
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A ton of fun!
为什么捕兽夹不能自动重复安装?猎物还有各种资源得自己在地图上找,为什么找不到资源图层?还有工作台和鳗鱼陷阱为什么换个位置之前的重复设定就没了?
可以放鬆遊玩的遊戲,難度感覺並不高。 但字體有點小
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,已经开始织羊毛卷了
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There's not a lot of settlement sims that keep it primitive, and most of em are boring. This one is kinda boring too, but it keeps me playing for hours and hours by making me work just hard enough to unlock the next tech. It's pretty linear that way, you build A to craft B which inspires you to invent C. With some side twigs in the tech tree One of those games where the start of a run is the hard part, I love that in a game
I really enjoy playing this game. Excited to see how it develops, it is already a great game.
Spędziłam w tej grze 40h i chyba więcej nie spędzę. Jest... Okej. Nie jest wybitna a po dłuższym czasie robi się dość schematyczna i nudna, jeśli nauczymy się jak przetrwać pierwszą zimę, to później już z górki. Nie wiem, czy to przez fakt, że jestem blondynką czy tak jest - ale tak naprawdę mamy dwa rodzaje jedzenia przydatnego zimą; suszone jagody i suszone grzyby. Reszta w sumie jest o tylną część siedzenia rozbić. Czas mija, budujemy sobie dom, wszystko działa okej, ale tak naprawdę w momencie jak już mamy dużo osób i stać nas na dokupowanie rzeczy od handlarzy to nie ma wyzwania. I to właściwie nie zależy za bardzo od tego, jaki sobie poziom trudności wybierzemy - bo tylko początek będzie mniejszym lub większym wyzwaniem, late game to to samo i to chyba kuleje. Fajne są te eventowe postaci, które wprowadzili, ale tak naprawdę jedyną jaka do mnie przyłazi jest matka z dzieckiem. Może trochę jednak brakuje walki tutaj..? Albo chociaż jakiś głębszych kontaktów z innymi klanami. Nie wiem, mogę im oddać córkę za krowę czy coś.
激しい繰り返し作業感。 資材消費量が多いせいで、とにかく同じ作業指示・範囲指定を、ひたすら続けるだけのプレイ内容。 お金で雇った人を家族と結婚させて血統を広げる、一族お金次第ストーリー(いちおうそうじゃない亡命者もいいますが)。 いわゆるノーマル難易度初心者推奨でプレイしてみました。 1家族に注目し、血統系統図を伸ばしていく楽しみはありますが、 あまりの作業(クリック&範囲指定を同じエリアにただひたすら繰り返し)感に時間の無駄を感じてしまい、 2年目で飽きてしまいました。 しかも、ゆっくり回復していく資源の回復度と回収指示のタイミングを意識し始めると、繰り返し指示の範囲指定だけでなく、1マス毎の情報確認にはまり、ただの採掘収集ゲームと化してしまう。 今後のアプデでこの作業感は消えるのでしょうか? 越冬における泥炭の消費量、大きな岩の入手チャンスなど、バランス調整が微妙で、備蓄を意識してとにかく同じ作業指示繰り返しでした。 泥炭等は、在庫数指定による自動化をしても良いのではないでしょうか。 この同じ作業だけ感を、将来的には覆してほしい。
15時間プレイ、火事が起きることもなく一回目で冬を越せて、二年目も越冬しました。 やる事がとにかく多く、常に仕事があります。もう少し効率が良いやり方があるのでは?とも思いますが、常に何か足りなくて中々進みません。木や葦は伐ったら自分で植えなければならず、多少は自然に生えてもいいのでは?と思いました。生えてこないからおかしいと思ったんだ。 動物をどうやって見つければいいのか分からず、全画面に狩りの指示を出して全部狩りつくしてはお肉を無駄にしている。 画面上部の所持品が食べ物は食べ物で別れていて欲しいです、パッと見のグラフィックが分かりやすいのは生肉くらいなのでどうにも分かり辛い。あと屋根が必要な設備も分かりやすく改善されたらとても嬉しい。 個人的にはもう少し倍速あげてほしいなぁと思ってしまった、やる事が多い割に進まなくてこっちは暇だなぁとなります。ゲーム自体は面白いです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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