
Abide by three rules. 1. Never remove your blindfold. 2. Don't let Ashioto catch up to you. 3. Collect all five talisman. Cover your eyes, trust your ears, and...Cling to Blindness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Have you ever played a game without any visuals and just sound alone? And on top of that what if you had to wear a blindfold while playing it?
Cling to Blindness is a horror game played entirely by sound, requiring you to navigate the world blindfolded.
The playtime is roughly 1 to 1.5 hours, and the level of fear is relatively low and is accessible even for those who don't usually enjoy horror games.
There are no jump scares, only immersive tension built through sound and imagination.
How to Play
Cling to Blindness is a horror audio game where you must rely solely on audio cues to complete a ritual. In this ritual, being blindfolded is a must and not just a suggestion. Playing with headphones is strongly recommended for the full experience.
Navigate with Your Mouse
Use your mouse to progress through the game. Moving it left and right changes your perspective and will help you locate where sounds are coming from. Left-click to step forward.
Follow the Sounds
Once Ashioto catches up to you, it's game over... Rely on sound to navigate and achieve your goal. Instead of visuals, you'll have to depend on a variety of audio cues to help guide you through the darkness.
There are no sudden jump scares as this is a sound-driven horror experience designed to be playable even for those who aren't a fan of traditional horror games.
However, if you begin to feel unwell, we recommend you stop playing the game immediately.

1. Never take off your blindfold.
2. Do not let Ashioto catch up to you.
3. Collect all five talismans.
You play as Satsuki, a girl who travels to the ruins of an abandoned village to perform a ritual.
Listen carefully.
If you hear footsteps... that means Ashioto is near.
Never, ever let them catch you.
Use the sound of wind chimes to locate the talismans.
Your hearing becomes your vision as nothing will be shown on the screen.
So do not remove your blindfold—
not until it’s time for it to be taken off.
Approximately 1 to 1.5 hours
Satsuki – Anya Floris
The Guide – Soness Stevens
While Cling to Blindness features minimal horror imagery and avoids traditional jumpscares, a special "Penguin Mode" has been included to make the game more approachable for players sensitive to fear. In this mode, players can press "P" to change modes and toggle Penguin Mode. When in Penguin Mode, Ashioto's footsteps are replaced by the gentle, endearing sounds of a penguin walking.
Players who find horror games intimidating can still enjoy Cling to Blindness and we encourage them to try out the Penguin Mode setting for a more lighthearted experience.
To all Streamers and Content Creators, we invite you to stream and make videos on Cling to Blindness!
Official blindfold assets are available for streamers, and content creators who wish to incorporate them into their streams or videos!
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
연출은 프로레벨, 스토리는 게임을 얕보고있다.
