
+ follow the white rabbit + hop, skip, and jump to become one with joyeuse, until you are no longer you +
Modeled estimate, not a reported figure. How we estimate →
About

CICADAMATA" is a fast-paced first-person [?platformer, %shooter, $speedrunner] - deployed into CASCADE under the "INITIATION SEVEN" CORE retrieval protocol - you have been enlisted as a CICADA. this is who you are now.
disconnect. obligations no longer bind you.
proceed. tear flesh from bone.

↳ ▣ my light in dark. my white rabbit.

+ become FAWN-A2 - assert control over numerous threats and dispatch them with [$ease/?needless_brutality] +
+ utilize a maneuver sandbox using your MATA" and enter ZONE TIME to increase traversal efficiency :: / Hop, Skip And Jump To Save The World! " +
+ complete incursions in 15+ freeform levels across 6 spheres - i feel most alive in this {WONDERLAND} +
+ increase your █ clearance level, run out the clock, and compare records with other CICADAS globally % ONE OUTLIER. THAT IS ALL IT TAKES +

▫ i am joyeuse. i am not the weapon that failed.
i have given everything to masters who forgot my name. "
what will you be? █


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Engagement
Reviews
Themes across 789 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
um ultrakill so que mais robotico... apenas comprem...
Game's a blast if you like movement shooters and maximalistic tech aesthetics.
Really love the art style and aesthetics of this game. Really like the movement and the music.
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Languages: English**languages with full audio support
Hours played at review time, across 789 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed this game, its pretty similar to neon white and its basic movement kinda reminds me of ultrakill, but its different enough to be its own game. The high energy breakcore music is great and really gets you in the flow as you play the levels and the "blocky" artstyle while simple makes the game more charming. My only complaints would be: 1 - That the scoring system is kinda boring, as it doesnt really reward you for speed or quick kills, but instead giving you more points for mindlessly stomping every enemy possible 2 - Crashing, im not sure if it just happened to me but i would experience a lot of crashing on my playthrough, specially on 5-3 and on 6-1 3 - The ULTIMATA achievement(which requires 33,333 kills across the game) is completely unreasonable, after i finished the game and got all other achievements i had around 7k kills, and took me around 10h of mindlessly farming to finally get it 4 - This one could be just skill issue, but a lot of times i would straight up not know where i should be going and get lost in the levels, also the enemy placement in some levels seemed pretty random, but again, could just be skill issue But overall i would really recommend this game! As we probably will never get a neon white 2 i kinda thought i would never get another game to scratch that itch, but cicadamata was the perfect game for that!
Definitely on the shorter side, but given the intent is to constantly replay levels and seemingly more content coming later I highly reccomend.
my eyes hurt
one of the few games where the epilepsy warning should be taken seriously
Masterpiece if you are a movement player, otherwise, its pretty short, story is interesting, UI/UX and HUD are incredible and it clearly has a soul. 1000/10 for me, but if we are reasonable, if you aren't up to repeat the same levels and challenge your best runs, then this game is a 2 hour game with lot of style, so it becomes a 8/10, because those 2 hours are very well made.
marathon который смог
Great game, felt short lived but for their first project it was awesome from start to finish. Would recommend to anyone familiar with Ultrakill and Neon White.
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