
Cibele is a game about love, sex, and the internet. You play as a 19 year old girl who has become close with a young man she met in an online game. Her relationship with him heats up, becoming more and more intimate with each phone call and private chat.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Well it´s an interactive experience about meeting in an online game and falling in love for real making a long distance relationship work. Or benefiting from it... (Which actually is a ♥♥♥♥♥♥ move in real life though) ...Characters are quite likable. But maybe you should wait for a sale. You can pay 9 bucks if you wanna support the maker, but it´s about 2 hours until the story is told.
Unfortunately this game wasn't for me. Cibele is a heavily story driven game, which is exactly why I purchased it, I only really play games for the story, my issue is that the story here is not good. I was able to guess every single beat before it happened, which left me bored the entire time. Not to mention that the "gameplay" between chapters was mind numbing. No part of this game worked for me, but I think I will check out the games that this developer makes in the future, I think there could be potential with some better storytelling.
I love that indies make such *weird* stuff. This game is definitely unusual. It's a walking simulator, except, instead of walking setting the pace, beating up grindy mobs in an MMO sets the pace. So, as the pacing mechanic, each act has you control your character to team up with your romantic interest to kill multiple small mobs, in order to be able to attack a boss, which you have to fight three times in each act to kill it. While fighting, you also hear the audio of voice chatting with them as you play together. Interspersed with this are text messages, emails, and images sent to you by friends. Through this multimedia approach, the story is told. It's not a great or deep story. It's just the story of someone's first online relationship, banal as that might seem. There are reviews saying this is the worst game people have ever played... and I can totally see that, if they were expecting a game. It's not a game, really, any more than any other walking simulator. So as a game, it's utterly lousy. But, as a story, it's also a genuinely lousy, tedious, bland, banal story. The plus side? 1) It's relatively short, maybe a couple of hours of clicky grind at worst. 2) It's an interesting approach to storytelling by an indie game dev, and I love how out of the box the thinking was with it, even if the implementation was pretty awful; bland, tedious and buggy. There's no "save" option, and when it crashed in the middle of the third act, and I restarted it, it had be restart from the beginning of that act. 3) It's allegedly a "based on real life", and I felt that believable. The art, photos, dialog, etc feel "real" (because they are without exception utterly crap, as real life typically is), as if the developer just took images from that time from their hard drive, and used them as the game's graphical assets. That makes the game feel somewhat voyeuristic, like poking around someone's hard drive or email. That, the "slice of real life" aspect, is what just barely redeems it. So, it's a terrible game, used to deliver a terrible story, with terrible assets (apart from the music, which is not my thing, but at least not technically awful). A lot of its sales are probably from the "nudity" tag (there's no significant nudity: a little cleavage but no nipples or genitalia). It's about as devoid of eroticism as a soap opera, and I don't mean the fun Latin-American kind, I mean EastEnders on its most boring days. AND YET... I don't regret the time I spent playing/watching this, because from a game design point of view, it was a really interesting idea, and because it felt like someone telling a simple story about their own life, in a heartfelt way. Sure, it's not a "five stars, 95%, must play" game. But it's also not a "700 hour commitment" game. It's a casual, indie narrative game, and within that niche, it's more "okay" than "bad". So, cautiously, I recommend the game.
Nice little indie game.
It's more of a short story told through an interactive format. You play as Nina who wants to [spoiler]be in a relationship with some internet loser who has sex with her and then dumps her[/spoiler]. There is minimal gameplay which consists of playing a game within a game which is really just clicking. The entire game consists of clicking and looking at things to let the story unfold. I will not speak to whether or not I recommend this game because it depends what the user is looking for in terms of expectations. It is a pretty odd experience, but I do appreciate that video and photographic elements are incorporated into the piece as it adds an element of authenticity and vulnerability in a unique way.
not good
artsy fartsy story thing about LDR. barely qualifies as a game. girl's hot enough i guess. 40 minutes i'll never get back
Horriblement ennuyant.
Cibele es un juego que trata más bien sobre la experiencia subjetiva de como la protagonista se enamora de alguien mientras juega a un MMO. Por lo tanto, trata de revivir un poco la experiencia que algunos habremos vivido en esos años entre la adolescencia y la edad adulta en los que conoces y conectas con alguien online. En principio la idea es buena y la historia me pareció bastante interesante, pero el juego tiene dos problemas principales. El primero es que tiene varios fallos técnicos gordos, en varias ocasiones no me cargaban las cinemáticas y tuve que volver a jugar secciones enteras del juego. Teniendo en cuenta que el juego dura aproximadamente una hora, eso significa que acabé rejugando mas de la mitad del juego. Además, para colmo la cinemática final tampoco me cargó y tuve que verla por YouTube. En segundo lugar, estas secciones de "gameplay" del supuesto MMO son bastante aburridas, sobretodo si las tienes que rejugar. Quizá si la historia fuera un poco mejor, o el final un poco mas satisfactorio, podría compensar todos estos aspectos negativos. Pero al menos para mi, no es el caso. Una pena, porque desde luego que es una idea original y con mucho potencial, solo que mal ejecutada.
You play as a girl who plays an MMO on her computer, and there is in-game messaging [i]Emily is Away[/i] style. That's pretty much all I was able to gather because I only played for a few minutes. There's no options menu whatsoever and the game is partially cutoff on my monitor, to the point where I couldn't continue. Looking [url=https://steamcommunity.com/app/408120/discussions/0/350532536100410995/]at the forums[/url], this game is basically unplayable on higher resolution monitors.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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