
+ follow the white rabbit + hop, skip, and jump to become one with joyeuse, until you are no longer you +
Modeled estimate, not a reported figure. How we estimate →
About

CICADAMATA" is a fast-paced first-person [?platformer, %shooter, $speedrunner] - deployed into CASCADE under the "INITIATION SEVEN" CORE retrieval protocol - you have been enlisted as a CICADA. this is who you are now.
disconnect. obligations no longer bind you.
proceed. tear flesh from bone.

↳ ▣ my light in dark. my white rabbit.

+ become FAWN-A2 - assert control over numerous threats and dispatch them with [$ease/?needless_brutality] +
+ utilize a maneuver sandbox using your MATA" and enter ZONE TIME to increase traversal efficiency :: / Hop, Skip And Jump To Save The World! " +
+ complete incursions in 15+ freeform levels across 6 spheres - i feel most alive in this {WONDERLAND} +
+ increase your █ clearance level, run out the clock, and compare records with other CICADAS globally % ONE OUTLIER. THAT IS ALL IT TAKES +

▫ i am joyeuse. i am not the weapon that failed.
i have given everything to masters who forgot my name. "
what will you be? █


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Engagement
Reviews
Themes across 789 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super tight design, excellent music and superb art direction. I think where it falls short for me is the variety. The enemies don't really pose much of a challenge which isn't really that much of a problem because the game is more about clearing the stage fast. But I couldn't help but wish the game had more quake/ultrakill elements where the game had more interesting enemies with more interesting patterns and attacks. Also I would've liked more weapon variety too, joyeuse is a cool thematic weapon but it is just a railgun/shotgun combo, kind of wish there was an AR or a grenade launcher. Anyway point is the game is good but I would've liked it to take more homework from ULTRAKILL which it is a lot, but I wish it did more. Story takes a lot of inspiration from the old MARATHON games, in that its delivered incrementally and in parts through terminals and in-between levels. Which is interesting but I think I need to dig more into the game to explore that aspect.
this game is ♥♥♥♥♥♥♥ awesome but kinda short tho
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Languages: English**languages with full audio support
Hours played at review time, across 789 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You won't last 4 seconds playing this game
Really good game. Amazing style of graphics. It's more movement-based than fps at times. It has a really well-done movement system. There's not much enemy or weapon variations but they're placed in such a way that it doesn't feel repetitive. (I don't know how to describe it) Anyways I didn't have much problems with this game other than the fact that it freezes at times but it's still a new game so yeah. (I LOVE THIS GAME PLEASE MAKE A SECOND ONE)
i think this is the coolest game i have ever played. a masterclass in style
Looks cool and plays good probably my new favorite shooter if you don't play this, you'll go flying over the edge choom
It's a good and very stylish burst of overstimulation, although sometimes the overstimulation can get in the way of gameplay.
They made a whole game out of Bungie's WSTR shotty. This game flies very close to the sun of perfection in what I look for in a single player experience so far.
I KNOW WHO YOU ARE YOU ARE DESTINY
movement feels good music is good visuals are gorgeous this game is digital crack thumbs up
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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