
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Erken erişim oyunu için güzel oyun ama her bir ürün çeşidi için ayrı bir depolama alanı olması nerdeyse her ürün için ayrı bir üretim alanı olması başlangıçta oyunda çok karmaşık bir görsel oluşturuyor. Çoğu üretim alanı birbirine benzediği için neyi nerde ürettiğimi bulmakta zorlandım. İş önceliğiyle ilgili arayüzü sevmedim. Her bir koloniste tek tek tıklayıp ayarlamak yerine topluca düzenlenmesi daha kolay oluyor. Rimworld'le çok kıyaslanmış bu haliyle Rimworld olamaz Rimworld çok çok detaylı ancak oynanış açısından bu kadar yormayan bir oyun. Teknoloji ağacı keza çok anlaşılmaz bir şeyler açılıyor ama oyun sırasında çoğu gözden kaçıyor çünkü o kadar gereksiz detaylarda boğulunmuş ki. Yani neden hem dal için hem kütük için hem taş için kaya için saman için ayrı bir depolama alanı? Tamam hepsini ayırt etmeksizin bir yere toplayabildiğimiz görselsiz bir alan da yapabiliyoruz ama sürekli şu fikir açıldı bu fikir açıldı diye gelişmeler olurken gerçekten gereken şeyleri kaçırıyoruz. Ama şu özelliği güzel Rimworld'e kıyasla çok daha chill bir oyun. En azından bir yandan gelişmeye çalışırken bir yandan da korsanlar mı saldıracak derdinde değilim ailemle hayatta kalmaya çalışıyorum sadece. Bu arayışta olanlar için güzel. Koloni simülasyonu oyunlarını severim yine de oynarım ama oynanış kolaylığı sağlanması lazım örneğin dağ madenciliği çakıl madenciliği dal toplamak ağaç temizlemek kütük çıkarmak bunların hepsi ayrı birer eylem olursa bunlara klavyede bir harf bile atayamazsın. Sürekli görev sekmesini açıp otuz tane görev içinden kendi istediğini bulmak insanı sıkıyor. Madencilik tek bir eylemdir iş olarak bile dağ madenciliği diye ayrı bir öncelik sekmesi oluşturmadıysan neden dağ madenciliği diye ayrı bir eylem oluşturuyorsun? Anlamsız detaylarda boğulmasa güzel oyunmuş aslında. Amaa yine de çeşitlilik arayanların denemesini tavsiye ederim.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, relaxing game. Love the music.
Go0o0D
Интересная игрушка
好
精神时光屋
Enjoy the game, challenging.
Bonjour, Clanfolk est un jeu facile mais sympa. Si vous désirez un vrai challenge, oubliez... par contre, si vous aimez les trucs reposants ou tout simplement si vous êtes fan de la collection "pour les nuls", alors Clanfolk est un jeu qui risque de vous plaire. Le thème, tout con, vous débutez avec quelques paumés, et vous construisez un clan quelque part en Écosse. Il fait froid, bien sûr, et il y a du saumon fumé. Trop bon. Si vous réunissez une grande famille, vous avez gagné. Rien de bien compliqué, vu qu'ils se reproduisent comme n'importe quel mammifère. Ou même eucaryote. L’arbre des technologies est assez touffu. Vous devrez construire plein de trucs et suivre le chemin tracé à l’avance pour tout débloquer. Parce que, non, c’est pas vous qui choisissez. En gros, chaque fois qu’on construit un bidule ou qu’on produit un certain nombre de machins choses, ça débloque une nouvelle technologie. Et il y a un outil qui permet de savoir quoi il faut pour débloquer tel ou tel truc. En fait, ça c’est plutôt barbant. Pas question de créer son clan comme on veut, il faut suivre le guide. On peut tout de même choisir si on préfère débloquer la filière des vêtements en lin avant ou après celle des vêtements en laine, mais une fois qu’on a choisi, il faut avancer pas à pas. Et ensuite faire pareil avec l’autre, parce que les deux sont nécessaires plus loin. Alors pourquoi je dis que c’est sympa ? C’est plutôt corvée, jusque là… oui mais bon. D’abord, il y a pas de baston. Et ça, ça change de d’habitude ! Pas de biters, pas de boîtes de conserve armées de catapultes qui détruisent tout, pas de pifpif panpan 47… que du cool. Mémé est contente, et accessoirement, c’est reposant. L’ambiance correspond. De l’herbe, des arbres, des marais, des moutons… que du cool je vous dis. Ensuite, on construit sa maison, mur après mur, on place un dodo, un feu de bois, une machine à tisser la laine… tranquille, tranquille. Et c’est bien fait. Le truc ce joue en 2D, genre dwarf and co, sauf qu’ici il y a des graphiques faciles. On peut tout de même s’essayer un challenge, genre une pauvre adolescente toute seule, perdue et malade. Va-t-elle s’en sortir ? Si oui, on recommence en lui ajoutant un p’tit frère crampon. Bref, si vous aimez construire sans stress, que l’ambiance nordique neuneu vous branche, et que vous cherchez un nouveau jeu, essayez celui-ci. Il est très bien. NoirDelire
Je recommande fortement. Excellent jeu, pas simple sur les premières saisons, notamment le premier hiver, mais passionnant. Beaucoup de choses à penser, et à faire, tout le temps. On finit par s'attacher à cette communauté que l'on gère. il faut bien gérer la croissance.
非常喜欢这个类型,但初期过去以后内容有点少,希望更新更多的生活内容
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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