
Smash ancient rocks, collect civilization badges, and grow your hometown into a thriving hub of progress. This simple yet addictive incremental game with active clicking guides humanity from caves to the stars.
Modeled estimate, not a reported figure. How we estimate →
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About
An alien ship has crash-landed on prehistoric Earth. Stranded and far from home, the survivors find themselves surrounded by primitive humans. The only way back to the stars? Ignite the spark of civilization.
Click To Civ is an incremental game with active clicking where you collect ancient civilization badges and grow your hometown into a thriving hub of progress.
Caves: Explore mysterious caves, strike monolith-like rocks, and uncover badges hidden within. Each smash carries a chance to reward you with fragments of long-lost knowledge.
Hometown: Place your collected badges in your settlement. The more you gather, the higher the badge level — and the more gold your village produces passively over time.
Also, you can click the badges to harvest gold instantly.
Your journey begins with manual clicks, but as your civilization advances, powerful automated systems take over. Develop technology that mines the caves for you, transforming your hard labor into a self-sufficient engine of progress. Witness your civilization's power grow as you shift from active clicking to strategic oversight, ensuring growth continues without finger fatigue.
Start each game with a unique item loadout that reshapes your strategy and choices. No two playthroughs are the same — experiment with powerful item combinations and discover new ways to lead your civilization to greatness.
The true engine of your advancement lies in the chests you unearth. Every chest you open reveals powerful **items** that are key to your progress. This core loop of discovery and reward is where strategy truly unfolds. Will you find an item that multiplies your click power or a schematic that skyrockets your automated production? Each chest opens a new path to the stars.
Badges are the heart of your progress. Every badge you earn drives your hometown to grow faster, stronger, and richer.
From humble caves of stone to the dream of interstellar flight, guide humanity’s first steps into civilization. Your mission: help the survivors rebuild, advance, and one day launch a starship to return to their homeworld.
- Addictive clicker-core gameplay, instantly easy to grasp
- A meaningful progression from active clicking to powerful automation
- A core loop of chest discovery that fuels your growth
- Randomized item system for dynamic replayability
- Relaxing yet rewarding progression
- A mix of mystery and sci-fi woven into a simple Stone Age setting
No clutter, no unnecessary complexity — just pure progression. Can you spark civilization and lead humanity back to the stars?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very Short fun little game i bought it on sale even tho its already cheap with how small it is id reccomend a sale
I really liked the game. It's very fun to play and I had a great time playing it.
somewhat fun.
I completed it in 9 hours with all achievments. But it's honestly probably possible to do in half that time if you play optimaly. Great incremental game with good progression. Doesn't outstay it's welcome.
If you’ve played Digseum or Click and Conquer, you’ll immediately recognize the DNA in this clicker/idle hybrid. You dive into caves, smash through rocks, earn badges, and use your gold to push progress, all while gradually revealing a technology tree that tracks humanity’s journey from the Stone Age to the space age. It’s simple, clear in its objectives, and easy to pick up—even easier if you only want something to pass a couple of hours. The biggest strength here is the presentation of human history through collectible badges, which act as milestones on your journey. Earning these gives a consistent sense of progress and even a whiff of light educational value—young players especially might enjoy this unobtrusive history tour. The process of alternating between active cave exploration for immediate rewards and passive resource gain in your town brings a touch of strategy—when to push for upgrades, when to accumulate gold, and when to tackle harder caves. On the other hand, it’s hard to ignore how heavily it treads in established footsteps. Mechanically, it is almost a one-to-one Digseum clone, but loses out on some of that game’s charm and variety. Every new map is just a reskin with tougher rocks, and nearly all the collectible badges feel identical, making the act of unlocking new content increasingly unremarkable. Progression boils down to mindless rock-clicking, and while tool and tech upgrades exist, they almost exclusively just make numbers go up—no new abilities, no surprising twists, and nothing that meaningfully evolves the gameplay past its opening hour. There’s also a huge number of maps and badges, but when everything looks and acts the same, unlocking more content quickly feels more like a grind than an achievement. The skill tree gives the illusion of choice (with directional arrows that don’t mean anything), but its upgrades do little beyond minor stat bumps. Even items are auto-used the moment you acquire them, limiting player agency and forcing you to farm them again if you want to use them at a more opportune time. Some players report occasional crashes, but there’s a community-documented workaround and a responsive developer, so it’s more a minor hurdle than a dealbreaker. For the price, it matches what you might expect from a short, undemanding clicker: typically about 2-4 hours to full completion, depending on your pace or how aggressively you click (or auto-click). Compared to other incremental games, the lack of novelty in its systems and content pacing stands out: it covers familiar ground faithfully, but rarely injects personality or new mechanics into the formula. In summary, this is a competent and low-key clicker, best enjoyed by genre fans who are happy to spend a few hours chewing through numbers without expecting much depth or innovation. If you loved Digseum and want more of the same, you’ll enjoy it for what it is. If you’re looking for an incremental game with evolving mechanics and memorable moments, you may want to look elsewhere—recent genre standouts offer a lot more inventiveness for your time and money.
How do aliens pay for coffee?.... ....They use star bucks
[h1]Une pâle copie buggée[/h1] Encore une mauvaise imitation de [i]Digsueum[/i]. Ici, rien ne va. L'interface est vraiment horrible et le gameplay n'a aucun intérêt. La progression est hyper aléatoire, rendant l'expérience frustrante, notamment à cause d'un drop rate complètement aux fraises : il faut parfois grind bêtement pour obtenir un simple badge. Pour couronner le tout, [b]ça bug[/b]. J'ai eu une amélioration de prestige qui ne fonctionnait qu'une fois sur deux... [b]Tout est à jeter. Passez votre chemin.[/b]
I had fun! The Process gets automated in a satisfying way! Could possibly have a "Buy Max" button on upgrades, but apart from that, great game!
3시간 30분 정도면 업적 올클리어 가능. 그냥저냥 괜찮은 클리커 게임인데 플탐이 너무 짧아서 긴 거 원하는 사람들한테는 비추. 잠깐 할 게임이 없어서 시간 때우기 용으로는 ㄱㅊ
Don't know how some people do this in 3 hours or less, but 8 hours to finish the game 100% with all achievements is not so bad. Sometimes I like a longer clicker game, but I like these shorter ones too which tell a little bit of a story. It's not groundbreaking or anything, but it is a nice game to pass the time.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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