimes to reach the climax you just need to explore...
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About
CLTRS is an experimental and artistic game that invites players to discover and explore pleasure through an intuitive, sensory, and short experience. Designed as a meditative and interactive journey, the game transforms education into an act of play, curiosity, and empowerment.
With one-button gameplay and a peaceful, aesthetic world, CLTRS offers a unique perspective on pleasure, intimacy, and body awareness. Through symbolic interactions and fluid exploration, the game provides an opportunity to reconnect with a part of the body too often overlooked.
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Stats
Languages: English
Engagement
Reviews
So good i played this joyful experience three times. An absolutely brilliant piece of artistry and i would love to see more "experiences" like this. The graphics were top notch and the music was beautiful. I'm glad i played this. You can go slow or fast and really indulge yourself with this explosion of euphoria and sound and imagery that is tantalising.
CLTRS, sizin sezgisel, duyusal ve kısa bir deneyimle zevki keşfetmeye ve araştırmaya davet eden deneysel ve sanatsal bir oyundur. Meditatif ve etkileşimli bir yolculuk olarak tasarlanan oyun, eğitimi bir oyun, merak ve güçlendirme eylemine dönüştürüyor.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 30 reviews with recorded playtime.
I found it! it's actually really pretty and serene <3
Not really a "game" but rather an experience and a beautiful one at that. Very nice. Highly recommended !
Une chouette expérience, courte (si l'on ne désire pas prendre son temps), relaxante, mais surtout très belle visuellement !
This Game is Gorgeous. Down right gorgeous. But some sections are very disorienting, though that may be intentional. Its hard to get close looks at one anything. And I think they've made it easy enough for literally anyone. I really hope they plan on making something much longer eventually. I played with mouse and keyboard because after plugging in my controller the game became unresponsive until I unplugged the control. Very little about this art experience is subtle but its very enjoyable anyway.
"Eine Wanderung mit Kunst und Musik" – so könnte man CLTRS beschreiben. Wundervolle Grafik und Musik sind der Hauptbestandteil dieser interaktiven Reise. Zu Beginn wird bereits erläutert, dass man nicht verlieren kann und nach eigenem Wunsch die Welt entdecken kann. CLTRS ist definitiv eine Empfehlung wert, insbesondere wenn man sich bei schönen Bildern und Musik entspannen möchte. Nur eine Sache habe ich nicht herausgefunden: Was bedeutet "CLTRS"?
It's a short interactive metaphor for the heights achieved when one successfully plays with the title of the game long enough. That's really all there is too it, but I don't want that simple description to make the game seem bad. It's actually beautiful, and maybe would have been even more so if it didn't struggle to run on my ROG Ally X. In fact the second biggest issue I have with the game is that there is no setting menu or anything, so I had to just run the game as is. But despite that, I really did think the art and music was pretty evocative. But the visual and auditory art is the main highlight, as the gameplay, despite being so barebones that nothing is mapped to any button or trigger, is a bit stiff. The world you "explore" has a lot of fine details you may want to interact with, but you are glued to the ground the entire time, so despite being interactive, the whole experience has a big "look but don't touch" vibe. For a game that is art first, and toy second, it makes sense, but it makes the interactivity feel a bit pointless at that point. There is one major flaw however, and I will be a bit vulnerable and admit that this may be an issue exclusive to my limited understanding of the subject matter. The idea of the game seems to be that you have to do a bit of exploration to find and reach climax. I think this is true. Exploration of not only one's physical body, but also one's understanding of sexuality, is necessary to fully derive pleasure from another, at least in my opinion and in my experience. However, and again, maybe this is just due to my narrow set of experiences, but I rarely have experienced a journey like this that was over in...like 15 minutes? The runtime isn't supposed to be the point, I don't think the devs should have made the game any longer, and a major reason I even tried the game out is because it was super short. But the core concept of the game just doesn't work as well when the metaphor isn't to scale. I mean, even from the perspective of the owner of the name of the game, if that journey only lasted 15 minutes, they may very well be upset with the one exploring, nor would they even reach the end of their journey in such a short amount of time. I know, this is a massive nitpick, but I just would have loved some kind of framing or portrayal of the time involved in the activity to make the metaphorical journey feel more authentic, or maybe at least more authentic to my experience, which may not even be a fair ask. But hey, for what it is, it's pretty cool. It is incredibly straight forward, but I can indeed manage to find a critique to make about a game that's as long as a single episode of Spongebob. But hey, that's why experiencing art is so fun! I applaud the creator of this for portraying their truth, and even if I am hung up a bit on that not being the full truth. But at the end of the day, I would love to see more games like this about topics like this.
CLTRS est une petite parenthèse de calme bienvenue. Le jeu se termine rapidement, certes, mais il parvient à créer une atmosphère apaisante qui fait du bien. Une expérience simple, douce, presque méditative, qui mérite d’être découverte lorsque l’on souhaite faire une pause sans pression ni complexité.
Weird and beautiful. Not a huge recommendation, but give it a go because it's free.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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