
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
Most likely between $123.9M and $351.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 90% | approximately $206.5M |
| PlayStation | $49.99 | 81% | — |
| Epic | $29.99 | 93% | #66 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $17.99 on Steam · Ukraine (−40%). Compare 17 prices in 15 markets →
Reviews
Themes across 2796 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DLC太贵了
不错,可以用来打发时间,也可以当地理模拟器玩
🏙️ Great City Builder… If You’re Willing to Put in the Time ⭐ 6.9/10 — Modestly Recommended I like Cities: Skylines a lot, but this game definitely has a steep learning curve. It needs some serious time and TLC before everything starts to click. There is a lot more to managing a city than simply placing roads and buildings. Once you start dealing with traffic, services, budgets, zoning, utilities, and keeping your citizens happy, things can go sideways pretty quickly. 😂 I am still nowhere near proficient at managing my cities, but when the mechanics start coming together, the game is really good. If you enjoy city builders and do not mind learning through trial, error, and probably destroying a few cities along the way, I recommend giving it a try. ⭐ My Score: 6.9/10 👍 Modestly Recommended Would I make a video on it? If you want to watch me demonstrate exactly how NOT to manage a successful city, let me know. 😂 If I get enough requests, maybe I’ll put my questionable mayoral skills on display. Otherwise… off to the next game! 🎮 Check out Gaming with Geronimo for gameplay, Steam finds, reviews, and plenty more: https://www.youtube.com/@GamingWithGeronimo
very fun
Bom
Önce altyapı kardeşim
Tenho mais de 1.000 horas de Cities: Skylines no PS5 e gosto muito desse jogo, mas voltar para ele no PC em 2026 deixa muito evidente um dos maiores problemas da franquia, o mesmo problema que também existe no Cities: Skylines II: a quantidade absurda de conteúdo vendido separadamente. O jogo base parece cada vez mais uma versão capada, enquanto dezenas de DLCs adicionam sistemas e conteúdos que deveriam fazer parte de uma experiência mais completa. E com algumas expansões custando uma parcela enorme do preço do próprio jogo base, fica difícil não sentir que estão tentando monetizar cada pedaço do game. Hoje você pode simplesmente pagar US$7,99 por mês para ter acesso a tudo, ou gastar uma fortuna comprando as DLCs individualmente. Para um jogo lançado em 2015, isso beira o ridículo. É uma pena, porque o game continua sendo um excelente city builder. Mas olhando para a situação atual da franquia, não me surpreende que tanta gente esteja frustrada. A forma como o conteúdo foi fragmentado e precificado ao longo dos anos é, no mínimo, questionável.
Good Dih
It's a good game. Bit tedious, and repetative; but good for building cognitive thinking.
anh em nao muon cang nao nen choi nha