
Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Japanese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
все
Great and very simple game engine. The 3 frames and HTML5 only build is not so bad as it might be. You easily can make a tiny platformer game or something else and build it all into html file.
basicamente o app é muito limitado, prefiro comprar o pago, não recomendo se quiser fazer projetos grandes.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good free version of Clickteam fusion 2.5, was able to make a game within less than an hour after learning the basic systems.
и я должен 100 долларов вложить для покупки настоящей версии и вложить еще деняг для длс для моих инди игр по фнафу в гейм джолт? бред
КАЛ СЛОМАЛ ПРОЕКТ НА СЕРЕДИНЕ ТЕПЕРЬ СИЖУ ДРОЧУСЬ С ВОСТОНОВЛЕНИЕМ ФАЙЛА
вроде бы хороший движок но есть БОЛЬШАЯ проблема первая это то что она стоит очень многого второе хоть это и фри едишн но 20 минут на разработку это очень мало короче древний движок не должен стоить так много так еще и почти что кроме фнафа никакая игра на этом движке вообще не стала популярной и я не готов отваливать дофига бабла на этот динозавр уж извините
es genial poder hacer videojuegos pero estar limitado y que la version estandar coste 99 dolares
cool plz add perspective plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz ty
bien pero si eres principiante no entiendes
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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