
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Most likely between $69.7M and $197.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я дуже люблю подібну гру з детальною відбудовою міст. Перша частина для мене була неймовірною, якби не умовності та, що найголовніше, тонни дорогущих доповнень, без яких гра наче обрізана. Це парадокси, у них всі ігри такі. Можна було модами підшаманити і було супер. Виходить нова частина. Ось вам дуля з маком, зміни не те, щоб суттєві. У мене була надія, що стандартні оповнення вони додадуть в гру відразу. Ну або ж за ультимативне видання видадуть, але УВАГА. Вони не додали до ультимативного доповнення навіть половину обіцяних доповнень. Вони витратили понад два роки виправляючи ранню альфу їхньої забагованої гри, вони видалили steam workshop і моди тепер через одне місце встановлюються(до слова, моди ідентичні до першої CS, просто ідентичні, бо розробникам начхати і такі суттєві речі вони вирішили не додавати до гри). Так ось, повертаємось до самої гри. Багів досі море, критичних помилок. Востаннє в мене гра просто крашилась ще під час запуску лаунчера, після вибору лише трьох офіційних модів на стилістику типу японської. І зараз вони анонсують вже ДРУГУ сезонну перепустку за 45 баксів, яка додає знову доповнення, які мусили б бути в оригінальній грі. І як першу перепустку, вони не додали нічого в Ultimate edition, тобто вже, на цей момент, потрібно заплатити лише за ці дві перепустки стільки ж, скільки коштує ультимативне видання гри. Вони випускають тупо доповнення радцостанцій, уявіть, пару одноманітної музички на фон. Та я її відмикаю завжди, а вони по дві ледве не за місяць випускають, ще й платні. На жаль, мої надії на покращення, постійний крик гніву гравців в коментарях до розробників нічого не дав. У них пріоритет не виправляти баги і помилки, а штампувати нові платні доповнення низької і навіть не посередньої якості. І доповнення ідентичні, які вони випускали в CS1.
80 FPS gaming
If you are not having a great computer, just don't think about it. 99% of the time the game is running in 5 fps, my powerpoint run smoother than this game
Let me be upfront: when Cities Skylines II launched in October 2023, I was deeply disappointed. Not just as a fan of the original, but as someone who felt genuinely let down by the people responsible for bringing it to market. Two and a half years on, with Iceflake Studios now at the helm, I find myself in the surprising position of writing something I didn't think I'd be able to say for a long time — this game is finally worthy of the Cities Skylines name. But before we get to the good news, let's talk about accountability. In the week before release, Colossal Order themselves acknowledged that the game's performance may not be up to expectations at launch. And yet Paradox Interactive, as publisher, pushed it out the door anyway. Yes, Colossal Order must share some of the blame — they built the game and the technical shortcomings were real. But the decision to ship a product that its own creators flagged as not ready sits squarely with Paradox. Publishers control the money, the marketing, and ultimately the release date. That responsibility cannot be dodged. After two years of painful patches and failed DLC, Colossal Order and Paradox parted ways, with Iceflake Studios stepping in to take over all development. Iceflake have since delivered a UI overhaul, improved terraforming tools, better lighting, more distinct weather systems across maps, and community-friendly "legacy toggles" letting us choose which simulation changes they adopt. Steam reviews and statements from the major players noticeably changed for the better, and for the first time since launch the game genuinely feels like it has momentum behind it. Is it a perfect game? Not yet. But for the first time I believe Cities Skylines II has earned its place as a true successor to the original. Iceflake have been making all the right noises and have backed this up with a couple of excellent patches - and I'm watching with considerably more optimism than I had two years ago and look forward to what Iceflake might being to the game in the future.
Glad Ice flake is making improvements and adding content. But the game felt unfinished for a while and now all the "extra content" is paid. So what did i pay for originally? would be nice to see free content out side of basic mechanics being fixed
I cannot recommend Cities: Skylines II based on the direction Paradox and Iceflake are communicating. The biggest problem is not that the game receives no updates. It does. The problem is that, after months of Iceflake being in charge, the announced direction still looks far too unambitious for a game that needs fundamental improvement. Many players come to Cities: Skylines to build beautiful, realistic, believable cities. Yet some of the systems that most directly limit that experience remain largely untouched. Zoning is one of the clearest examples. The rigid zoning grid affects building placement, curved roads, block shapes, realistic suburbs, European-style streets, gaps between buildings, irregular parcels and the overall visual quality of a city. A serious zoning and parcel-generation overhaul could transform the game. Instead, the official answer is essentially that smaller grids are not planned and better grid control is not even a short-term priority. The same pattern appears elsewhere. Major improvements to integrated public transport infrastructure? No big plans. Tunnel and underground infrastructure improvements? Not currently. Regional hierarchies with towns, villages and multiple settlements? No. Major pathfinding rework? No. Natural-disaster and evacuation improvements? Not planned. More flexible road-building tools in normal gameplay? Maybe someday, while live editing is apparently out of scope. Construction animations and more convincing citizen activity? Nothing scheduled. What is actually being discussed is mostly incremental balancing, bug fixing, performance work, audio, lighting, textures, asset packs and smaller simulation adjustments. Those things are welcome, but they are polish. They do not address many of the fundamental limitations that stop Cities: Skylines II from becoming the city builder it could have been. What makes this even more frustrating is that the modding community has already demonstrated demand for much deeper control over roads, zoning, traffic, detailing, surfaces and placement. Mods are doing transformative work while the official roadmap appears focused on improving the existing framework rather than meaningfully expanding what players can build. There is also a communication problem. The official Steam Q&A directs players to continue discussion on the Paradox Forums, which requires a separate Paradox account, while discussion under the Steam announcement itself is locked. For a company asking players to trust the long-term development of a troubled game, restricting discussion on the platform where many customers actually bought the game is a terrible approach. If you publish a Q&A on Steam, players should be able to discuss the answers on Steam. I do not expect every community request to be implemented. I also understand that rewriting core systems is expensive and technically difficult. But after this much time, I expected to see a much more ambitious vision for transforming the game: better zoning and parcel generation, greater road-building freedom, better terrain and building interaction, deeper traffic-management tools, more realistic city layouts and systems that genuinely expand the possibilities of city building. Instead, the message currently feels like: fix bugs, improve performance, polish visuals and audio, rely heavily on mods for advanced functionality, and keep releasing content around the same fundamental systems. Maybe the upcoming roadmap will prove this assessment wrong. I hope it does. But based on what Paradox and Iceflake are communicating today, I would strongly recommend that potential buyers look carefully at the current state of the game and the developers' stated plans before spending money on Cities: Skylines II or its additional content. Do not buy it based on what you hope the game might become. Judge it based on what exists now and what the developers are actually committing to change.
Ulu Önderimiz Gazi Mustafa Kemal Atatürk’ ile karl marxı yanyana koymak nedir lan yok Ermeni soykırımıymış vs hadi geçin abim bunları TÜRK düşmanlarına bundan sonra 1 kuruş verenin
$45 for expansion packs for a game that feels incomplete compared to CS1 is craaaaaaazy work.
Pedestrians still cross without crosswalks, traffic cuts over at the last second causing chaos, TAA can't be turned off so cars leave streaks across the screen..... better not fix it! Release DLC!!!!!!!!!!!!!!!
My PC is no slouch and yet it performs REALLY badly. Intel I7 14700k, 64gb DDR5, RTX 5070Ti and I can get it at an average 38fps. I wonder if Nasa's super computers can get it to 60? Poor performance is stopping me being able to play/enjoy/immerse myself in this game.