
Feed the famished masses on a luxury cruise through tropical waters! With a chef's knife in your hand and the warm sun on your back, you'll prep everything from mouthwatering meatballs to succulent sushi as you satisfy the gourmet cravings of the passengers on a grand ocean liner!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Italian, Spanish - Spain, Dutch, Portuguese - Portugal
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
[i]Claire's Cruisin' Cafe: High Seas Cuisine[/i] is the second installment in the cooking-themed time management series developed by [url=https://store.steampowered.com/search/?developer=Yustas%20Games%20Studio] Yustas Games Studio[/url] and published by [url=https://store.steampowered.com/search/?publisher=Alawar%20Entertainment]Alawar[/url]. In regards to the mechanics, it reuses the game engine from the previous one, and it’s basically the same game, yet featuring new levels and a different setting. You’ll still need to pick up the orders from your customers, prepare and deliver the food to them and in the end collect the money they pay for your services - even the additional quests in each level are exactly the same. The characters introduced in the first game are now present too, and the story takes shape as a brand new chapter in their lives. If you’re worried that you’ll miss the context if you don’t play the first game, then rest assured - you can check the characters description from the main menu if needed, and they are also reintroduced ( their relationships are also explained) in the first levels of the game. In other words, the two games can be played independently of each other, with a warning that playing [i]Claire's Cruisin' Cafe: High Seas Cuisine[/i] before the other one will spoil the story of the first game. https://steamcommunity.com/sharedfiles/filedetails/?id=2759845370 While the gameplay is exactly the same between the two titles, unfortunately some poor design decisions make [i]Claire's Cruisin' Cafe: High Seas Cuisine[/i] a much more frustrating game than the previous one. Among other things, [i]Claire's Cruisin' Cafe[/i] suffered from a lack of clarity in regards to the dishes prepared: sometimes the details of the food were very difficult to distinguish (for example between pizzas with shrimp and pizzas with mushrooms there wasn’t a big visual difference). I was hoping this issue would be fixed now, or at least addressed by making the art more distinctive, but on the contrary [i]Claire's Cruisin' Cafe: High Seas Cuisine[/i] is utterly frustrating in that regard. The details are even smaller than in the previous games and there are so many more types of food in which you literally have to stick your nose into the screen to see if the 2 pixels representing noodles below a huge pile of veggies are white or brown. Or to see if the minuscule sushi roll contains cheese, cucumber and red meat or only 1 or 2 of these ingredients. Things like the white whipped cream topping coming from a red container also made no sense - but at least one can easily learn these while playing, while having to distinguish the infinitely small details from almost every dish is extremely annoying. https://steamcommunity.com/sharedfiles/filedetails/?id=2759845032 The dishes now require more steps to prepare and overall more time. There are a lot of dishes that require timers, or to be stopped at the right moment. This, together with a poorly planned pathing of the characters also irritated me considerably. There are a lot of customers, and almost everything they want requires to be cooked under a timer, plus the refills of the main ingredients have to be done very often (after 3 servings) and unfortunately are not a single click job. Overall, the levels felt almost fully chaotic, and I often found myself overwhelmed by the requests. I’ve played a fair share of similar time management games, but I think that in terms of frustration degrees, [i]Claire's Cruisin' Cafe: High Seas Cuisine[/i] tops them all, and that even considering that I played it on easiest difficulty. In my opinion, the game design is simply lackluster and not polished enough. On a positive note, the store upgrades that didn’t seem to have an effect in the first game now have descriptions and indeed ease the gameplay, as they should - by upgrading the counters / stoves / tables, your heroes move faster, the food takes less time to cook and the customers leave a bigger tip - these all are clearly noticeable. https://steamcommunity.com/sharedfiles/filedetails/?id=2759845264 Do I recommend [i]Claire's Cruisin' Cafe: High Seas Cuisine[/i]? Both yes and no. Yes - if you are a big fan of the genre like me, and are willing enough to forgive the game’s poorly designed artwork and pathing. Or perhaps for a partially enjoyable, partially frustrating yet easy 7-10h achievement hunt (the achievements will unlock naturally if you complete all the levels with maximum score, plus some extra levels in the end for a final cleanup). No - because there are much better games out there of this kind (albeit at higher prices) which would provide a considerably finer experience (basically any [url=https://store.steampowered.com/search/?developer=GameHouse]GameHouse[/url] game would qualify). Feel free to also check [url=https://steamcommunity.com/id/lillje/recommended/1442070]my review[/url] of the first game in the series, [i]Claire's Cruisin' Cafe[/i]. [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are well worth your time[/url][/code] [b]Approximate amount of time to 100%:[/b] 9h [b]Estimated achievement difficulty:[/b] 4/10 [b]Minimum number of playthroughs needed:[/b] 1 [b]Is there a good guide available:[/b] You don't need a guide [b]Multiplayer achievements:[/b] No [b]Missable achievements:[/b] No [b]Grinding Achievements:[/b] No [b]DLC-Only achievements:[/b] No [b]Speedrun achievements:[/b] No [b]Time-gated achievements:[/b] No [b]RNG-achievements:[/b] No [b]Does difficulty affect achievements:[/b] No, you can play on easy and still get all the achievements [b]Unobtainable/glitched achievements:[/b] Yes, not totally broken but the achievement "For 20 Blog posts" only counts the 3 you can do on level 5. So you have to grind level 5 seven times in order to get this achievement. You don't have to help customers, just click on the laptop every time you get the chance. Restarting