
Battle through a living hotel that feeds on fear. Blast monsters, collect buffs, and push deeper through procedurally generated rooms in this first-person horror roguelite where escape means facing what haunts you.
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About
Something is wrong with the hotel.
Once an ordinary building, it has become warped by a supernatural force, cut off from the rest of the world. Its halls stretch far beyond what should be possible, its rooms reshape themselves around the will of something dangerous. Those who enter are trapped inside, forced to confront both the creatures that stalk the corridors and the memories that refuse to stay buried.
You play as Meursault, a former sailor turned hotel cleaner, now caught in the heart of this twisted space. Armed with an ever-changing arsenal and fleeting enhancements, you must survive intense first-person combat while navigating procedurally generated rooms that shift with every attempt. Each run offers new weapons, new buffs, and new challenges.
Combat is fast and tactical, built around differing weapon types and upgrades that allow you to shape powerful builds ... or fail spectacularly. Between encounters, strange figures linger within the hotel, offering upgrades, insight, or unanswered questions. The deeper you descend, the more hostile the environment becomes, and the more the hotel reveals its true nature.
Death is not the end. With every attempt, you push further into the unknown, uncover fragments of the hotel’s origin, and inch closer to the truth behind the force feeding on fear.
Genres
Stats
Languages: English
Reviews
I really like the concept and the gameplay is simple but enjoyable. The game is so buggy though. Textures not loading. soft locked in a room after clearing and no way to progress. had to close through task manager 3 times. freezes on floor 2 the same door every time. I hope it gets fixed and improved upon. For now i cannot recommend.
my friend helped make this so thats cool
Забавная игра, но не хватает какого-то разнообразия и понимая как долго бегать по этажам, какие там награды, какой еще будет контент далее. В общем и целом - игре как будто сложно удержать и вовлечь, а грайнд не зацепил
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Trends
Concurrent players on Steam, sampled daily since tracking started.
The concept of this game is really cool, and overall it’s enjoyable, but there are quite a few bugs that affect the experience. For example: - Z-fighting issues - Epic music stops even when enemies are still nearby - Only the axe casts a shadow, not the player - Creatures don’t attack properly or fail to do damage - Floating candles And that’s just from less than 60 minutes of gameplay. I would suggest fixing these smaller issues and also improving a few aspects of the game, such as: Enhancing the HUD Making the crosshair smaller Adding more hostile creatures, events, and weapons Removing the crosshair when aiming with a gun That’s all for now. I hope the best for this game!
Está bueno...
The idea behind the game is good, and it's genuinely fun to play. The soundtrack is also excellent—it fits the gameplay perfectly and creates a fast-paced, action-filled atmosphere that keeps you engaged. However, after a while it starts to feel repetitive. Most of the rooms look very similar, and the monsters don't have much variety either. Since you have to die and restart from scratch multiple times, each new run ends up feeling almost the same as the previous one. Eventually you reach a different enemy—the boss—and you naturally expect that defeating it will mark the end of the game, or at least a major milestone. Instead, if you die during that fight, you're sent all the way back to the beginning with no equipment or progress at all. I understand that's part of the roguelite design, but in this case it felt more frustrating than rewarding, and it completely killed my motivation to start over again. Some improvements that could make the game much more enjoyable would be: More interaction with any other people staying in the hotel A greater variety of monsters, even if it's only different appearances More unique room layouts instead of similar-looking floors A wider variety of items and equipment to discover More random events or surprises during each run, so every playthrough feels different Some form of permanent progression between runs, even if it's small, to make each attempt feel worthwhile Despite these issues, I would still recommend the game to fans of the genre. Even in its current state, it's a fun experience, worth playing for a couple of hours.
It is unplayable for me. Too much lag and keep crashing. My computer is not the cream of the top, but I can play the Arkham Trilogy here, so I guess it is not my settings the problem. I really hope they optimize it soon, I'm looking forward to play it.
game look great but enemies look kind of goofy, style of walls look great but not when you see axe sometimes enemies don't attack player shine from treasure kill my eyes
When are they adding John Cleaning to fortnite, I enjoyed when he was like "Wow I better be cleaning house" and then he cleaned all over the place. Pretty good.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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