Was pretty short but was an very interesting concept and mildly scary well kind of... Im not sure you CAN get caught by Ashioto cuz i was holding focus and not moving for quite a while but whatever. Id like to see this concept iterated upon as i felt like i was totally unable to visualize the village either it kept changing shape of my character was VERY slow. all in all concept was 6/10 story was fine but pretty simple id say 5/10.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Simplified Chinese*, Traditional Chinese, Korean**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最初は怖かったけど、途中でそういうゲームじゃないことに気づいて楽しくプレイできました。 エ○ァンゲリオンが好きな方にはおすすめできます。
ペンギンモード逆に怖くてワロタ ホラー苦手でも大丈夫 [spoiler] 目隠しを外したあとの展開が期待外れかもしれない。そこがこのゲームの最大のワクワクであり特徴だっただけに肩透かし感 これだったらガチホラー要素マシマシで、目隠しというコンセプトに囚われすぎず柔軟な展開にしたほうが満足度高い作品になったのでは、と素人目線[/spoiler]
시각을 이용할 수 없는 만큼 답답하고 소리만 듣고 플레이 해야 하기 때문에 불편할 수 있습니다. 다만, 등장인물들이 말하는 방식이나 행동하는 속도, 여러 소리가 겹침으로 인해서 벽의 유무를 판단하기 어려운 경우가 많은 등 재미를 느낄 수 있는 요소보다 짜증을 불러일으키는 요소가 더 많습니다. 특히 뜬구름 잡는 듯한 스토리 진행 방식은 이게 대체 뭔 개소리지 하는 생각을 떨쳐낼 수 없게 만들고, 듣다 보면 뭔 헛소리를 이렇게 느긋하고 길게 하는 거야 하는 생각이 많이 듭니다. 유튜브 1.5배~2배, 3배로 보는 한국인들을 위해서 대화 내용을 스킵 하는게 아닌 2배 재생을 만들어주시면 그나마 짜증이 덜 날 것 같습니다. 플레이를 다시 해보고 생각나는 대로 리뷰를 적어보겠습니다. 1. 뭔 말이 하고 싶은걸까.. 2. 발소리고 자시고 좀 빨리 걸어갔으면 좋겠다 3. 정신병도 병이니까 제에발 병원에서 치료를 받으세요 4. 끝날 때 멋있어 보이는 노래만 나오면 "아~재밌었다~"가 나오는 게 아닙니다 5. 처음부터 끝까지 뭔가 의미부여를 하고 싶었던 모양인데 뭔 소린지 도통 알 수 없습니다 6. 끝나고 생각해보니 스토리를 모두 AI에게 맡겼다면? 이럴 수도 있겠구나 싶네요
Great concept with equally great execution
[h1]意欲作であり人によって好みが別れやすく評価が難しい作品 [/h1] [b]「7 Days to End with You」[/b]と[b]「Refind Self: 性格診断ゲーム」[/b]を手掛けた[b]Lizardryさん[/b]の新作ホラーゲームということで期待を胸に遊んでみました。 ※本レビューはゲームシステムのネタバレを含みます。全くの前情報なしで遊びたいという方は遊び終わってから読むことを推奨します。 [h2]結果としてはおおむねおススメできます[/h2] かなり挑戦的で好みが別れる作品ではありますが、 他にない新感覚ホラゲとして遊べば楽しめると思います。 [h3]・目からの情報を遮断して遊ぶという新感覚 [/h3] 「目隠し必須」と書いてある通り、目隠しor目を常時閉じた状態で遊ぶことを推奨されます。 耳からの情報を頼りに敵がいる空間をマウスだけで歩く。 [b]簡単に言えばそれだけです。[/b] しかし、いかに人間が様々な器官を使って情報を取り入れているか痛感しました。 1つの場所に行くにしてもを結構な時間がかかり、音を頼りにするにせよ慣れるまでは同じところをグルグルと回ってしまいます。 他のゲームにはない感覚で遊べるので[b]「他のゲームに無い新しい体験をしてみたい!」[/b]という方にはおススメできます。 [h3]・ホラゲでありながらジャンプスケアがないためホラゲが苦手な方でも遊びやすい [/h3] 先述した通り物語含めすべて音のみで展開されるので[b]視覚的な恐怖は襲ってきません。[/b] 怖い画像も、怖い顔とかの演出もありません。 [b]…といっても音で焦燥感を掻き立てられるので全く怖くないというワケではありません。[/b] けど他のホラゲよりかは遊びやすいかと。 [h3]・人気声優による迫真の演技 [/h3] 私は事前情報なしで遊んだので案内人の声を聴いた瞬間「ミサトさん!?」と思いました。 物語は全部聴覚からの情報で進むので声優さんの声に集中しつつ内容を楽しめるかと思います。 また登場人物は二人だけですが、ベテラン声優だけあって演技力がケタ違いで迫力がすごいです。 息遣いや台詞の間、声色が絶妙で音に集中できる分際立って傾聴できると思います。 さて、ここまでは良かったと思うところを列挙しましたが、ここから先は[b]個人的に合わなかった部分[/b]を書きます。 ネガティブな意見を見たくない方はここを飛ばして読んでください。 [hr][/hr] [h3]・視覚からの情報は無いに等しい、[spoiler]というかゼロ[/spoiler][/h3] 最大の売りであり、最大のストレスといっても過言ではない部分。 人によりますが、音が鳴っている場所と実際の距離の感覚が思った以上にズレていると感じました。 もう目と鼻の先!と思っても結構距離が離れていたり、逆にそんなに音は聞こえてこないのに距離が近かったりと一貫性がない感じがしました。 人間誰しも感覚のズレがあるので仕方のないことだと思いますが、このズレが気になり没入感に欠けました。 またネタバレになりますが[spoiler]「実は、画面ではこんなことが起きてました」[/spoiler]みたいなことはありません。 あとLizardryさんの作品ではおなじみだったドット絵は一切出てきません。 個人的にはここが一番がっかりしたところでした。 [h3]・ギミックに乏しい[/h3] 視覚からの情報が無いため、最初と最後でやることがほとんど変わりません。 敵から逃げつつお札を集めて、敵から逃げつつお札を集めて… 正直三枚くらいで良かったのではと個人的には思いました。 なんか、崩れる橋を走って渡らせるとかそういうギミックとかあっても良かったかも。 [hr][/hr] と、[b]ゲームの最大の売りポイントが良くも悪くも大きく影響した作品[/b]と言えます。 ただ決して万人受けのゲームではないにせよ「目を使わないでマウスだけで気軽に遊べる」「音のみという環境下で展開される物語」を[b]ホラーゲームでありながら綺麗にまとめた作品だなと感じました。[/b] 目立ったバグは無く、苦戦する場面は多々あれど小一時間でクリアできる作品なので満足感は十分にあるでしょう。 個人的にはかなりマイナスの面が響いてますが、話題性、ゲームのクオリティの高さから[b]「異色のホラーゲーム」[/b]として遜色ないのではないでしょうか。 Lizardryさんの作品は今後にも期待しております。制作頑張ってください。
Take it off.
