
You thought you were the only rock climbing hipster around, but these mountains are full of them. Eliminate all competition and claim your rock! Climb, an online multiplayer brawler with short and action packet game sessions!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Climb is a multiplayer action title developed and published by A Sweet Studio that takes a surprisingly creative approach to competitive gaming. Instead of relying on traditional shooting arenas or melee battlegrounds, the game builds its entire identity around mountain climbing. Players are tasked with scaling dangerous terrain while simultaneously competing against other climbers, creating a blend of traversal, combat, and platforming that feels distinct from many other independent multiplayer releases. The unusual premise immediately gives the game a memorable personality and helps it stand out in a crowded genre. At its core, Climb revolves around vertical movement and player-versus-player encounters. Every match places participants on a mountain where reaching advantageous positions is just as important as direct confrontation. The environment itself becomes a key part of the gameplay, forcing players to think about routes, elevation, and timing. Rather than simply running across flat maps, players are constantly navigating cliffs and slopes, which introduces a layer of strategy that changes how battles unfold. This focus on verticality creates a refreshing dynamic where positioning often determines success as much as combat skill. The game's mechanics are intentionally straightforward, making it easy for newcomers to understand the basics. Movement and climbing feel accessible, allowing players to quickly jump into matches without a lengthy learning process. At the same time, there is enough room for experimentation as players discover efficient routes and learn how to use the terrain to their advantage. This balance between simplicity and tactical depth gives Climb a surprisingly engaging gameplay loop, especially during competitive sessions with friends. One of the more appealing aspects of the game is its lighthearted presentation. The visual style favors colorful environments and exaggerated character designs rather than realism. This approach complements the unusual concept and helps create a relaxed atmosphere despite the competitive focus. Character customization options, including cosmetic adjustments for appearance and equipment, add a small but enjoyable layer of personalization. While these features do not significantly impact gameplay, they contribute to the game's charm and encourage players to create unique-looking climbers. The multiplayer structure is built around short sessions, making Climb particularly suitable for casual play. Matches are quick enough to fit into brief gaming sessions while still providing enough action to remain entertaining. The game's modest hardware requirements also make it accessible to a broad audience, ensuring that players do not need powerful systems to enjoy the experience. This accessibility works well with the straightforward design philosophy and reinforces the game's pick-up-and-play appeal. Despite its creative foundation, Climb is not without shortcomings. The biggest issue is the limited amount of content available. The game launched with a relatively small selection of features, and the lack of variety becomes noticeable after extended play. Because the core mechanics are enjoyable, the absence of additional maps, modes, and gameplay options feels like a missed opportunity. The concept has enough potential to support a larger and more diverse experience, but the available content can leave players wanting more. Another factor that affects the overall value is the game's development history. While the original vision included plans for future additions and improvements, the title has remained largely unchanged for years. As a result, players approaching it today should view it as a completed snapshot of an interesting idea rather than an actively evolving project. The gameplay remains functional and entertaining, but those expecting ongoing updates or a growing community may be disappointed. What ultimately makes Climb worth discussing is its originality. Few multiplayer games successfully combine climbing mechanics with competitive combat in such a direct and accessible way. The act of battling opponents while carefully navigating vertical terrain creates moments that are often unpredictable, tense, and occasionally hilarious. Even when the limited content begins to show, the unique design ensures that the experience remains memorable. Climb may not have the depth or longevity of larger multiplayer titles, but it succeeds in delivering a fresh concept executed with enthusiasm. Players who enjoy unconventional competitive games and appreciate experimental ideas will likely find value in what it offers. Although its scope is smaller than many modern multiplayer releases, its distinctive mechanics and entertaining premise make it an interesting hidden gem among independent Steam games. Rating: 7/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
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je to na hovno hra sracka tepla hnusna plesniva plesnivec adolf negr lava hausboxcerny lidi hausnegr fuj tajbl hra!
very fun with friends
Un jeu fabuleux. Bien que très simple d'apparence, il offre un gameplay complet et équilibré. De quoi passer des folles soirées à geeker avec ses amis ^^ Je recommande !
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☑ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☑ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☑ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☑ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
9.9/10 Not enough climbing
muito bom, fiz santos quitar
Nr.1 Game in the World
It's game that was made to be fun ^^ i really recommend playing it with few friends because for some reason.. people are not playing it anymore
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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