
Clockwork cleanup is a auto-battler game where your actions are dictated by tiles of various shapes placed in a grid. Defeat waves of enemies to save the factory!
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About
Goo creatures are running amok in the spell factory and its up to you and MAC (Magical Automatic Custodian) to stop them! Guide MAC through five waves of creatures with a boss at the end of each wave. Choose a reward after each fight to craft an unstoppable spell arsenal!

Clockwork Cleanup is an auto-battler where MAC's actions are defined by spell tiles placed in the central grid. The spell tiles are powered by elemental sources located on the perimeter of the grid. You must use pipes and splitters to route the energy to the tiles. Some tiles require multiple elements which can quickly create congestion. Space is limited, but there will be opportunities to expand the grid as you progress.

Modifier tiles can be attached to spell tiles to modify their behavior. A tile that may seem weak could shine with the right mods. Mix and match to find useful combinations.

Once per wave, the workshop offers you a chance to further modify your grid and tiles.
Fuse two elements together to create a dual-element tile.
Cut a tile into two smaller tiles.
Re-arrange the location of input connectors on tiles.
Increase the mod limit
Heal up
or just scavenge for resources in the recycling bins.
You must manage the grid space carefully to craft the right mix of offense, defense, and routing to save the factory!
34 spell (action) tiles
17 modifier tiles
5 special routing tiles and 4 pass-through tiles
35 fights split into 5 waves with a total of 22 enemy types
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best concepts for roguelike honestly. A lot of potential! seriously you should add more content and put a pricetag on it
Charming game, gameplay loop is good overall. I've gotten to Pressure 7 but I do have a few minor nitpicks. 1. There are several spelling errors such as Strength -> Stranth 2. Music could use more tracks 3. Cocoon feels underpowered (I might have just had poor RNG across several runs)
i recently got diagnosed with autism, and my love for this game is proof
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't believe I played this peak for free. It's a bit complicated at first, but once you get the hang of it, it becomes very rewarding. The main game ends quickly, but there's also an endless mode. It's a shame there's no Steam Workshop or multisave.
The dev needs to put a price tag on this, even if its only a dollar or two. I would feel better buying this masterpiece than playing it for free. Pros: - Amazing game - Great replayability - Decent balance - Super fun and addicting - Scratches that itch for optimization like Backpack Battles and other such games - Runs super well Cons: - Missing some quality of life features like undo or potentially even saving boards so you don't have to redo the board if you have two loadouts (I had a run where I had one mode that annihilated bosses but was bad against groups so I had to swap my board each time, minor gripe but still a possibility) - Visually 5/10 with enemies and character lacking animation and other such minor things
Was surprised at how immediately easy it was to pick up and fun to play. Very intuitive design choices, and was a blast to play. I'd love to see more of this game.
Absolutely a gem of a game! If you like pipe-laying / tile arranging game this one is a must!
Not just free, but also QUALITY game! loved it, music's super indie ( I liked it picking up pace ) gameplay's smooth and there's little meta you can find by experimenting (tornado seems to be S tier in higher difficulty) I'd say if it wasn't for short playlength it would feel like playing PvZ levelz back in the dayz.
really polished and tightly designed. This game being free is astounding. Side note: pressure 6 (scaling damage) is insanely difficult and I don't recommend playing through all of the pressures as I did edit: pressure 6, not 4
Really cool game and concept, waiting for updates
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.