
CloudBound is a VR platformer where the player uses a Grappling Hook gun to swing, climb, and fling their way to the top of each level. Using our DFoV System ("Dynamic Field of View") we've managed to dramatically reduce simulation sickness to the point that users can move comfortably at high speeds!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
abandoned game. i brought it when the Vive first came out and its not had any updates since then, shame as the level that you do have is quite fun but very very short, i think you can complete the level in like 10 minutes, such a shame
Game looks abandoned in early access and is just one level.
simply put, this game is short its fun but get it when its on sale
In Cloudbound your object is to make it to the top swinging between rocks like Spiderman with your grappling hook and its absolutely amazing. Definitely my top 5 favourite VR games to date, the locomotion with the grappling hook is realistic and handles the blur from moving fast very well. I have never felt nauseous or light headed playing this game.
A few things about this game. It's not a particularly new idea. It doesn't look beautiful. It's DFOV system is not optional, and there simply is no pause menu to edit settings. After playing this, you may have this strange sense that you just paid about $6 for a demo. This is normal, when you've paid $6 for a demo. You may also notice you're really not enjoying yourself if you were hoping for a really exciting VR experience. My biggest issue with this game is how slow everything is. I get that it's to cater to those prone to motion sickness, but it really kinda dampens the whole experience for others. Especially since there's no settings to change how that all works. My last thought is on the secrets. I feel like the 3 hidden bits around the map were placed to make it so completionists waste their time trying to find those before getting bored and refunding the game.
Great climbing VR game! Worth the cost.
I didn't get very far before I gave up, but my 12-year-old daughter went through the course twice on her first go :) The graphics are good, considering they want to keep a smooth framerate. The feeling of vertigo is awesome. You really feel the height. The physics are perfect. I understand there is an issue with another grapple game. They should give this one a go instead. Lots of fun...
Short but sweet. Once I realised I could climb arm over arm using the pickaxe and hook I almost prefered that to the swinging! (Although the swining was also fun). Well worth the price
One of the best VR games I have played (I have 102). Needs more levels would be my only con. Much fun for $7.00
maybe in six months after they've patched and expanded it this game would be worth it, but currently it's incredibly short and unpolished. If you want grappling gun action, play Windlands or Grapply instead
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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