
Put on your armor, choose a rifle or a shotgun - now you are part of a special forces group. Shoot your way out of a skyscraper full of zombies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
Engagement
Reviews
needs better gameplay all you do is go into a box, shoot zombies, turn on generators. Doesent need a vr headset and i think it is best without one
what the f"#$ is this sh$t???
Nice game for free
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3K | 82 | 72% | $4.99 | |
| $510 | 2 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.3K | 149 | 83% | $2.39 |
Hours played at review time, across 39 reviews with recorded playtime.
played perfectly on wired pico 4 with no problems in that aspect.this is a fun wave shooter thats free with one problem.....the controls.i hate snap turning (its easy enough and plays well turning in real life) and i hate teleprtation.theres no option to change the movement.because of this i give it 7/10.
absolute cinema
For a free game, not too bad. Only 3 different zombie types, and the final boss zombie is really easy to keep around the generator box. Elevator level is the best level. Sadly in VR the only movement is teleport, and snap turning, but this game is playable with MnK and is better that way.
i think it's lame you kill a few zombies then push generator button and move to the next area the gameplay loop is boreing it looked good but it feels like it's less made for vr since you can't use the vr joysticks to move it seems way to hecktic for it having to move in a small area fast to avoid damage
Picked this up expected to roast another VR zombie wave shooter, but hell, I played through to the end in 24 minutes including the time I spent rebinding my controllers via Steam, and it's free, so I'm not gonna. Here's some constructively critical points instead: 1) Index controls. biggest gripe until I figured it out. The default binds need changed to make sense. By default the grip teleports AND two hands a weapon. This needs to be changed. I switched teleport to left A on index via Steam binds. 2) The story. There's some vague notion of rescuing someone? Or something. But we never get there. It ends with a boss fight 3) Reload. The auto reload seems way too slow. Manual reload would be faster. 4) Difficulty to completion. There wasn't any. Like I died, but because the continuation respawn mechanic is infinite, and that impacts the scores, but I got through. Which is one-and-done fine. 5) Locomotion. Teleport is terrible unless it's an option. It's not an option, there's only one mode of locomotion that I found. So yeah, if this game is some sort of demo for VR arcades, it's fine. If it's a free proof of concept for a larger game, it's fine. It's a wave shooter, but it's free, short and fine. Do I recommend this game? Yes, but only to those who, like me, enjoy checking out every nook and cranny of PCVR, or those looking for a quick, free painless Zombie VR experience.
Other than maybe broken leaderboard and a few infinite loading bug that occurs when you load the tutorial or play the game. It's a good wave shooter with teleporting around arena and that's about it. Now the trailer is kinda misleading since it is for VR Arcade which has 4 players moving around in large space. This though you are limited to teleporting, no locomotion. No multiplayer. No katana. Just shoot and have fun.
Players by region
Where this game's players are, estimated from review languages.