
CityBattle - Thousands of cities fighting for dominance. Join the army of your Virtual City in the MMO F2P shooter using Unreal Engine 4.
Modeled estimate, not a reported figure. How we estimate →
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Languages: Russian*, English**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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легенда
Любимый жанр, на любимом движке! Часто залипаем в пати с друзьями, контента достаточно и динамика неплоха, как для ммофпс. +- живой баланс классов и карт. Если хотелось чего-то нового, по типу, зайти, настреляться и выйти - это ваш выбор. Как по мне, нтересная альтернатива фпс шутерам Вообщем 10 президентов из 10 xD
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Trends
Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
God, this is a trip, both nostalgic and acid. This "game" is not good. I played it a lot when it first came out because I was naive and young, and I'm 99% not a single thing has been added since then. Nothing about this thing works. Genuinely couldn't pay me to play it even a single more time.
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Когда то поиграл в это 13 минут, игра плохой овервотч, овервотч бесплатный, есть паладинс, есть марвел райвлс, играйте в них.
Yes.
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[h3] Робокопский овердроч [/h3] Игра мертва, нexyй тут смотреть
免费 有成就 没中文 《城市战场:虚拟地球(CityBattle | Virtual Earth)》 《城市战场》是一场由数千座城市参与的霸权争夺战。在这款基于虚幻引擎 4 开发的免费回合制大型多人在线射击游戏(MMOFPS)中,成为你所在虚拟城市军队中的战斗机器人飞行员。参与激烈的 5v5 战斗,升级你的机器人,参加锦标赛,制定各种战术,最终统治一座虚拟城市或共和国! 免费畅玩 《城市战场》是一款免费游戏,采用公平的 monetization( monetization 在此指盈利模式)。游戏中没有 “付费就能赢” 的机制,没有随机奖励的战利品箱,所有职业同步升级,无需无休止地刷经验。 通过独特的升级系统改造每一类机器人,打造完美契合你玩法风格的战争机器。每台机器人都可配置为侧重生存能力或输出伤害,专注于消灭敌方机器人或守卫己方基地 —— 选择权在你手中! 参与 “虚拟地球” 每周锦标赛,每位玩家都能在与实力相当的对手的战斗中成为冠军,赢取真实货币奖励,为共和国带来荣耀。凭借非凡的战术赢得胜利,在战斗中切换职业,瓦解敌方士气!不仅要靠反应速度和操作技巧称霸战场,更要依靠深思熟虑的战术决策。 在虚拟地球地图上的某个共和国中找到你的城市。加入军队,与市民们一同带领共和国跻身排行榜顶端!集结力量,组建军团,成为最优秀的战士或指挥官,赢取更多奖励! 加入你所在虚拟共和国的政府 —— 成为总统或部长。你确定自己能胜任吗?自认为拥有足够的经验和知识吗?证明给大家看!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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