the level doesn't count toward the achievements, so just wait for it to end and then restart again through the level end menu. This edition in the series is a hard one to review... I wish steam offered a neutral review option. The first one in this series was a lot of fun but had a few frustrating things with dishes just looking a lot like each other.. this game does that way way worse. There are so many items that look so much alike with just a few pixels differences, which is hard to see when you are on a time limit to get enough starts and/or do the challenge of that level. can only amazing this even being worse when you're color blind, as sometimes the difference is between a white/yellow and a white/lightbrown kinda color (in the last 10 levels the noodles for example). Here a picture to show what I mean: https://www.missitheachievementhuntress.com/wp-content/uploads/2022/02/Claire-high-seas-dishes.jpg This + one achievement doesn't work correctly make this title frustrating and annoying while it doesn't have to be that way. I hope that the different dishes in the next titles will look more different, that way it is doable for everybody without being frustrating. None of the achievements are missable and you can play on easy while unlocking them all. I would suggest trying to go for the challenge and the 3 stars on each level in one go, but know that if you managed to fail on one of those 2 you can replay the level and only have to focus on the thing you missed. I normally love this type of time management games in which you complete orders and have other challenges, and recommend those to others who want and easy completion, but this one I only recommend when you really enjoy this type of game.
[i]Claire's Cruisin' Cafe: High Seas Cuisine[/i] is a time management game developed by Yustas Games Studio and published by Alawar Entertainment. It is the sequel to the first game, [i]Claire's Cruisin' Cafe[/i]. Claire's outdoor restaurant business has stagnated, especially after some heavy rain prevents Claire and her brother Frank from operating the business. That's when Daniel, Claire's boyfriend, offers her a job serving customers on a luxury cruise ship. Of course, Claire isn't going to pass up on the opportunity, so she, along with her crew of friends, take the offer. On board the ship, there's a contest among the different dining establishments to serve the most customers, and on top of it, there's a wealthy passenger looking for her missing grandson. Yup, that's the basic gist of the story, and I'll end my story synopsis here to avoid spoilers and all that. XD As for the gameplay, it's pretty much the same as in the first game. There are a total of 60 main story levels, along with 6 bonus levels. You can choose among three difficulty levels: relaxed, normal, and expert. In the main story levels, you serve customers their orders, and depending on how quickly you do so, you can earn up to 3 stars. Also, each level has an additional task, and completing this task will earn you a golden heart. As for the bonus levels, some of them are simply for serving customers well and earning 3 stars on the level, while others are a tile matching mini-game. Of course, as with these cooking time management games, you can purchase upgrades for your restaurants from the money you earn in levels. Upgrades can help Claire cook faster, earn more tips from customers, etc. Since this is a collector's edition, there are the usual bonuses like wallpapers, soundtrack, and so forth. In addition, there are the usual Steam/in-game achievements. Now that I've gone over the story and gameplay, I'll move onto my critique. I highly enjoyed the first game, so I was excited when this one came out. First, I liked the story. This time, instead of going on a road trip, Claire and her friends go on a cruise, so they end up going to different locales, such as a tropical island. The mystery of the wealthy passenger takes up quite a bit of the story, and while I found it interesting, the ending is kind of predictable. [spoiler]Let's just say that I felt a bit sorry for the passenger.[/spoiler] It leaves off on a bit of a cliffhanger, so there is potential for a sequel. Of course, the gameplay is the highlight of this game. I didn't run into any technical gameplay issues. However, I wish that the game itself had been clearer on how to prepare and cook certain dishes. There's barely a tutorial, so if you really want to know how to prepare dishes, you have to click on the gameplay button on the main menu to look it up. It's a bit annoying since a lot of TMs give a tutorial to explain a new mechanic. As for achievements, I was able to earn all of them. However, there were a few that I had to replay levels to earn since I didn't get them on a first run. Also, there is a bug with the blog posts achievement. Even though there are some levels that require Claire to post on her blog, only level 5 (which is the first level to request blog posts) will count towards the achievement. As for the art, I liked the style. It's the same as in the previous game, so it retains that slightly cartoony style, and the colors are bright and contrast just right. Sprites are well done, and I liked the backgrounds used to depict the different restaurants. As for the soundtrack, there is variety, one track for each different restaurant. Since there are 6 different restaurants, you get enough variety, and each track fits well with its restaurant theme. Overall, would I recommend [i]Claire's Cruisin' Cafe: High Seas Cuisine[/i]? If you liked the first game and just enjoy time management games overall, then yes, I'd recommend giving this a try. It's a fun TM and a great sequel, despite the minor bugs I encountered. For the asking price, I'd say it's worth getting, as it took me about 9 hours to get all of the achievements. Of course, you can wait to get it on a sale, and it's in a couple of Steam bundles, so if you have the other games in those bundles, you can save a bit more. ^^ [quote]If you found this review helpful/useful, please check out [url=https://store.steampowered.com/curator/44702020/]The Introverted Gamer[/url].[/quote]
Кривое гoвнo кривого хyecoca. Можно ещё мельче eбaнyю шаурму нарисовать чтоб прям eбaлoм в моник сидеть? А то слишком легко догадыватсья когда она с луком, а когда с xyeм дayнa на художнике.