This was a very interesting experience. The story is engaging provides a complex narrative to accompany the game play. The game play is unique but a bit lacking. Despite that due to the length of the game it didn't matter much. All in all it was a very fun and immersive experience.
[h1][b]一叶障目,举步维艰:玉足只能远听而不能亵玩[/b][/h1] 大学宿舍里夜谈时候一个印象尤深的话题便是:[b]洗澡闭眼恐惧症[/b]——与室友沟通后,其答案为,闭上眼睛之后就感觉滴水的触觉,而且浴室里面如果没人偶尔还有细碎的回声,[b]就仿佛有鬼亲临一般。视觉剥夺[/b]后让我们对于世界的掌控感陡失,留白后听到的“[b]看不见之物[/b]”往往就会唤醒最深处的恐惧。于是一睁眼,啊,洗发水进眼睛了。 如果将[b]循声辨位的听觉实验、渐进恐怖的心理恐怖与好友同玩的一较高下[/b]融于一个游戏,而且这个游戏最好还好上手且足够短,那么[b]《障目》[/b]就非常适合,注重[b]感官体验而非叙事内容[/b],侧重[b]背板探图而非无限随机[/b]。创意玩法为王,本作更适合多人线下进行竞速游玩,单周目1.5小时左右。 [h2][b]无法“一睹为快”的无跳脸恐怖游戏[/b][/h2] 削去五感之一,摒弃游戏中视听盛宴之“视”,玩家将只能用听觉去感触恐惧之源。扮演主角皋月,我们必须暂时恪守三个无法证实证伪的信条。 一、绝对不要[b]摘下眼罩[/b]。(但是结局摘不摘呢?) 二、千万不要被[b]足音[/b]大人[b]追上[/b]。(被企鹅大人追上还是比较可爱滴,是的,为了降低声音复旋带来的压抑,我们可以按下P键,将追击的步伐变为颇有喜感的声效) 三、请找回[b]全部的五张[/b]咒符。(听说咒符附近的风铃可以变成安全屋,但似也只是道听途说) 推荐开启视觉辅助模式,否则我们真的必须像盲人摸象一般,在[b]渐强渐弱的声效里判断距离远近、左右音轨的切换中测定相对方位[/b]。当开启后,我们就只需要用左右键操控着前进,[b]旋扭鼠标进行朝向变化,然后长按左键进行缓步前进[/b]。 与目标点位逐步靠近,我们的安全感也逐渐增加,但同时,周边回响的不止是风铃声,还有重复的嗔语,以及紧逼的芊芊玉足,被抓到其实也无所谓,就是回到自动存档点重来。 [h2][b]必须举步维艰:步行模拟的玩法设置与其掣肘[/b][/h2] 没有无休止的尖叫与血腥,只有暗流涌动的声场设计。如果说[b]障目是开端,那么举步维艰才是最重要的游戏历程[/b],玩家在前行的道路上会碰蹭到墙壁,传来摩抵的微声会告诉我们到底是那一侧撞墙了,玩家既需要听取足音、规避足印,也必须绕墙而行、奔向目标。 声场的设计有新意,但也是双刃剑,游玩市场会因为扭动的缓滞而无法调整到预设的方位角度,导致一开始没什么手感;而且弱音效有时候很难被觉知,感觉可以在开了视觉辅助之后,遇到任何阻碍时就显出一个暂时性的墙壁,这样即便是错过了一些[b]听觉信息[/b],也不会因为反复试错而被追上。或许是对于游戏内置的语音,建议设置一个菜单可以自主调节其大小,否则的话只能通过调系统音量 “不可见之物”、终见分晓,虽有实况,但仍建议同好自己体验,或许也是一种ASMR。 我们的女主会因为反复渐进的音效而被折磨得有些神经衰弱,恰显得人类理性在未知面前的脆弱。游戏几乎可以说是一个极简的创意,更适合心理恐怖的沉浸与玩家或许有的速通追求,黑暗在此刻已不是某种缺失,而是一种[b]强烈而实质的存在[/b]。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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