
Grab your pickaxe, descend into the depths, and become the master of wealth! 45 pickaxes, 270 skills, 10 bosses, workers, enchantments and endless upgrades. Your mines keep working even while you're away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Free to Play
Clicker Ore is in active development. New content, balance changes and systems are added regularly based on community feedback.
"Grab your pickaxe, descend into the depths, and become the master of wealth!"
You start with a single pickaxe. You hit a rock, a few gold coins drop.
Hours later every ore you break pays out billions; your workers dig for you, your pets fight beside you, the enchantments on your pickaxe amplify every hit, and you're already working out how to unlock the next floor.
Clicker Ore is a mining game that combines the comfort of an idle clicker with the depth of an RPG.
Every click makes you stronger. Every floor puts a new wall in front of you. Every upgrade is a way past that wall.
Start small, grow huge.
There's a long road from a rusty pickaxe to an arsenal of 45 pickaxes, 270 pickaxe skills, suits, pets and enchantments.
A bad investment slows you down; the right move multiplies your power.
The depths are waiting.
The deeper you go, the harder the rock and the higher the heat. Without heat resistance upgrades you can't go any further.
Some floors must be broken against the clock, and some ores only ever appear once. The elevator takes you back to any floor you've reached, so you can see what each floor earns per minute and swing your pickaxe where it pays best.
Build your crew.
Five workers unlock on their own as you pass floor milestones. Hand each one a pickaxe and they generate passive income with that pickaxe's power while you play.
Your pets fight for you. Your gold no longer comes from your clicks alone, but from your whole crew.
Enchant your gear.
Craft enchantments in four tiers, from Common to Legendary, using the dust and pieces that drop while you break ore. Every enchantment rolls random affixes; slot it into your pickaxe, suit or pet and build your own combination.
Trade surplus materials up to the next tier, and dismantle enchantments you don't need to get dust back.
Keep earning while you're away.
The mine doesn't stop when you close the game; the gold that piled up while you were gone is waiting when you return.
Daily rewards, daily missions, playtime rewards and the lucky wheel are there every session.
Keep an eye on the announcements; the promo codes we share give a small but real head start.
Never stop.
Prestige, earn Essence and unlock permanent upgrades.
The panels you've opened and the bosses you've beaten survive prestige; every reset carries you to the top faster than the last.
• 45 Pickaxes, 270 Skills – Every pickaxe has its own upgrade tree; where you invest shapes how you play
• 8 Active Skills – Upgrade them with Skill Stones, branch them in the Skill Tree, build your own style
• 10 Unique Bosses – Enter with a dungeon key, beat them before the timer runs out, collect special rewards
• 5 Workers – Assign a pickaxe and let passive income pile up while you play
• Enchantment System – Four tiers, random affixes, inventory, trading and dismantling
• Rare Ores – Special ores that appear only once, with an achievement tied to them
• Gold Balloon & Gold Crystal – Momentary chances that reward active play; the crystal turns the current ore into a timed bonus ore
• Daily Missions & Quest System – Missions that refresh every day, 65+ quests, spend Taskium, grab rare rewards
• Lucky Wheel – A free spin every day, with rewards that scale to the floor you've reached
• Offline Earnings – Gold keeps piling up while the game is closed
• Prestige & Essence – Reset your progress and grow stronger with permanent bonuses
• 100 Achievements and 100 Titles – Titles aren't just decoration, they give bonuses
• Suits & Heat Resistance – The only way to survive the heat of the depths
• Trading – Convert currencies and enchantment materials into one another
• Time Skip – Skip 8, 16 or 24 hours ahead; the gains are calculated from your current power
• Chests – Drop enchantment dust or pieces; the exact odds of every reward are printed right on the card
• Promo Codes – Enter codes shared in announcements and the community under Settings > Codes and claim your reward
• Activity Log – Look back at what happened and what you earned
• Leaderboards – Take your place in the click count, damage, boss, prestige and floor rankings
• 18 Languages – Full localization
• Cloud Saves – Your progress is tied to your Steam account and follows you across devices
Clicker Ore isn't just about clicking.
The right pickaxe, the right suit, the right enchantment, the right investment at the right time.
It offers the comfort of an idle game together with the strategic depth of an RPG.
Bad decisions slow you down; good decisions carry you to the top.
Early Access
Clicker Ore is in active development.
Content, balance and systems are updated continuously based on community feedback.
Join the Discord and tell us what you'd like added – most of our list comes from players.
Genres
Stats
Languages: English, French, Italian, German, Simplified Chinese, Portuguese - Brazil, Indonesian, Traditional Chinese, Japanese, Korean, Spanish - Latin America, Polish +5 more
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
progress felt like repetition not progress.
Not clear how the game works / what to do.
Was expecting another clicker game where you play 15 minutes and then everything becomes super slow, but this one actually kept me playing much longer than I thought. The progression feels pretty good, especially when you start stacking upgrades and suddenly things that looked expensive before becomes basically nothing. I like that there is always some small thing to work for, even if its just another upgrade or unlocking the next area. Game is also simple in a good way. You don't need to read 20 menus just to understand what is happening. I can open it, play a bit, buy some stuff and close it again without feeling like I missed something important. There is definitely some things that could be improved and later game can get a little repetitive, but honestly thats also normal for this type of game. For me the important part is if clicking numbers going up still feels good after a while, and here it does. Not perfect but surprisingly addictive. I already played way more than I planned to.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Türün önde gelenlerinden. Fantastic bir oyun.
Needs balancing but good potential
A good idler to check in on every now and then to get the "oooo bigger number" fix. There's microtransactions but they are cheap and seem reasonable. Pushing the limit on price worth for what you get though. Certainly don't like that there's a (optional) subscription that makes the game like 4x faster. But that's the only real complaint I have.
🔴 Un bucle repetitivo y monótono La jugabilidad carece por completo de profundidad y variedad. Todo se reduce a hacer clic de forma incesante en los mismos elementos una y otra vez, sin ningún tipo de estímulo visual o mecánico que rompa la monotonía. En lugar de ofrecer un progreso satisfactorio, el juego se siente como una tarea rutinaria y aburrida. 💰 Un sistema descaradamente 'Pay to Win' El equilibrio del juego está completamente roto para beneficiar a quienes pagan. Progresar de forma gratuita es un proceso absurdamente lento y tedioso, diseñado específicamente para obligar al usuario a pasar por caja. Los muros de pago son constantes, transformando la experiencia en un sistema pay-to-win donde la billetera importa más que la dedicación. ⚠️ Decisiones arbitrarias y pérdida de progreso Lo más grave es la gestión de su desarrollador, quien eliminó de forma arbitraria una mecánica central del juego que él mismo había implementado. Esta decisión unilateral borró por completo todo mi desarrollo y eliminó mi progreso acumulado. Es inaceptable que el tiempo invertido por los usuarios desaparezca de la noche a la mañana por caprichos de diseño, destruyendo cualquier rastro de confianza en el producto.
What that other reviewer said. One shotting every ore and making progress through 1k+ floors in < 1 hour. Heavily limited by rock breaking animation and spawning next rock. I can't even tell if there is balancing because everything is 1-shot. I guess this game is great for giving you a sense of how Saitama from One-Punch Man feels with being insanely bored with life because there is no challenge in anything.
Game has a lot of potential, and I think it can become even better with some balancing adjustments and improvements in the future. Looking forward to seeing how the game develops!
нет тп
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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