
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A solid colony builder, taking many cues from Rimworld but emphasizing depth rather than breadth, and producing stories of the man vs. nature variety rather than man vs. man. Fairly forgiving on the default settings so long as you know to prioritize preparing for winter, but there are more challenging modes if that's what you're after. Very good for playing alongside other activities.
Long term RImworld without the annoying junk like ever scaling raids, the insane inventory solutions for basic storage, and especially no bloody losing their mind because they ate a raw fruit without a table.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难,费劲,复杂。感觉比环世界复杂繁琐的多。密码的谁告诉我这个比环世界好上手的???!!
I bought the game because I didn’t like RimWorld (I just ended up playing Factorio again) and I simply wanted to build something like in Banished or Oxygen Not Included. The game did exactly that — and that was back in 2022. -Chilled-out Highlands music -Many clans to pick from (House Wallace… without question) -Gather sticks, berries, and other stuff to build a home... all up to claybricks/stone -Trading with the AI improves your relationship with neighboring clans, and eventually they join your clan, marry, and have kids for the next generation that isn’t “Targaryen/Lannister” Back in 2022, I remember playing when “cats” got released, and suddenly I had to deal with mice going after my food. I needed a cat to prevent that. Annoying, yes — but also fitting, like having a barn cat to protect the food storage area. 3 years later, the dev is still working on the game, and from what I can see you can now take some people from your clan and basically say: “Okay, we’re moving out… I’ll take cow and 3chickens… then bye bye!” You start another base — and maybe even trade with your home base? I didn’t play Dwarf Fortress, but to me this game has the same vibe. I love the ideas, and I’m excited to see what the future brings. Overall, I just wanted to leave this review as a thank-you to the dev and hope that more people discover this game so the developer gets the financial support to keep this passion project alive. I think it’s time for me to fight for FREEDOM again in the name of Wallace — maybe let a bachelor move out with some chickens… which will get eaten by a fox or a wolf if I don’t have a fence or a dog to protect them. Say what you want… 10/10 game for me.
This game as so much to do.... Love Love Love <3
This game made me build a loom and weave a rug. It's similar to Rimworld but the focus isn't surviving attacks through violence. It's surviving life and the elements through learning how to better technology. You also have to deal with the effects of old age. Kids work but they're slow, you may have someone who has maxed out a skill, but they're going to die eventually so you have to prepare the next generation. That means expanding your homestead, making sure you have enough food and clothing. You do have a place to store those things right? Then you better build some more. One of the things I like is you actually learn the technological process of starting with stone tools and straw clothes and working/learning your way to better things. You have a family tree so the longer you play the more invested you are in the characters and the more history you have. The developer is constantly working on it and regularly communicates and listens to the community.
This game is a great example of what Early access is for. It has only gotten better with each update and i always look forward to sinking several days into playing when a new one is announced. looking forward to what it will become in the future. my personal favorite dynasty sim. plus it has haggis.
千言萬語都不及我的總時數XD
I recomend joing the discord not all the tutorials are done yet but VERY responsive developer
A delightful game even in beta - I can't wait to put many hours into its final version! The devs have put so much research into the technologies and background flavor, and it shows :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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