
"I hope that someday, you'll dream of me." -- CINERIS SOMNIA is a 3D adventure through a beautifully strange and mesmerizing world - and a young girl's cruel and forlorn dreams.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
отличная ходилка лоля бродилка с кай энджелом, мне понравилось!! ставлю лосяру👍
never imagined being chased by a gothic lolita girl would freak me out this much..
overall the gameplay is good, although a bit repetitive at certain points. love the aesthetic and the ps3-like graphics. unfortunately, the game lost me at Ophelia's chapter. the sudden switch from a typical walking simulator with no danger to a stealth level is.... a choice. sadly not necessarily a good one. besides that I liked it a lot!
interesting game despite all the back and forth needed to complete a few quests, i would recommend it regardless
-Alot of walking. -Blinding white/light at some points in the game. -Pacing felt a little slow. Due to the size of the maps at times. -Felt like a older horror game. Also had some Silent hill feels at times. 👍
This one kept me on the fence for most of the time I was playing. I felt the visuals were sub-par (too much bloom) and the pacing too identical to a walking sim to truly appreciate the messages and intent the developers were trying to achieve. In terms of gameplay, it plays out much like a walking sim except there is a maze-like quality to it where you have to find keys, hit specific cutscenes and talk to the main focus of each chapter at certain points to progress the story. I do also think some people will struggle to understand the MC and his role in the whole proceedings without looking up discussions on forums. The game only hints at who he is - even the blurb on the game's store page doesn't give you any information. So in some ways the game comes across as too vague. And if you don't understand what is going on, how can you care about it? Oddly, I really enjoyed the Ophelia chapter (black butterfly). This chapter is different in that you can't talk to the star of the story... rather, the star of the story will run around chasing you with a ceremonial sword, and you have to run and hide in specific cupboards as you can't fight back. (I can't call it a chapter number as you are free to choose which one to do first, it doesn't matter what order you do.) There are only three chapters, with a prologue and an epilogue that continues from the prologue. Technically the epilogue is a chapter too as it has one of four chunks of ash you can collect to get the true ending, but it is far too simple and short to be a proper chapter. I confess to following a guide too as I was worried I'd be bored out of my mind running around with no clue what to do. Likely I'd end up falling asleep. Disappointingly, the true ending doesn't really add much. I think what pushed the game into the positive for me was finding out what happened to each family. The events leading to each tragedy, understanding why they ended the way they did. The black butterfly chapter, while different and fun, also seemed to me like it was impossible to get caught as long as you were running, so maybe it isn't as gripping or scary once you realise this. If you go into it blind then I'm sure your play time will be longer, but the chunks of ash are a little convoluted in places, even just to make them spawn. On the other hand, use a guide and it'll be a quick game. Having said all that, it does have a unique character to it, great atmosphere and some interesting effects, so I recommend it. [i]ps: I initially played the game on one monitor, with a second monitor active. After discovering mouse movements caused the mouse to leave the game window, I got quite frustrated with this, and changed from window mode to fullscreen. STILL it kept happening. Ultimately I turned off the second monitor, reverting from 'extended' mode to just 'monitor 1' in the computer's display settings. If you like having multiple monitors active, especially for having a guide up, then I recommend disabling extra monitors and referring to a guide via the SHIFT + TAB in-game menu.[/i]
Cineris Somnia's visuals are stunning; they artistically convey the story themes like: death, abandonment, pain, and loneliness brilliantly. It reminds me in parts of Silent Hill, where the world changes as you reveal more of the story, and in doing so, becomes a narrator. The OST is another highlight to me, the melodies are simple but deeply emotionally evocative, and I don't think the storytelling would have been nearly as impactful without them. The game follows several characters, each with their own storyline, with an overarching story that loosely ties them together. At times, I felt as though the game was over-explaining some of those stories whereas the visual storytelling could've have sufficed, but the overarching story remains sort of mysterious (mostly, though I found it quite easy to piece clues together to figure out what was happening.) My main contention is found in the gameplay; it's mainly in how much backtracking you'll have to do, and essentially fetch quests that go on for what feels like forever, this is especially evident in the first section of the game. You can toggle walking speed to "Run" from the options menu, which makes things more tolerable, but it was still not the best gameplay design choice. In the end, it didn't bother me all that much, because the game is relatively short (took me 10hrs for a single playthrough) and the storytelling is beautiful and immersive that I didn't mind slogging through some of the more tedious gameplay sections.
это прекрасная игра, очень хороший сюжет, прям проникаешься атмосферой и печальными историями девушек.. очень красивая игра с красивым музыкальным сопровождением. мне очень понравилось, пусть я и пугалась всего. меня легко напугать, так что эта игра мне местами действительно казалась довольно страшной и пугающей. однако, игра все равно 10/10, я бы порекомендовала всем поиграть. игра очень недооценена.
I quite liked the game. It definitely has strong elements such as it's story (stories as each chapter is self contained with an overarching theme), music, sound design, graphics (2000's aesthetic). The gameplay itself is weaker because of it being more of a "walking simulator" (some fetch quests sprinkled in) with the puzzles themselves being simple, but I didn't mind it as I was enthralled by the story of each chapter. The game is relatively short (at around 8 hours) if you 100% it (which I'd recommend doing because it takes a minimal amount of effort and the true ending is more satisfying). This game is an absolute steal during a sale. Overall, enjoyed my time. 7.5/10
路痴看看b站视频就行了,真的不要去尝试,因为引导真的很差!但是总体来说瑕不掩瑜,通关之后感觉挺治愈的。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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