
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
Most likely between $123.9M and $351.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 90% | approximately $206.5M |
| PlayStation | $49.99 | 81% | — |
| Epic | $29.99 | 93% | #66 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $17.99 on Steam · Ukraine (−40%). Compare 17 prices in 15 markets →
Reviews
Themes across 2796 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
自分だけかもしれませんが日本語対応を謳っていていざ始めると日本語が対応されていないのは詐欺まがいだと思う
玩了很多游戏都没有几个比这款耐玩创造度高 但是有一点卡
Gosto do jogo pela complexidade em criar e administrar toda uma cidade. A jogabilidade, é bem fácil. Eu tenho os 2 Cities e gosto de por em prática minhas estratégias no 1, pois caso dê certo, ela vale para o 2. Lembrando que, o CITIES 2 é bem mais complexo que o 1.
"Buy Cities: Skylines Collection" "Your Price: £133.07"
apparently you can be even worse in the urban planning than the real estate developers
построил челябинск и пожалел
Sloptimization.
特别特别好玩 超级超级好玩 好玩到天天饭也不吃 觉也不睡了 天天玩 这490个小时我停都没停过 死了还要玩
Can't refund because I've played to much? I've barely scratched it...
First of all, I'd like to say, that if this game was good, I'd love it. I really like the concept, the style, the idea, but this game was built for rage baiting. I mean, the main thing that one has to do when building a city is manage traffic and the flow of goods. You could be a proffesional city planner, and fail at this task. Not because you're stupid or incapable of these two things, but because the game has one purpose, only one: create new ways, so it can ♥♥♥♥ with you. Let me tell you about my situation: I've built myself a city with 3 main areas: residential/commercial place, ore industry, oil industry. I've placed warehouses WITH RAILWAY CONNECTION for each and every material (such as commercial goods, zoned ore industry products, zoned oil industry products, metals, glass, petroleum, plastics). I obviusly placed these warehouses close to their desired production/consumer place, and connected them all to the outside (by rails)...... And exepct for a few trains, nothing happened. Buissneses started complaining about not having enough goods to sell, trucks started exporting stuff themselves, eventually the prodiction buildings were complaining about not having enough costumers, and buildings that would transform said products complained about not having sufficient supply (because all of the trucks from the buildings that produced things, were out "exporting" products instead of giving said products to the warehouses I've placed aproximately 30 meters away, so that warehouse could export it by train, AND in the rare cases, when trucks were willing to transfer these products to the warehouses, no trains came (and yes, I did connect them properly). Soooo, I placed cargo train terminals..... Trains came flooding in. You'd think: that's that, problem solved, BUT NOOOOO. i've placed these cargo train terminals (3 of them total) specificaly right next to the 3 main "centers" of my city (the commercial zone, oil and ore industry). AND GUESS WHAT. The one next to the ore industry was never used, instead trucks would go to the cargo train terminal placed for the oil industry, while there were already too many trucks there from exporting oil, BUT ALSO to that SAME train station, the game started importing COMMERCIAL GOODS FOR THE BUISSNESES (I think I made this obvius, but these 3 cargo train terminals were really far apart). The one train station that I've placed next to the commercial area received the goods i inteded for it, By now you might think I would give up, but no, I was determined I was gonna make it work. So I added cargo harbours to my commercial and oil industry area (my ore industry isn't connected to the ocean). The oil industry trucks stared using the train- and the ship terminals both, so that was good, BUT the trucks from the ore industry started coming to not only the cargo train terminal in the oil industry area, but now to the harbour too (mind you they were still ignoring the train station that I've placed DIRECTLY NEXT TO THEM, and also the warehouse still wasn't seeing any trains in that area), AND ALSO this CARGO HARBOUR stared receiving COMMERCIAL GOODS for the buissneses in my residential area, so this way, since all of these (really ♥♥♥♥♥♥♥ far) places started using the cargo harbour next to my oil industry (in case you've forgotten), a gridlock formed; so that was nice. Meanwhile all of this, the cargo dock near my commercial zone started receiving little to no goods, BUT trucks from the oil industry started using it, when in fact there was a heavy traffic ban in the district that the terminal was located in. And during all of this, the usual stuff happened: cars using only one lane in the four-lane ♥♥♥♥♥♥♥ highway, because they wanted to get off 39 ♥♥♥♥♥♥♥ miles from there; no logic in the cars' routes; trucks repeatedly violating the heavy traffic ban in the district; every building having a some kind of problem because of the mentioned traffic problems. So in cloncusion this game isn't ment to be played, it cannot be played. If you think you've found a solution to your problems, think again, because the game will find another way to ♥♥♥♥ you over. Thank you for reading this review contiaining a fraction of my pain and suffering...