At first it took some time to get used to the different style of the game, considering that most TMGs are coming from Gamehouse. A very cool and interesting game. Its simpler then most TMGs but its not less fun to play. One achievement is a little "buggy" and another takes a bit lonnger to achieve but all in one is the game pretty nice. The objectives of each level is mostly different and the menu changes in most chapters after a while, which is something completly new. I will definetly play the first and third part as well. I can highly recommend this game
иногда для расслабона надо просто поиграть в подобную игру и кайфануть
On the positive side, if you liked the first Claire's Cruisin' Cafe - you'll like this. It's literally just more of the same. Same bad story, but also same game mechanics, so you'd be safe buying this if you liked that. Sadly this one's kinda mid??? It's got way more bugs, and I didn't trust the UI and my character's pathing nowhere near as much as I did in the first game. It just felt poorly built. Not to mention, it's not even a reskin with new recipes - some levels have the exact same recipes and mechanics like the salads and coffees. And this one has a weird difficulty curve the first game didn't have? At the 51-60 collectors edition levels, the game got weirdly hard even on relaxed mode and it startled me that it changed so suddenly. That isn't to say it's impossible or that it's going to take you a lot of effort to finish it, but I just didn't like that the curve was present and felt like the level itself was poorly made and designed because of it. If you're a sucker like me, you'll probably still enjoy this game. I did. But I was also drinking, smoking and listening to an audio book as I played, and focused only on this whilst sober probably isn't much fun, and frustrating if you've played the first. Could've maybe been DLC instead of a whole new game. But honestly - who's looking for brilliance in these games?
So viele Bugs das man Level nicht abschließen kann und ewig hängt. Ich bereue es so sehr dafür Geld ausgegeben zu haben!
:DDDDDDDDDDDDDDDDDDDDDDD! YAY! The second game actually took some problems from the first one (like wth do upgrades do?) and made them better!!! But at the same time... The "B" aka "Nightmare mode" has officially became "Normal Mode". ^-^ I also severely don't agree with the timing of the sushi. I had to restart levels a few times to RE-ROLL what clients order... Seriously... That colorful sushi takes... More then FIVE seconds to make and when you have six plus orders for it? HELL NO! This is where you restart and smack everyone for ordering THAT particular sushi or the other and it worked! I got to beat all the levels! HAH! ^^ Mark and the Ferret are still the best characters! This time there was a mystery... I just liked seeing Mark and hear him talk. :> ALSO THE LAPTOP ACHIEVEMENT: ONLY WORKS ON LEVEL 5!!! Nowhere else... So if you want it... Replay level five uh... 7 times!!! Woooohooooo!!! Onto the next one. THANKS!!! :) =) :>
I didn't follow the story closely, but I knew I needed to travel to different places with the cruise ship, cooking different cuisines and occasionally completing side tasks. The music is alright, which is varied based on the type of cuisine. As for the artwork, it's simple and not much details. Customers keep moving the fork to their mouth, indicating they are eating, but the food is not on it. The game is slightly more challenging than other time management games. Sometimes, I'm not sure whether the difficulty level makes the game difficult or the annoying characters, which always require priority care that makes the game challenging. Some of the dishes are pretty complicated and require several steps. However, the game didn't offer many demonstrations to guide players on how to cook some of the dishes. I have to either learn through playing the level or familiarise myself with the cooking process and replay the level. Sometimes, the clicking doesn't work well. I wonder whether the game has a problem picking up the pace if I move too fast. Although the earned money is to buy the upgrade for the restaurant, each level will only offer a maximum of $400 no matter how much extra money I made or even after I had increased the customer tips. The increment of customer tips is to reach the three stars easier, not to unlock upgrades faster. One good thing that the game eases my burden is I can click on the dish when the cooking is finished. This allows me to stop the timer from continuing to avoid the food getting burnt even though I don't have time to pick up the dish yet. Overall, it's just a typical time management game, nothing spectacular that I can highlight here. It can be repetitive for some players. It's not really time-wasting if you enjoy time management and cooking game, but if you are easily bored with redundant processes and hate multitasking with complicated cooking steps and annoying side tasks, this game is not suitable for you. After I had completed all the levels, I left one achievement - 20 blog posts. I don't mind replaying some levels with the blog posts task to get the achievement. Unfortunately, no matter how many times I had played those levels, it never took into account. Then, I found a "Rewards" page on the menu that shows the number of blog posts I had, and it's only 6/20. This means it doesn't count on those levels that I played. I tried the first level introducing the blog posts task - Level 5. I realised that the specific level is the ONLY level that the blog posts count. It doesn't make sense if only one level contributes to the count.
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